// Use this for initialization void Start() { cs = GetComponent <ControlStatus> (); lineUpdate = GetComponent <LineUpdate> (); picker = GetComponent <ServerPicker> (); animator = GetComponentInParent <Animator> (); cs.OnLinkedByEnemy += DisableLine; cs.OnCutByPlayer += SetPlayerCut; cs.OnLinkedByPlayer += SetPlayerLink; HealthSystem hs = cs.Hacker.GetComponent <HealthSystem> (); if (hs) { hs.OnObjectDead += SetPlayerUnLink; // hs.OnObjectDead += ForceDisconnect; } }
public ServerComparerByServerPicker(ServerPicker serverPicker, IUserContext userContext) { this._serverPicker = serverPicker; this._userContext = userContext; }