private void Process_YesNo(bool yes) { label_yesno.Text = "question"; switch (Globals.gamedata.yesno_state) { case 1: //join party ServerPackets.JoinPartyReply(yes); break; case 2: //join clan ServerPackets.JoinClanReply(yes); break; case 3: //join friend ServerPackets.JoinFriendReply(yes); break; case 4: //join ally ServerPackets.JoinAllyReply(yes); break; case 5: //rezz ServerPackets.DialogReply(yes); break; case 6: //trade ServerPackets.TradeReply(yes); break; } }