public void UpdatePlayers(GuildObject tempGuild) { PlayerObject player = null; Packet p; for (int i = 0; i < tempGuild.Ranks.Count; i++) { for (int j = 0; j < tempGuild.Ranks[i].Members.Count; j++) { player = (PlayerObject)tempGuild.Ranks[i].Members[j].Player; if (player != null) { tempGuild.SendGuildStatus(player); p = new ServerPackets.ObjectGuildNameChanged { ObjectID = player.ObjectID, GuildName = player.MyGuild.GetName() }; BroadcastGuildName(player, p); } } } }
public void UpdatePlayers(GuildObject tempGuild) { PlayerObject player = null; Packet p; for (int i = 0; i < tempGuild.Ranks.Count; i++) for (int j = 0; j < tempGuild.Ranks[i].Members.Count; j++) { player = (PlayerObject)tempGuild.Ranks[i].Members[j].Player; if (player != null) { tempGuild.SendGuildStatus(player); p = new ServerPackets.ObjectGuildNameChanged { ObjectID = player.ObjectID, GuildName = player.MyGuild.GetName()}; BroadcastGuildName(player, p); } } }