コード例 #1
0
ファイル: HeadlessClient.cs プロジェクト: uoinfusion/Infusion
        public HeadlessClient(Legacy legacyApi, IConsole console, HeadlessStartConfig startConfig)
        {
            this.legacyApi             = legacyApi;
            this.console               = console;
            this.startConfig           = startConfig;
            packetRegistry             = PacketDefinitionRegistryFactory.CreateClassicClient(startConfig.ClientVersion);
            diagnosticProvider         = new InfusionDiagnosticPushStreamProvider(LogConfig, console);
            serverDiagnosticPushStream =
                new CompositeDiagnosticPushStream(new ConsoleDiagnosticPushStream(packetLogger, "headless -> server", packetRegistry),
                                                  new InfusionBinaryDiagnosticPushStream(DiagnosticStreamDirection.ClientToServer, diagnosticProvider.GetStream));
            serverDiagnosticPullStream = new ConsoleDiagnosticPullStream(packetLogger, "server -> headless", packetRegistry);

            serverConnection = new ServerConnection(ServerConnectionStatus.Initial, serverDiagnosticPullStream,
                                                    serverDiagnosticPushStream, packetRegistry, startConfig.Encryption);
            serverConnection.PacketReceived += ServerConnectionOnPacketReceived;
            ultimaServer = new UltimaServer(serverPacketHandler, SendToServer, packetRegistry);

            serverPacketHandler = new ServerPacketHandler(packetRegistry);
            clientPacketHandler = new ClientPacketHandler(packetRegistry);
            serverEndpoint      = startConfig.ServerEndPoint;

            ultimaClient = new UltimaClient(clientPacketHandler, SendToClient);

            serverPacketHandler.RegisterFilter(FilterServerPacket);
            serverPacketHandler.Subscribe(PacketDefinitions.GameServerList, HandleGameServerList);
            serverPacketHandler.Subscribe(PacketDefinitions.CharactersStartingLocations, HandleCharactersStartingLocationsPacket);
            serverPacketHandler.Subscribe(PacketDefinitions.EnableLockedClientFeatures, HandleEnableLockedClientFeatures);

            clientPacketHandler.Subscribe(PacketDefinitions.LoginRequest, HandleLoginRequest);
            clientPacketHandler.Subscribe(PacketDefinitions.GameServerLoginRequest, HandleGameServerLoginRequest);
            clientPacketHandler.Subscribe(PacketDefinitions.SelectServerRequest, HandleSelectServerRequest);
        }
コード例 #2
0
        public static Task Start(IPEndPoint serverAddress, ushort localProxyPort = 33333)
        {
            serverPacketHandler.RegisterFilter(RedirectConnectToGameServer);
            serverPacketHandler.Subscribe(PacketDefinitions.SendSpeech, HandleSendSpeechPacket);
            serverPacketHandler.Subscribe(PacketDefinitions.SpeechMessage, HandleSpeechMessagePacket);
            serverPacketHandler.Subscribe(PacketDefinitions.ClilocMessage, HandleClilocMessage);
            serverPacketHandler.Subscribe(PacketDefinitions.ClilocMessageAffix, HandleClilocMessageAffix);

            serverEndpoint = serverAddress;
            return(Main(localProxyPort, packetRingBufferLogger));
        }