/// <summary> /// Calls join to function of model and call draw board on /// clients in game. /// </summary> /// <param name="nameOfGame">name of game</param> public void JoinTo(string nameOfGame) { ServerModel model = ServerModel.GetInstance(); // current player string clientId = Context.ConnectionId; Maze maze = model.JoinTo(nameOfGame, Context.ConnectionId); // my boards Clients.Client(clientId).drawBoard("myCanvas", maze.ToJSON(), "playerImg", "exitImg", true); Clients.Client(clientId).drawBoard("competitorCanvas", maze.ToJSON(), "competitorImg", "exitImg", false); // competitor string opponentId = model.GetCompetitorOf(clientId); Clients.Client(opponentId).drawBoard("competitorCanvas", maze.ToJSON(), "competitorImg", "exitImg", false); // notify other player Clients.Client(opponentId).gameStarted(); }