コード例 #1
0
    /// <summary>
    /// 显示角色模型
    /// </summary>
    public void ShowCharacter()
    {
        int tid = m_ServerListProxy.GetCurrentCharacterVO().Tid;

        if (m_CfgEternityProxy.GetPlayerByItemTId(tid) != null)
        {
            Model          m_Model       = m_CfgEternityProxy.GetItemModelByKey((uint)tid);
            Effect3DViewer m_npc3DViewer = m_CharacterModel.GetOrAddComponent <Effect3DViewer>();
            if (m_npc3DViewer != null)
            {
                m_npc3DViewer.ClearModel();
                m_npc3DViewer.LoadModel
                    (AssetAddressKey.PRELOADUI_UI3D_ESCCHARACTERPANEL,
                    m_Model.AssetName,
                    AssetAddressKey.FX_UI_CHARACTER_SCANNING,
                    GetNpcPos(m_Model),
                    GetNpcRotation(m_Model),
                    GetNpcScale(m_Model));
            }
        }
        else
        {
            Debug.Log("tid错误" + tid);
        }
    }
コード例 #2
0
    /// <summary>
    /// 保存掉落信息
    /// </summary>
    /// <param name="hero_uid">怪物唯一id</param>
    /// <param name="drop_list">所有玩家的掉落list 注意是所有玩家的 --我觉得是隐患</param>
    internal void OnSaveDropItemInfo(uint hero_uid, List <DropInfo> drop_list, int type)
    {
        int length = drop_list.Count;

        if (length <= 0)
        {
            return;
        }

        ServerListProxy serverListProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ServerListProxy) as ServerListProxy;
        ulong           MainPlayerId    = serverListProxy.GetCurrentCharacterVO().UId;

        for (int i = 0; i < length; ++i)
        {
            if (drop_list[i].PlayerUid == MainPlayerId)
            {
                DropItemInfo dropItemInfo = new DropItemInfo();
                dropItemInfo.uid       = hero_uid;
                dropItemInfo.tid       = drop_list[i].ChestTid;
                dropItemInfo.qualityid = drop_list[i].Quality;
                dropItemInfo.shipgrade = drop_list[i].ShipTlv;
                m_ChestInfoDic.Add(hero_uid, dropItemInfo);
                break;
            }
        }
    }
コード例 #3
0
ファイル: MissionProxy.cs プロジェクト: mengtest/RewriteFrame
 private ulong GetRoleUid()
 {
     if (m_RoleUid == 0)
     {
         ServerListProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.ServerListProxy) as ServerListProxy;
         m_RoleUid = proxy.GetCurrentCharacterVO().UId;
     }
     return(m_RoleUid);
 }
コード例 #4
0
    /// <summary>
    /// 设置当前角色模型
    /// </summary>
    /// <param name="tid">模型ID</param>
    private void ShowCharacter()
    {
        Model model = m_CfgEternityProxy.GetItemModelByKey((uint)m_ServerListProxy.GetCurrentCharacterVO().Tid);

        State.Set3DModelInfo(AssetAddressKey.PRELOADUI_UI3D_CHARACTERPANEL,
                             new Effect3DViewer.ModelInfo[]
                             { new Effect3DViewer.ModelInfo()
                               {
                                   perfab   = model.AssetName,
                                   position = new Vector3(model.UiPosition(0), model.UiPosition(1), model.UiPosition(2)),
                                   rotation = new Vector3(model.UiRotation(0), model.UiRotation(1), model.UiRotation(2)),
                                   scale    = model.UiScale * Vector3.one
                               } }, null);
    }
コード例 #5
0
ファイル: ShipProxy.cs プロジェクト: mengtest/RewriteFrame
 /// <summary>
 /// 存储新船
 /// </summary>
 public void SetNew(IShip ship)
 {
     if (!MarkNew(ship))
     {
         ServerListProxy m_ServerListProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ServerListProxy) as ServerListProxy;
         string          key           = m_ServerListProxy.GetCurrentCharacterVO().UId.ToString();
         HistoryShip     m_HistoryShip = new HistoryShip();
         if (PlayerPrefs.HasKey(key))
         {
             m_HistoryShip = JsonUtility.FromJson <HistoryShip>(PlayerPrefs.GetString(key));
             m_HistoryShip.m_ShipList.Add(ship.GetUID());
             PlayerPrefs.SetString(key, JsonUtility.ToJson(m_HistoryShip));
         }
         else
         {
             m_HistoryShip.m_ShipList.Add(ship.GetUID());
             PlayerPrefs.SetString(key, JsonUtility.ToJson(m_HistoryShip));
         }
     }
 }
コード例 #6
0
ファイル: ShipProxy.cs プロジェクト: mengtest/RewriteFrame
    /// <summary>
    /// 当前船是否为新船
    /// </summary>
    /// <returns></returns>
    public bool MarkNew(IShip ship)
    {
        ServerListProxy m_ServerListProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ServerListProxy) as ServerListProxy;
        string          key           = m_ServerListProxy.GetCurrentCharacterVO().UId.ToString();
        HistoryShip     m_HistoryShip = new HistoryShip();

        if (PlayerPrefs.HasKey(key))
        {
            m_HistoryShip = JsonUtility.FromJson <HistoryShip>(PlayerPrefs.GetString(key));
            if (m_HistoryShip.m_ShipList.Contains(ship.GetUID()))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        return(false);
    }
コード例 #7
0
ファイル: HumanEntity.cs プロジェクト: mengtest/RewriteFrame
    public override void InitializeByRespond(S2C_SYNC_NEW_HERO respond)
    {
        InitBaseProperty(respond);

        m_CfgEternityProxy = (CfgEternityProxy)GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy);

        ServerListProxy serverListProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ServerListProxy) as ServerListProxy;

        m_IsMain = respond.ownerPlayerID == serverListProxy.GetCurrentCharacterVO().UId;
        if (m_IsMain)
        {
            GameplayProxy gameplayProxy = GameFacade.Instance.RetrieveProxy(ProxyName.GameplayProxy) as GameplayProxy;
            gameplayProxy.SetMainPlayerUID(respond.id);

            gameplayProxy.SetCurrentAreaUid(respond.area_id);
        }

        if (respond.item_tid != 0)
        {
            CfgEternityProxy cfgEternityProxy = GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy;
            m_AssetName = cfgEternityProxy.GetItemModelAssetNameByKey(respond.item_tid);
        }

        if (respond.ownerPlayerID != 0)
        {
            m_HeroType = KHeroType.htPlayer;

            if (m_IsMain)
            {
                Interaction.InteractionManager.GetInstance().RegisterOwnerPlayer(this);
            }

            m_Player = m_CfgEternityProxy.GetPlayerByItemTId((int)GetItemID());
        }
        else
        {
            m_NpcTmpVO   = (GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy).GetNpcByKey((uint)respond.templateID);
            m_HeroType   = (KHeroType)m_NpcTmpVO.NpcType;
            m_TeleportId = respond.teleport_id_;

            if (m_NpcTmpVO.Function.HasValue || m_TeleportId > 0)
            {
                Interaction.InteractionManager.GetInstance().RegisterInteractable(this);
                //NetworkManager.Instance.GetTaskController().SendRequetNpcCanAcceptTaskInfo(respond.templateID);
            }

            if (m_NpcTmpVO.InteractionDelay > 0)
            {
                m_IsActive = false;
                UIManager.Instance.StartCoroutine(Excute(m_NpcTmpVO.InteractionDelay, () =>
                {
                    m_IsActive = true;
                }));
            }
            else
            {
                m_IsActive = true;
            }
        }

        transform.name += "_" + m_HeroType.ToString();

        m_MovementRotationTransform = new GameObject("Rotation").transform;
        m_MovementRotationTransform.SetParent(transform);

        m_BornServerPosition = new Vector3(respond.posX, respond.posY, respond.posZ);
        SetLocalPosition(m_BornServerPosition);

        m_BornServerRotation = new Quaternion(respond.faceDirX, respond.faceDirY, respond.faceDirZ, respond.faceDirW);
        SetMovementLocalRotation(m_BornServerRotation);

        if (m_IsMain)
        {
            CameraManager.GetInstance().GetMainCamereComponent().SetFollowAndLookAtCMFreeLookAxisValue(MainCameraComponent.CMType.Character, transform, transform, m_BornServerRotation.eulerAngles.y, 0.5f);
            CameraManager.GetInstance().GetMainCamereComponent().RequestChangeCM(MainCameraComponent.CMType.Character);

            transform.name += "(Self)";

#if ENABLE_SYNCHRONOUS_HUMAN_SELF_LOG
            FightLogToFile.Instance.Write("===== InitializeByRespond =====\n");
            FightLogToFile.Instance.Write("time " + Utils.Timer.ClockUtil.Instance().GetMillisecond() + "\n");
            FightLogToFile.Instance.WriteToJson("S2C_SYNC_NEW_HERO", respond);
            FightLogToFile.Instance.Write("\n");
#endif
        }
        if (m_HeroType == KHeroType.htPlayer)
        {
            //音效组合,Listener 的目标
            if (m_Player.HasValue)
            {
                WwiseUtil.LoadSoundCombo(m_Player.Value.MusicComboID);
            }
        }


        int humanLayer = m_HeroType == KHeroType.htPlayer
                                                ? IsMain()
                                                        ? GameConstant.LayerTypeID.MainPlayer
                                                        : GameConstant.LayerTypeID.HumanOtherPlayer
                                                : GameConstant.LayerTypeID.HumanNPC;
        LayerUtil.SetGameObjectToLayer(gameObject, humanLayer, true);
        m_AttManager = new AttributeManager();
        InitAttManager();
    }
コード例 #8
0
    /// <summary>
    /// 刷新热键
    /// </summary>
    public void RefreshHotKey()
    {
        if (m_SelectVoUid > 0)
        {
            SetHotKeyEnabled(UIAction.Social_AddBlacklist, true, true);
            SetHotKeyEnabled(UIAction.Social_Delete_RemoveBlacklist, true, true);
            SetHotKeyEnabled(UIAction.Team_Kick_Leave, true, true);
            SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, true);
            SetHotKeyEnabled(UIAction.Social_PrivateChat, true);
            SetHotKeyEnabled(UIAction.Team_Promote, true);
            SetHotKeyEnabled(UIAction.Team_Invite, true);
            State.GetAction(UIAction.Social_Inspect_AddFriend).Visible = true;
        }
        SetHotKeyEnabled(UIAction.Team_Mute_Unmute_MicOn_MicOff, true);
        switch (m_SocialType)
        {
        case SocialType.Team:
            SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 1);
            SetHotKeyDescription(UIAction.Team_Promote, 0);
            SetHotKeyDescription(UIAction.Team_Invite, 0);
            if (m_TeamProxy.GetMember(m_SelectVoUid) != null)
            {
                if (!m_TeamProxy.GetMember(m_SelectVoUid).IsOnline)
                {
                    SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, false);
                    SetHotKeyEnabled(UIAction.Social_PrivateChat, false);
                    SetHotKeyEnabled(UIAction.Team_Promote, false);
                    SetHotKeyEnabled(UIAction.Team_Invite, false);
                    SetHotKeyEnabled(UIAction.Team_Mute_Unmute_MicOn_MicOff, false);
                }
            }
            if (IsCaptainBySelf())                                                  //自己是队长
            {
                if (m_SelectVoUid == m_ServerListProxy.GetCurrentCharacterVO().UId) //选自己
                {
                    SetHotKeyDescription(UIAction.Social_Delete_RemoveBlacklist, 1, true);
                    SetHotKeyDescription(UIAction.Team_Kick_Leave, 1, true);
                    if (m_TeamProxy.GetMember(m_SelectVoUid) != null)
                    {
                        if (m_TeamProxy.GetMember(m_SelectVoUid).IsMute)
                        {
                            SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 3);
                        }
                        else
                        {
                            SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 2);
                        }
                    }
                    SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, false);
                    SetHotKeyEnabled(UIAction.Social_AddBlacklist, false, true);
                    SetHotKeyEnabled(UIAction.Social_PrivateChat, false);
                    SetHotKeyEnabled(UIAction.Team_Promote, false);
                    SetHotKeyEnabled(UIAction.Team_Invite, false);
                    SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 0);
                }
                else
                {
                    SetHotKeyDescription(UIAction.Social_Delete_RemoveBlacklist, 0, true);
                    SetHotKeyDescription(UIAction.Team_Kick_Leave, 0, true);
                    if (m_TeamProxy.GetMember(m_SelectVoUid) != null)
                    {
                        if (m_TeamProxy.GetMember(m_SelectVoUid).IsMute)
                        {
                            SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 1);
                        }
                    }
                    SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 0);
                    if (m_FriendProxy.GetFriend(m_SelectVoUid) != null)    //好友
                    {
                        SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, false);
                        SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 0);
                    }
                    else
                    {
                        SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 1);
                    }
                    if (m_FriendProxy.GetBlack(m_SelectVoUid) != null)
                    {
                        SetHotKeyEnabled(UIAction.Social_AddBlacklist, false, true);
                    }
                }
            }
            else
            {
                SetHotKeyEnabled(UIAction.Team_Promote, false);
                SetHotKeyEnabled(UIAction.Team_Invite, false);
                if (m_SelectVoUid == m_ServerListProxy.GetCurrentCharacterVO().UId)    //选自己
                {
                    SetHotKeyDescription(UIAction.Social_Delete_RemoveBlacklist, 1, true);
                    SetHotKeyDescription(UIAction.Team_Kick_Leave, 1, true);
                    SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, false);
                    SetHotKeyEnabled(UIAction.Social_AddBlacklist, false, true);
                    SetHotKeyEnabled(UIAction.Social_PrivateChat, false);
                    SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 0);
                    if (m_TeamProxy.GetMember(m_SelectVoUid) != null)
                    {
                        if (m_TeamProxy.GetMember(m_SelectVoUid).IsMute)
                        {
                            SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 3);
                        }
                        else
                        {
                            SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 2);
                        }
                    }
                }
                else
                {
                    SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 0);
                    SetHotKeyDescription(UIAction.Social_Delete_RemoveBlacklist, 0, true);
                    SetHotKeyDescription(UIAction.Team_Kick_Leave, 0, true);
                    SetHotKeyEnabled(UIAction.Social_Delete_RemoveBlacklist, false, true);
                    SetHotKeyEnabled(UIAction.Team_Kick_Leave, false, true);
                    if (m_FriendProxy.GetFriend(m_SelectVoUid) != null)    //好友
                    {
                        SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 0);
                        SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, false);
                    }
                    else
                    {
                        SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 1);
                    }
                    if (m_FriendProxy.GetBlack(m_SelectVoUid) != null)
                    {
                        SetHotKeyEnabled(UIAction.Social_AddBlacklist, false, true);
                    }
                }
            }
            if (m_TeamProxy.GetMember(m_ServerListProxy.GetCurrentCharacterVO().UId) == null)
            {
                SetHotKeyEnabled(UIAction.Social_Delete_RemoveBlacklist, false, true);
                SetHotKeyEnabled(UIAction.Team_Kick_Leave, false, true);
                SetHotKeyEnabled(UIAction.Team_Mute_Unmute_MicOn_MicOff, false);
                SetHotKeyEnabled(UIAction.Social_AddBlacklist, false, true);
                if (m_SelectVoUid == m_ServerListProxy.GetCurrentCharacterVO().UId)
                {
                    SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 2);
                }
                else
                {
                    SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 0);
                }
            }
            if (m_SelectVoUid <= 0)
            {
                SetHotKeyEnabled(UIAction.Team_Mute_Unmute_MicOn_MicOff, false);
            }
            break;

        case SocialType.Friend:
            SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 1);
            State.GetAction(UIAction.Social_Inspect_AddFriend).Visible = false;
            SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 0);
            SetHotKeyDescription(UIAction.Social_Delete_RemoveBlacklist, 0, true);
            SetHotKeyDescription(UIAction.Team_Kick_Leave, 0, true);
            SetHotKeyDescription(UIAction.Team_Promote, 0);
            SetHotKeyDescription(UIAction.Team_Invite, 0);
            if (m_FriendProxy.GetBlack(m_SelectVoUid) != null)
            {
                SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 1);
                SetHotKeyEnabled(UIAction.Social_AddBlacklist, false, true);
                SetHotKeyDescription(UIAction.Social_Delete_RemoveBlacklist, 1, true);
                SetHotKeyDescription(UIAction.Team_Kick_Leave, 1, true);
                SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, false);
            }
            else
            {
                SetHotKeyDescription(UIAction.Social_Delete_RemoveBlacklist, 0, true);
                SetHotKeyDescription(UIAction.Team_Kick_Leave, 0, true);
            }
            if (m_FriendProxy.GetFriend(m_SelectVoUid) != null)
            {
                SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, false);

                if (m_FriendProxy.GetFriend(m_SelectVoUid).Status == FriendInfoVO.FriendState.LEAVE)
                {
                    SetHotKeyEnabled(UIAction.Social_PrivateChat, false);
                    SetHotKeyEnabled(UIAction.Team_Promote, false);
                    SetHotKeyEnabled(UIAction.Team_Invite, false);
                }
            }
            if (m_TeamProxy.GetMember(m_SelectVoUid) != null)
            {
                SetHotKeyEnabled(UIAction.Team_Promote, false);
                SetHotKeyEnabled(UIAction.Team_Invite, false);
            }

            break;

        case SocialType.Ship:
            break;

        case SocialType.Other:
            SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 1);
            SetHotKeyDescription(UIAction.Team_Mute_Unmute_MicOn_MicOff, 0);
            SetHotKeyDescription(UIAction.Social_Delete_RemoveBlacklist, 0, true);
            SetHotKeyDescription(UIAction.Team_Kick_Leave, 0, true);
            SetHotKeyDescription(UIAction.Team_Promote, 0);
            SetHotKeyDescription(UIAction.Team_Invite, 0);
            SetHotKeyEnabled(UIAction.Social_Delete_RemoveBlacklist, false, true);
            SetHotKeyEnabled(UIAction.Team_Kick_Leave, false, true);
            if (m_FriendProxy.GetBlack(m_SelectVoUid) != null)
            {
                SetHotKeyEnabled(UIAction.Social_AddBlacklist, false, true);
                if (m_FriendProxy.GetBlack(m_SelectVoUid).Status == FriendInfoVO.FriendState.LEAVE)
                {
                    SetHotKeyEnabled(UIAction.Team_Invite, false);
                }
            }
            if (m_FriendProxy.GetFriend(m_SelectVoUid) != null)
            {
                SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 0);
                SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, false);
                State.GetAction(UIAction.Social_Inspect_AddFriend).Visible = false;
                if (m_FriendProxy.GetFriend(m_SelectVoUid).Status == FriendInfoVO.FriendState.LEAVE)
                {
                    SetHotKeyEnabled(UIAction.Social_PrivateChat, false);
                    SetHotKeyEnabled(UIAction.Team_Promote, false);
                    SetHotKeyEnabled(UIAction.Team_Invite, false);
                }
            }
            else
            {
                if (m_FriendProxy.GetRecent(m_SelectVoUid) != null)
                {
                    if (m_FriendProxy.GetRecent(m_SelectVoUid).Status == FriendInfoVO.FriendState.LEAVE)
                    {
                        State.GetAction(UIAction.Social_Inspect_AddFriend).Visible = false;
                    }
                }
                SetHotKeyDescription(UIAction.Social_Inspect_AddFriend, 1);
            }
            if (m_TeamProxy.GetMember(m_SelectVoUid) != null)
            {
                SetHotKeyEnabled(UIAction.Team_Promote, false);
                SetHotKeyEnabled(UIAction.Team_Invite, false);
            }
            break;

        default:
            break;
        }
        if (m_SelectVoUid <= 0)
        {
            SetHotKeyEnabled(UIAction.Social_AddBlacklist, false, true);
            SetHotKeyEnabled(UIAction.Social_Delete_RemoveBlacklist, false, true);
            SetHotKeyEnabled(UIAction.Team_Kick_Leave, false, true);
            SetHotKeyEnabled(UIAction.Social_Inspect_AddFriend, false);
            State.GetAction(UIAction.Social_Inspect_AddFriend).Visible = false;
            SetHotKeyEnabled(UIAction.Social_PrivateChat, false);
            SetHotKeyEnabled(UIAction.Team_Promote, false);
            SetHotKeyEnabled(UIAction.Team_Invite, false);
        }
    }
コード例 #9
0
    /// <summary>
    /// 填充面板
    /// </summary>
    private void FillPanel()
    {
        int count;

        //Debug.LogError("刷新hud ");
        if (m_TeamProxy.GetMembersList() != null)
        {
            List <TeamMemberVO> datas = m_TeamProxy.GetMembersList();
            m_TeamProxy.SortMembers();
            count = datas.Count;
            for (int i = 0; i < count; i++)
            {
                m_TeamContents[i].gameObject.SetActive(true);
                m_TypeIsAlive[i].SetActive(false);
                m_TypeOnLine[i].SetActive(false);
                m_TeamNameLabel[i].text = datas[i].Name;
                if (datas[i].MaxHP == 0)
                {
                    datas[i].MaxHP = 1;
                }
                if (datas[i].MaxDefense == 0)
                {
                    datas[i].MaxDefense = 1;
                }
                //if (datas[i].HP<=0)
                //{
                //	datas[i].IsDead = true;
                //}
                Debug.Log("HP------" + datas[i].HP + datas[i].Name);
                m_TeamHPSlider[i].value      = datas[i].HP * 1.0f / datas[i].MaxHP;
                m_TeamDefenseSlider[i].value = datas[i].Defense * 1.0f / datas[i].MaxDefense;
                m_TeamCanvasGroup[i].alpha   = 1f;
                if (datas[i].IsDead)
                {
                    //Debug.Log("dead------" + datas[i].Name);
                    m_TeamCanvasGroup[i].alpha   = m_Alpha;
                    m_TeamHPSlider[i].value      = 1;
                    m_TeamDefenseSlider[i].value = 1;
                    m_TypeIsAlive[i].SetActive(true);
                    m_TypeOnLine[i].SetActive(false);
                }
                else
                {
                    //Debug.LogError(datas[i].HP+"huozhe------" + datas[i].Name);
                }
                if (!m_FriendProxy.NearbyList(datas[i].UID) && datas[i].UID != m_ServerListProxy.GetCurrentCharacterVO().UId)
                {
                    //Debug.Log("yuanli------" + datas[i].Name);
                    m_TeamCanvasGroup[i].alpha   = m_Alpha;
                    m_TeamHPSlider[i].value      = 1;
                    m_TeamDefenseSlider[i].value = 1;
                    m_TypeIsAlive[i].SetActive(false);
                    m_TypeOnLine[i].SetActive(false);
                }
                if (!datas[i].IsOnline)                 //todo 离线
                {
                    //Debug.Log("xiaxian------" + datas[i].Name);
                    m_TeamCanvasGroup[i].alpha = m_Alpha;
                    m_TypeIsAlive[i].SetActive(false);
                    m_TypeOnLine[i].SetActive(true);
                }
                if (datas[i].UID == m_ServerListProxy.GetCurrentCharacterVO().UId)
                {
                    CfgEternityProxy cfgEternityProxy = GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy;
                    if (!cfgEternityProxy.IsSpace())
                    {
                        datas[i].IsDead              = false;
                        m_TeamCanvasGroup[i].alpha   = 1f;
                        m_TeamHPSlider[i].value      = 1;
                        m_TeamDefenseSlider[i].value = 1;
                        m_TypeIsAlive[i].SetActive(false);
                        m_TypeOnLine[i].SetActive(false);
                    }
                }
                else
                {
                    CfgEternityProxy cfgEternityProxy = GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy;
                    if (!cfgEternityProxy.IsSpace())
                    {
                        m_FriendProxy.GetNearbyList();
                        if (m_FriendProxy.GetNearby(datas[i].UID) != null)
                        {
                            datas[i].IsDead              = false;
                            m_TeamCanvasGroup[i].alpha   = 1f;
                            m_TeamHPSlider[i].value      = 1;
                            m_TeamDefenseSlider[i].value = 1;
                            m_TypeIsAlive[i].SetActive(false);
                            m_TypeOnLine[i].SetActive(false);
                        }
                    }
                }
            }

            for (int i = count; i < m_TeamProxy.MEMBERCOUNTLIMIT; i++)
            {
                m_TeamContents[i].gameObject.SetActive(false);
            }
        }
        else
        {
            for (int i = 0; i < m_TeamProxy.MEMBERCOUNTLIMIT; i++)
            {
                m_TeamContents[i].gameObject.SetActive(false);
            }
        }
    }