public void CreateUI() { try { _mainMenuViewController = Resources.FindObjectsOfTypeAll <MainMenuViewController>().First(); _mainMenuRectTransform = _mainMenuViewController.transform as RectTransform; if (serverHubFlowCoordinator == null) { serverHubFlowCoordinator = BeatSaberUI.CreateFlowCoordinator <ServerHubFlowCoordinator>(); } if (roomCreationFlowCoordinator == null) { roomCreationFlowCoordinator = BeatSaberUI.CreateFlowCoordinator <RoomCreationFlowCoordinator>(); } if (roomFlowCoordinator == null) { roomFlowCoordinator = BeatSaberUI.CreateFlowCoordinator <RoomFlowCoordinator>(); } if (modeSelectionFlowCoordinator == null) { modeSelectionFlowCoordinator = BeatSaberUI.CreateFlowCoordinator <ModeSelectionFlowCoordinator>(); modeSelectionFlowCoordinator.didFinishEvent += () => { Resources.FindObjectsOfTypeAll <MainFlowCoordinator>().First().InvokeMethod("DismissFlowCoordinator", modeSelectionFlowCoordinator, null, false); Plugin.discordActivity = default; Plugin.discord?.ClearActivity(); if (SteamManager.Initialized) { SteamRichPresence.ClearSteamRichPresence(); } }; } /* * if (channelSelectionFlowCoordinator == null) * { * channelSelectionFlowCoordinator = BeatSaberUI.CreateFlowCoordinator<ChannelSelectionFlowCoordinator>(); * } * if (radioFlowCoordinator == null) * { * radioFlowCoordinator = BeatSaberUI.CreateFlowCoordinator<RadioFlowCoordinator>(); * }*/ CreateOnlineButton(); StartCoroutine(CheckVersion()); _settings = new GameObject("Multiplayer Settings").AddComponent <Settings>(); BSMLSettings.instance.AddSettingsMenu("Multiplayer", "BeatSaberMultiplayer.UI.Settings", _settings); } catch (Exception e) { Plugin.log.Critical($"Unable to create UI! Exception: {e}"); } }
public void CreateUI() { try { _mainMenuViewController = Resources.FindObjectsOfTypeAll <MainMenuViewController>().First(); _mainMenuRectTransform = _mainMenuViewController.transform as RectTransform; if (serverHubFlowCoordinator == null) { serverHubFlowCoordinator = new GameObject("ServerHubFlow").AddComponent <ServerHubFlowCoordinator>(); } if (roomCreationFlowCoordinator == null) { roomCreationFlowCoordinator = new GameObject("RoomCreationFlow").AddComponent <RoomCreationFlowCoordinator>(); } if (roomFlowCoordinator == null) { roomFlowCoordinator = new GameObject("RoomFlow").AddComponent <RoomFlowCoordinator>(); } if (modeSelectionFlowCoordinator == null) { modeSelectionFlowCoordinator = new GameObject("ModeSelectFlow").AddComponent <ModeSelectionFlowCoordinator>(); } if (channelSelectionFlowCoordinator == null) { channelSelectionFlowCoordinator = new GameObject("ChannelSelectFlow").AddComponent <ChannelSelectionFlowCoordinator>(); } if (radioFlowCoordinator == null) { radioFlowCoordinator = new GameObject("RadioFlow").AddComponent <RadioFlowCoordinator>(); } CreateOnlineButton(); SongCore.Loader.SongsLoadedEvent += SongsLoaded; StartCoroutine(CheckVersion()); CreateMenu(); } catch (Exception e) { Plugin.log.Critical($"Unable to create UI! Exception: {e}"); } }