コード例 #1
0
 public async Task UnrentHouse(IPlayer player, int houseId)
 {
     try
     {
         if (player == null || !player.Exists || houseId <= 0)
         {
             return;
         }
         int charId = (int)player.GetCharacterMetaId();
         if (charId <= 0)
         {
             return;
         }
         if (!ServerHouses.ExistHouse(houseId) || ServerHouses.GetHouseOwner(houseId) <= 0)
         {
             return;
         }
         if (!ServerHouses.IsCharacterRentedInAnyHouse(charId) || !ServerHouses.IsCharacterRentedInHouse(charId, houseId))
         {
             return;
         }
         ServerHouses.RemoveServerHouseRenter(houseId, charId);
         HUDHandler.SendNotification(player, 2, 3000, "Du hast dich aus dem Haus ausgemietet.");
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #2
0
 public async Task RentHouse(IPlayer player, int houseId)
 {
     try
     {
         if (player == null || !player.Exists || houseId <= 0)
         {
             return;
         }
         int charId = (int)player.GetCharacterMetaId();
         if (charId <= 0)
         {
             return;
         }
         if (!ServerHouses.ExistHouse(houseId))
         {
             return;
         }
         if (ServerHouses.GetHouseOwner(houseId) <= 0 || ServerHouses.GetHouseOwner(houseId) == charId)
         {
             return;
         }
         if (ServerHouses.IsCharacterRentedInAnyHouse(charId))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Du bist bereits in einem anderen Haus eingemietet."); return;
         }
         if (ServerHouses.IsCharacterRentedInHouse(charId, houseId))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: In diesem Haus bist du bereits eingemietet."); return;
         }
         if (!CharactersBank.HasCharacterBankMainKonto(charId))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Du besitzt kein Haupt-Bankkonto."); return;
         }
         int accNumber       = CharactersBank.GetCharacterBankMainKonto(charId);
         int ownerBankNumber = CharactersBank.GetCharacterBankMainKonto(ServerHouses.GetHouseOwner(houseId));
         int rentPrice       = ServerHouses.GetHouseRentPrice(houseId);
         if (accNumber <= 0 || rentPrice <= 0 || ownerBankNumber <= 0)
         {
             return;
         }
         if (CharactersBank.GetBankAccountLockStatus(accNumber))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Dein Hauptkonto ist gesperrt."); return;
         }
         if (CharactersBank.GetBankAccountMoney(accNumber) < rentPrice)
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Dein Hauptkonto ist nicht ausreichend gedeckt."); return;
         }
         CharactersBank.SetBankAccountMoney(accNumber, CharactersBank.GetBankAccountMoney(accNumber) - rentPrice);
         CharactersBank.SetBankAccountMoney(ownerBankNumber, CharactersBank.GetBankAccountMoney(ownerBankNumber) + rentPrice);
         ServerHouses.AddServerHouseRenter(houseId, charId);
         ServerBankPapers.CreateNewBankPaper(accNumber, DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE")), DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE")), "Ausgehende Überweisung", $"{ownerBankNumber}", "Mietvertrag", $"-{rentPrice}$", "Bankeinzug");
         ServerBankPapers.CreateNewBankPaper(ownerBankNumber, DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE")), DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE")), "Eingehende Überweisung", $"{accNumber}", "Mietvertrag", $"+{rentPrice}$", "Bankeinzug");
         HUDHandler.SendNotification(player, 2, 5000, $"Du hast dich erfolgreich eingemietet, die Miete beträgt {rentPrice}$ täglich welche von deinem Hauptkonto abgezogen werden.");
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #3
0
 public async Task RemoveRenter(IPlayer player, int houseId, int renterId)
 {
     try
     {
         if (player == null || !player.Exists || houseId <= 0 || renterId <= 0)
         {
             return;
         }
         int charId = (int)player.GetCharacterMetaId();
         if (charId <= 0)
         {
             return;
         }
         int dimension = player.Dimension;
         if (dimension <= 10000)
         {
             return;
         }
         int dhouseId = dimension - 10000;
         if (dhouseId <= 0 || dhouseId != houseId || !ServerHouses.ExistHouse(houseId))
         {
             return;
         }
         if (ServerHouses.GetHouseOwner(houseId) != charId)
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Du bist nicht der Hausbesitzer."); return;
         }
         if (!ServerHouses.IsCharacterRentedInAnyHouse(renterId) || !ServerHouses.IsCharacterRentedInHouse(renterId, houseId))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Dieser Spieler ist nicht in deinem Haus eingemietet."); return;
         }
         ServerHouses.RemoveServerHouseRenter(houseId, renterId);
         HUDHandler.SendNotification(player, 2, 2000, $"Du hast den Mieter {Characters.GetCharacterName(renterId)} erfolgreich gekündigt.");
         foreach (var renterPlayer in Alt.Server.GetPlayers().ToList().Where(x => x != null && x.Exists && x.GetCharacterMetaId() == (ulong)renterId))
         {
             HUDHandler.SendNotification(renterPlayer, 3, 2000, $"Dein Mietvertrag in dem Haus '{ServerHouses.GetHouseStreet(houseId)}' wurde gekündigt."); break;
         }
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #4
0
 internal static void LockHouse(IPlayer player, int houseId)
 {
     try
     {
         if (player == null || houseId <= 0 || !player.Exists)
         {
             return;
         }
         int charId = (int)player.GetCharacterMetaId();
         if (charId <= 0)
         {
             return;
         }
         if (!ServerHouses.ExistHouse(houseId))
         {
             return;
         }
         if (ServerHouses.GetHouseOwner(houseId) != charId && !ServerHouses.IsCharacterRentedInHouse(charId, houseId))
         {
             HUDHandler.SendNotification(player, 3, 5000, "Dieses Haus gehört nicht dir und / oder du bist nicht eingemietet."); return;
         }
         bool lockState = ServerHouses.IsHouseLocked(houseId);
         ServerHouses.SetHouseLocked(houseId, !lockState);
         if (lockState)
         {
             HUDHandler.SendNotification(player, 2, 2500, "Du hast das Haus aufgeschlossen.");
         }
         else
         {
             HUDHandler.SendNotification(player, 3, 2500, "Du hast das Haus abgeschlossen.");
         }
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #5
0
 internal static void openEntranceCEF(IPlayer player, int houseId)
 {
     try
     {
         if (player == null || !player.Exists || houseId <= 0)
         {
             return;
         }
         int charId = User.GetPlayerOnline(player);
         if (charId <= 0)
         {
             return;
         }
         player.EmitLocked("Client:HouseEntrance:openCEF", charId, ServerHouses.GetHouseInformationArray(houseId), ServerHouses.IsCharacterRentedInHouse(charId, houseId));
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #6
0
ファイル: KeyHandler.cs プロジェクト: h04X-2K/ValeaRP
        public async Task PressU(IPlayer player)
        {
            try
            {
                lock (player)
                {
                    if (player == null || !player.Exists)
                    {
                        return;
                    }
                    int charId = User.GetPlayerOnline(player);
                    if (charId <= 0)
                    {
                        return;
                    }
                    if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs())
                    {
                        HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return;
                    }

                    ClassicColshape serverDoorLockCol = (ClassicColshape)ServerDoors.ServerDoorsLockColshapes_.FirstOrDefault(x => ((ClassicColshape)x).IsInRange((ClassicPlayer)player));
                    if (serverDoorLockCol != null)
                    {
                        var doorColData = ServerDoors.ServerDoors_.FirstOrDefault(x => x.id == (int)serverDoorLockCol.GetColShapeId());
                        if (doorColData != null)
                        {
                            string doorKey  = doorColData.doorKey;
                            string doorKey2 = doorColData.doorKey2;
                            if (doorKey == null || doorKey2 == null)
                            {
                                return;
                            }
                            if (!CharactersInventory.ExistCharacterItem(charId, doorKey, "inventory") && !CharactersInventory.ExistCharacterItem(charId, doorKey, "backpack") && !CharactersInventory.ExistCharacterItem(charId, doorKey2, "inventory") && !CharactersInventory.ExistCharacterItem(charId, doorKey2, "backpack"))
                            {
                                return;
                            }

                            if (!doorColData.state)
                            {
                                HUDHandler.SendNotification(player, 4, 1500, "Tür abgeschlossen.");
                            }
                            else
                            {
                                HUDHandler.SendNotification(player, 2, 1500, "Tür aufgeschlossen.");
                            }
                            doorColData.state = !doorColData.state;
                            Alt.EmitAllClients("Client:DoorManager:ManageDoor", doorColData.hash, new Position(doorColData.posX, doorColData.posY, doorColData.posZ), (bool)doorColData.state);
                            return;
                        }
                    }

                    if (player.Dimension >= 5000)
                    {
                        int houseInteriorCount = ServerHouses.GetMaxInteriorsCount();
                        for (var i = 1; i <= houseInteriorCount; i++)
                        {
                            if (player.Dimension >= 5000 && player.Dimension < 10000 && player.Position.IsInRange(ServerHouses.GetInteriorExitPosition(i), 2f))
                            {
                                //Hotel abschließen / aufschließen
                                if (player.Dimension - 5000 <= 0)
                                {
                                    continue;
                                }
                                int apartmentId = player.Dimension - 5000;
                                int hotelId     = ServerHotels.GetHotelIdByApartmentId(apartmentId);
                                if (hotelId <= 0 || apartmentId <= 0)
                                {
                                    continue;
                                }
                                if (!ServerHotels.ExistHotelApartment(hotelId, apartmentId))
                                {
                                    HUDHandler.SendNotification(player, 3, 5000, "Ein unerwarteter Fehler ist aufgetreten [HOTEL-001]."); return;
                                }
                                if (ServerHotels.GetApartmentOwner(hotelId, apartmentId) != charId)
                                {
                                    HUDHandler.SendNotification(player, 3, 5000, "Du hast keinen Schlüssel."); return;
                                }
                                HotelHandler.LockHotel(player, hotelId, apartmentId);
                                return;
                            }
                            else if (player.Dimension >= 10000 && player.Position.IsInRange(ServerHouses.GetInteriorExitPosition(i), 2f))
                            {
                                //Haus abschließen / aufschließen
                                if (player.Dimension - 10000 <= 0)
                                {
                                    continue;
                                }
                                int houseId = player.Dimension - 10000;
                                if (houseId <= 0)
                                {
                                    continue;
                                }
                                if (!ServerHouses.ExistHouse(houseId))
                                {
                                    HUDHandler.SendNotification(player, 3, 5000, "Ein unerwarteter Fehler ist aufgetreten [HOUSE-001]."); return;
                                }
                                if (ServerHouses.GetHouseOwner(houseId) != charId && !ServerHouses.IsCharacterRentedInHouse(charId, houseId))
                                {
                                    HUDHandler.SendNotification(player, 3, 5000, "Dieses Haus gehört nicht dir und / oder du bist nicht eingemietet."); return;
                                }
                                HouseHandler.LockHouse(player, houseId);
                                return;
                            }
                        }
                    }

                    var houseEntrance = ServerHouses.ServerHouses_.FirstOrDefault(x => ((ClassicColshape)x.entranceShape).IsInRange((ClassicPlayer)player));
                    if (houseEntrance != null)
                    {
                        HouseHandler.LockHouse(player, houseEntrance.id);
                    }
                }
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }