public override void PopulateGame(ServerGame game) { if (!game.GameId.HasValue) { return; } game.Players = new List <ServerPlayer>(); Random r = new Random((int)game.GameId); for (int i = 0; i < 10; i++) { var x = r.Next(0, adjectives.Length); var y = r.Next(0, nouns.Length); ServerPlayer player = new ServerPlayer { Colour = (Colour)r.Next(1, 9), Score = r.Next(-100, 1000) * 10 + r.Next(0, 3) * 2001, Pack = "Pack" + r.Next(1, 30).ToString("D2"), PlayerId = string.Format("demo{0:D2}{1:D2}", x, y), Alias = adjectives[x] + nouns[y] }; game.Players.Add(player); } }
static void Main(string[] args) { LogManager.Init(); LogManager.GetLoggerClass().Infos("Voulez vous voir les datas en Hexa ? [y/n]"); do { var key = Console.ReadLine(); if (key == "y") { Hexa = true; break; } else if (key == "n") { break; } else { LogManager.GetLoggerClass().Infos("Commande incorrect merci de choisir entre 'y' ou 'n' !"); } } while (true); LogManager.GetLoggerClass().Infos("Lancement du MITM !"); ServerLogin = new ServerAuth(5558); ServerGame = new ServerGame(5556); Console.Read(); }
public override void PopulateGame(ServerGame game) { game.Players = new List <ServerPlayer> { new ServerPlayer { Colour = Colour.Red, Score = 1000, Pack = "Pack 1", PlayerId = "ABC-001", Alias = "Alias 1" }, new ServerPlayer { Colour = Colour.Red, Score = 2000, Pack = "Pack 2", PlayerId = "ABC-002", Alias = "Alias 2" }, new ServerPlayer { Colour = Colour.Blue, Score = 3000, Pack = "Pack 3", PlayerId = "ABC-003", Alias = "Alias 3" } }; }
private static void StartRoundForGame(ServerGame game) { game.IncrementRoundNumber(); game.SelectNextCardCzar(); game.SelectNextQuestion(); game.Status = GameStatus.CollectingAnswers; }
void FillGames(string sql, List <ServerGame> games) { if (!EnsureConnected()) { return; } MySqlCommand cmd = new MySqlCommand(sql, connection); using (var reader = cmd.ExecuteReader()) { while (reader.Read()) { ServerGame game = new ServerGame { GameId = GetInt(reader, "Game_ID"), Description = GetString(reader, "Description"), Time = GetDateTime(reader, "Start_Time"), EndTime = GetDateTime(reader, "Finish_Time"), OnServer = true }; game.InProgress = game.EndTime == default; games.Add(game); } } }
public void SpawnPlayer(ServerGame game) { var queueButton = GameObject.FindGameObjectWithTag("QueueButton").GetComponent <Button>(); Time.timeScale = GameStartUiManager.OriginalTimeScalse; queueButton.gameObject.SetActive(false); m_currenGame = game; var controllerPlayer = game.Player1.PlayerId == game.ControllerPlayerId ? game.Player1 : game.Player2; var otherPlayer = game.Player1.PlayerId == game.ControllerPlayerId ? game.Player2 : game.Player1; var spawnPointController = new Vector3(controllerPlayer.PositionX, 0, controllerPlayer.PositionZ); var spawnPointOtherPlayer = new Vector3(otherPlayer.PositionX, 0, otherPlayer.PositionZ); var rotation = new Quaternion(0, 0, 0, 0); Player.transform.position = spawnPointController; Console.WriteLine("Spawned"); GameStartUiManager.DisableShoot = false; Instantiate(OtherPlayer, spawnPointOtherPlayer, rotation); OtherPlayer = GameObject.FindGameObjectWithTag("OtherPlayer"); var healthSlider = GameObject.FindGameObjectWithTag("Player1HealthSlider").GetComponent <Slider>(); OtherPlayer.GetComponent <OtherPlayerHealth>().HealthSlider = healthSlider; Console.WriteLine(OtherPlayer.GetComponent <OtherPlayerHealth>().HealthSlider.maxValue); }
public GameInfo Get(string id) { ServerGame game = gamesRepository.GetGame(id); game.LastUpdateTime = DateTime.Now; return(game); }
public override void PopulateGame(ServerGame game) { if (populateGameReentrant) { demoServer.PopulateGame(game); return; } try { string s = DownloadString(ref populateGameReentrant, "/game" + game.Time.ToString("yyyyMMddHHmmss", CultureInfo.InvariantCulture)); ServerGame game2 = JsonSerializer.Deserialize <ServerGame>(s); game.Description = s.IndexOf("{\"error\":") == 0 ? s.Substring(9) : game2.Description; game.EndTime = game2.EndTime; game.InProgress = game2.InProgress; game.OnServer = game2.OnServer; game.GameId = game2.GameId; game.Events = game2.Events; game.Players = game2.Players; } catch (Exception e) { status = e.Message; } }
public void Update(ServerGame game, Lobby lobby) { foreach (BigShip ship in aiBigShips.ToArray()) { if (ship.IsDestroyed) { aiBigShips.Remove(ship); } } while (game.GameObjectCollection.GetMasterList().GetList <SmallShip>().Count < 20) { SmallShip.SmallShipFactory(game); } while (game.GameObjectCollection.GetMasterList().GetList <BigShip>().Count < 5) { aiBigShips.Add(BigShip.BigShipFactory(game)); } ControllerFocusObject controllerFocusObject = game.GameObjectCollection.GetMasterList().GetList <ControllerFocusObject>()[0]; foreach (Player player in lobby.Clients) { if (controllerFocusObject.GetFocus(player.Id) == null || controllerFocusObject.GetFocus(player.Id).IsDestroyed) { BigShip playerShip = BigShip.BigShipFactory(game, player); CircleBigShips(playerShip.Position); } } }
public CharacterInputProcessor(ServerPlayer player) { m_player = player; m_horMov = 0; m_verMov = 0; game = ServerGame.Inst; }
public static void TowerFactory(ServerGame game) { Tower t = new Tower(game); Tower.ServerInitialize(t, RandomUtils.RandomVector2(new Rectangle(0, 0, 5000, 5000)) + game.WorldSize / 2, (float)(RandomUtils.random.NextDouble() * Math.PI * 2)); game.GameObjectCollection.Add(t); }
public int AddPlayer(string id, [FromBody] PlayerInfo playerInfo) { int newPlayerIndex = -1; ServerGame game = gamesRepository.GetGame(id); game.AddPlayer(playerInfo, ref newPlayerIndex); game.LastUpdateTime = DateTime.Now; return(newPlayerIndex); }
public static void SmallShipFactory(ServerGame game, Player player) { SmallShip ship = new SmallShip(game); SmallShip.ServerInitialize(ship, game.WorldSize / 2, new Vector2(0, 0), player.Controller, player.Controller); ControllerFocusObject controllerFocusObject = game.GameObjectCollection.GetMasterList().GetList <ControllerFocusObject>()[0]; controllerFocusObject.SetFocus(player, ship); game.GameObjectCollection.Add(ship); }
public Task <string> Create(IEnumerable <QuestionCard> questionCards, IEnumerable <AnswerCard> answerCards) { var game = new ServerGame( GeneratorUniqueCode(new Random(), GameStore.Keys), new CardDeck(questionCards, answerCards)); GameStore.Add(game.Code.ToUpper(), game); return(Task.FromResult(game.Code)); }
public static void SmallShipFactory(ServerGame game) { Rectangle spawnRect = new Rectangle((int)(game.WorldSize.X - 1000), 0, 1000, (int)(game.WorldSize.Y)); EvilAI c = new EvilAI(game); SmallShip ship3 = new SmallShip(game); SmallShip.ServerInitialize(ship3, Utils.RandomUtils.RandomVector2(spawnRect), new Vector2(0, 0), c, c); c.Focus = ship3; game.GameObjectCollection.Add(ship3); }
public PollResult UpdatePlayerStates(string id, [FromBody] PlayerState playerState) { ServerGame game = gamesRepository.GetGame(id); PollResult pollResult = new PollResult(); game.PlayerStates[playerState.Id].Update(playerState); game.LastUpdateTime = DateTime.Now; pollResult.PlayerStates = game.PlayerStates.Cast <PlayerState>().ToList(); pollResult.RoundWinnerIndex = game.RoundWinnerIndex; return(pollResult); }
ServerGame NewGame(int gameId, DateTime startTime, DateTime endTime, string description) { ServerGame game = new ServerGame(); game.GameId = 11; game.Time = new DateTime(2018, 1, 1, 12, 0, 0); game.EndTime = new DateTime(2018, 1, 1, 12, 12, 0); game.Description = "League"; game.OnServer = true; return(game); }
public ServerLogic(ServerGame game, Lobby lobby, Vector2 worldSize) { ControllerFocusObject controllerFocusObject = new ControllerFocusObject(game); ControllerFocusObject.ServerInitialize(controllerFocusObject, lobby.Clients.Count); game.GameObjectCollection.Add(controllerFocusObject); for (int j = 0; j < 4; j++) { Tower.TowerFactory(game); } }
// Constructor internal Game(Account account) { Server = new ServerGame(); Character = new CharacterGame(account); Map = new MapGame(account); Fight = new FightGame(account); Managers = new ManagersGame(account, Map); Chat = new ChatGame(account); Npcs = new NpcsGame(account); Storage = new StorageGame(account); Exchange = new ExchangeGame(account); Bid = new BidGame(account); }
private Task StartRoundForPlayer(ServerGame game, ServerPlayer player) { var playerClient = hubContextFacade.GetClient(player.ConnectionId !); var newCards = game.CardDeck.PickUpAnswers(10 - player.CardsInHand.Count); player.CardsInHand.AddRange(newCards); player.Status = PlayerStatus.PlayingAnswer; return(playerClient.RoundStarted( currentRoundNumber: (game.RoundNumber ?? 0), currentQuestion: game.CurrentQuestion !, currentCardCzar: game.CurrentCardCzar !, dealtCards: newCards)); }
public bool Host() { _serverGame = new ServerGame(this.GameRules, this.networkSettings); this.networkSettings._Hostname = "127.0.0.1"; if (_serverGame.Started()) { _hosting = true; } else { _hosting = false; } return(_hosting); }
public void RelocatePlayer(ServerGame game) { if (OtherPlayer == null) { return; } var otherPlayer = game.GetOtherPlayer(); //var controllerPlayer = game.GetControllerPlayer(); //Console.WriteLine("Position"); //Console.WriteLine(controllerPlayer.PositionX); Console.WriteLine(otherPlayer.PositionX); OtherPlayer.transform.position = new Vector3(otherPlayer.PositionX, otherPlayer.PositionY, otherPlayer.PositionZ); }
public void RemovePlayerFromGame(string id, int index) { ServerGame game = gamesRepository.GetGame(id); game.PlayerStates[index].IsActive = false; for (int i = 0; i < game.PlayerStates.Count; ++i) { if (game.PlayerStates[i].IsActive) { return; } } //TODO write to db gamesRepository.RemoveGame(id); }
public override List <ServerGame> GetGames() { var httpWebRequest = (HttpWebRequest)WebRequest.Create("http://" + _server); httpWebRequest.ContentType = "application/json"; httpWebRequest.Method = "POST"; new StreamWriter(httpWebRequest.GetRequestStream()).Write("{ \"command\": \"list\" }"); var httpResponse = (HttpWebResponse)httpWebRequest.GetResponse(); var result = new StreamReader(httpResponse.GetResponseStream()).ReadToEnd(); List <ServerGame> games = new List <ServerGame>(); using (JsonDocument document = JsonDocument.Parse(result)) { JsonElement root = document.RootElement; JsonElement gameList = root.GetProperty("gamelist"); foreach (JsonElement jgame in gameList.EnumerateArray()) { var game = new ServerGame(); if (jgame.TryGetProperty("gamenum", out JsonElement gameNum)) { game.GameId = gameNum.GetInt32(); } if (jgame.TryGetProperty("gamename", out JsonElement gameName)) { game.Description = gameName.GetString(); } if (jgame.TryGetProperty("starttime", out JsonElement startTime)) { game.Time = startTime.GetDateTime(); } if (jgame.TryGetProperty("endtime", out JsonElement endTime)) { game.EndTime = endTime.GetDateTime(); } if (jgame.TryGetProperty("valid", out JsonElement valid)) { game.OnServer = valid.GetBoolean(); } } } return(games); }
public void MovePlayer(ServerGame game) { if (OtherPlayer == null) { return; } var otherPlayer = game.GetOtherPlayer(); if (otherPlayer.Movement == null) { return; } var movements = OtherPlayer.GetComponent <OtherPlayerMovement>(); movements.ServerMovements.Enqueue(otherPlayer.Movement); }
public void ShootPlayer(ServerGame game) { if (OtherPlayer == null) { return; } var otherPlayer = game.GetOtherPlayer(); if (!otherPlayer.IsShooting) { return; } var movements = OtherPlayer.GetComponentInChildren <OtherPlayerShooting>(); movements.ShootingQueue.Enqueue(true); }
void AddGame(League league) { var serverGame = new ServerGame(); serverGame.League = league; serverGame.Time = new DateTime(2018, 1, 1, 12, 0, 0); var teamDatas = new System.Collections.Generic.List <GameTeamData>(); var teamData = new GameTeamData(); teamData.GameTeam = new GameTeam(); teamData.Players = new System.Collections.Generic.List <ServerPlayer>(); teamData.Players.Add(new ServerPlayer() { PlayerId = "001" }); teamData.Players.Add(new ServerPlayer() { PlayerId = "002" }); teamData.Players.Add(new ServerPlayer() { PlayerId = "003" }); teamDatas.Add(teamData); teamData = new GameTeamData(); teamData.GameTeam = new GameTeam(); teamData.Players = new System.Collections.Generic.List <ServerPlayer>(); teamData.Players.Add(new ServerPlayer() { PlayerId = "004" }); teamData.Players.Add(new ServerPlayer() { PlayerId = "nonexistent" }); teamDatas.Add(teamData); league.CommitGame(serverGame, teamDatas, GroupPlayersBy.Alias); league.AllGames[0].Teams[0].Colour = Colour.Red; league.AllGames[0].Teams[1].Colour = Colour.Green; }
private void spawBots(int botCount, ServerGame serverGame, int port) { try { for (int i = 0; i < botCount; ++i) { BaseWcfClient curBot = null; RulesInterpreterBridge rulesBridge = new RulesInterpreterBridge(); switch (serverGame) { case ServerGame.FiveCardDraw: curBot = new BaseWcfClient(new FiveGameDrawClient(new AiFiveCardDrawClient(new EmptyClientHelper(), rulesBridge))); break; case ServerGame.OmahaHoldem: curBot = new BaseWcfClient(new OmahaHoldemClient(new AiClientHelper(new EmptyClientHelper(), rulesBridge))); break; case ServerGame.SevenCardStud: curBot = new BaseWcfClient(new GameClient <SevenCardStudGame>(new AiClientHelper(new EmptyClientHelper(), rulesBridge))); break; case ServerGame.TexasHoldem: curBot = new BaseWcfClient(new GameClient <TexasHoldem>(new AiClientHelper(new EmptyClientHelper(), rulesBridge))); break; } rulesBridge.Interpreter = (IRulesInterpreter)curBot.ConcreteClient; Thread tempThread = new Thread( delegate() { try { curBot.Initialize("localhost", port); curBot.Connect(); curBot.Run(); curBot.Disconnect(); } catch { } }); tempThread.IsBackground = true; tempThread.Priority = ThreadPriority.BelowNormal; tempThread.Name = string.Format("AI thread {0}/{1}", port, i); tempThread.Start(); } Thread.Sleep(TimeSpan.FromSeconds(1 * botCount)); } catch { } }
public GameTesting() { Game game = new ServerGame(2000, new List<Player>() { new Player(1,"test1"), new Player(2,"test2") }, new List<ServerUser>() { }); string gameDataString = JsonConvert.SerializeObject(game.Serialize(), new JsonSerializerSettings { TypeNameHandling = TypeNameHandling.Auto }); System.Console.WriteLine(gameDataString); Game resultGame = JsonConvert.DeserializeObject<Game>(gameDataString, new JsonSerializerSettings { TypeNameHandling = TypeNameHandling.Auto }); foreach(Block block in resultGame.map.blocks) { if(block is LandBlock) Console.WriteLine((block as LandBlock).land.name); } Console.Read(); }
public override List <ServerGame> GetGames() { List <ServerGame> games = new List <ServerGame>(); DateTime now = DateTime.Now.TruncDateTime(new TimeSpan(0, 15, 0)); for (int i = 0; i < 10; i++) { ServerGame game = new ServerGame { GameId = i, Description = "Demo Game", Time = now.AddMinutes(i * 15 - 150), OnServer = true }; game.EndTime = game.Time.AddMinutes(12); games.Add(game); } return(games); }
private async void StartServerAsync() { await Task.Run(() => { IsServerRunning = true; _queueTimer.Enabled = true; using (_serverGame = new ServerGame(_settings, SelectedModule)) { _serverGame.OnPlayerConnected += PlayerConnected; _serverGame.OnPlayerDisconnected += PlayerDisconnected; _serverGame.Run(); } StartStopServerButtonText = "Start Server"; _queueTimer.Enabled = false; IsServerRunning = false; Application.Current.Dispatcher.Invoke(() => { Players.Clear(); }); }); }
public void LoadGame(League league, ServerGame serverGame) { Items.Clear(); if (serverGame.Players.Count == 0 && serverGame.Game != null) // ServerGame is a fake, created from game; but ServerGame.Players is not filled in yet, so fill it in. { foreach (var player in serverGame.Game.AllPlayers()) { var serverPlayer = new ServerPlayer(); player.CopyTo(serverPlayer); if (league != null) { LeaguePlayer leagueplayer = league.LeaguePlayer(player); if (leagueplayer != null) { serverPlayer.Alias = leagueplayer.Name; } } serverGame.Players.Add(serverPlayer); } } if (serverGame.Players != null) { foreach (var player in serverGame.Players) { ListViewItem item = new ListViewItem(player.Pack, (int)player.Colour); item.SubItems.Add(player.Alias); item.SubItems.Add(player.Score.ToString(CultureInfo.CurrentCulture)); item.Tag = player; player.Item = item; Items.Add(item); } } ListView.Sort(); }
void Awake() { Debug.LogError("[ServerGame] Awake"); instance = this; m_teams = new CTeam[2] { new CTeam(), new CTeam() }; RevivalLocation = new Vector2(0f, 3f); keyFocusManager = new KeyFocusManager(InputKeyFocus.PLAYER); mouseFocusManager = new MouseFocusManager(InputMouseFocus.PLAYER); int projectileLayer = LayerMask.NameToLayer("Projectile"); Physics2D.IgnoreLayerCollision(projectileLayer, projectileLayer); Physics2D.IgnoreLayerCollision(projectileLayer, LayerMask.NameToLayer("Particle")); }