private void CompleteWalk(int savedX, int savedY) { Map.Update(savedX, savedY, TileContent.None); Map.Update(X, Y, Content); if (this is Aisling) { Client.Send(new ServerFormat0B { Direction = Direction, LastX = (ushort)savedX, LastY = (ushort)savedY }); Client.Send(new ServerFormat32()); } //create format to send to all nearby users. var response = new ServerFormat0C { Direction = Direction, Serial = Serial, X = (short)savedX, Y = (short)savedY }; if (this is Monster) { var nearby = GetObjects <Aisling>(i => i.WithinRangeOf(this) && i.InsideView(this)); if (nearby.Length > 0) { foreach (var obj in nearby) { obj.Show(Scope.Self, response, nearby); } } } if (this is Mundane) { var nearby = GetObjects <Aisling>(i => i.WithinRangeOf(this) && i.InsideView(this)); if (nearby.Length > 0) { foreach (var obj in nearby) { obj.Show(Scope.Self, response, nearby); } } } if (this is Aisling) { Client.Aisling.Show(this is Aisling ? Scope.NearbyAislingsExludingSelf : Scope.NearbyAislings, response); } }
public virtual void Format0CHandler(ServerFormat0C format) { }