public static int toC(ServerEnvironment enumValue){return (int)enumValue;}
/// <summary> /// Initializes a new instance of the class. /// </summary> public FrmModules(Settings settings, ServerEnvironment environment) : this() { this.settings = settings ?? throw new ArgumentNullException("settings"); this.environment = environment ?? throw new ArgumentNullException("environment"); }
public InnerPlayerControl(ILogger <InnerPlayerControl> logger, IServiceProvider serviceProvider, IEventManager eventManager, Game game, ServerEnvironment serverEnvironment) { _logger = logger; _eventManager = eventManager; _game = game; _serverEnvironment = serverEnvironment; Physics = ActivatorUtilities.CreateInstance <InnerPlayerPhysics>(serviceProvider, this, _eventManager, _game); NetworkTransform = ActivatorUtilities.CreateInstance <InnerCustomNetworkTransform>(serviceProvider, this, _game); Components.Add(this); Components.Add(Physics); Components.Add(NetworkTransform); PlayerId = byte.MaxValue; }