protected void ServerGroupIndexChanged(object sender, EventArgs e) { ServerGroup group = ServerGroupDropDownList.SelectedServerGroup; if (group != null) { ServerDropDownList1.CreateServerList(group); } }
protected void Page_Load(object sender, EventArgs e) { if (!WebUtil.CheckPrivilege(WebConfig.FunctionGameServerConsole, OpType.READ, Session)) { Response.Redirect(WebConfig.PageNotEnoughPrivilege, true); } if (!IsPostBack) { ServerDropDownList1.CreateServerList(ServerGroupDropDownList.SelectedServerGroup); } }