// Update is called once per frame void Update() { float timer = (float)Time.time - startTime; float countdownTemp = countdown - timer; string seconds = (countdownTemp % 60).ToString("00"); if (countdownTemp > 15.5f) { timerText.color = Color.white; } else if (countdownTemp > 5.5f && countdownTemp <= 15.5f) { timerText.color = orangeColor; } else { timerText.color = Color.red; } if (countdownTemp < 0.0f) { if (serverData.IsMyTurn()) { gameController.OnTurnTimeEnds(); } Destroy(this.gameObject); } timerText.text = seconds; }
void OnMouseDrag() { // this.GetComponent<CollidersBehaviour>().isHolding = true; if (!serverData.IsMyTurn()) { return; } //não pode ser movida se já pertencer à mesa if (this.transform.IsChildOf(GameObject.FindGameObjectWithTag("Table").transform)) { return; } if (gameController.isGameFinished) { return; } if (Input.GetMouseButtonDown(1)) { this.transform.Rotate(0, 0, 90, Space.Self); } Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0); Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset; transform.position = curPosition; if (serverData.isFirst && isDouble && GetComponentInChildren <PieceBehaviour>().value == serverData.biggestGlobalBomb) { //serverData.PrintText("Click!"); this.gameObject.transform.SetParent(TableTransform, true); this.gameObject.transform.position = new Vector3(0, 0, 0); this.gameObject.transform.rotation = new Quaternion(0, 0, 0, 0); this.GetComponent <Renderer>().sortingLayerName = "Pieces"; foreach (Renderer child in this.GetComponentsInChildren <Renderer>()) { child.sortingLayerName = "Pieces"; } serverData.isFirst = false; gameController.thisPlayerAmountOfCards--; serverData.SetPieceOn(this.gameObject.name, this.gameObject.transform.position, TableTransform.position, this.gameObject.transform.rotation, null, null, true); serverData.ValuesToPut(GetComponentInChildren <PieceBehaviour>().value, GetComponentInChildren <PieceBehaviour>().value); gameController.OnTurnCompleted(); //serverData.PrintText("Vai começar o round 2"); return; } }
public void OnTurnBegins() { if (serverData.RoundNumber == 2) { FirstPlayerTxT.gameObject.SetActive(false); } serverData.roundNumberTxt.text = "Round: " + serverData.RoundNumber.ToString(); if (!serverData.IsMyTurn()) { buyButton.gameObject.SetActive(false); passButton.gameObject.SetActive(false); } else { if (PlayersWhoPassedTurn != null) { photonView.RPC("GetPiecesLeftPUN", RpcTarget.All, false); photonView.RPC("PlayersPassedTurnPUN", RpcTarget.All, PhotonNetwork.NickName, false); } photonView.RPC("InstantiateTimerPUN", RpcTarget.All); if (serverData.RoundNumber != 1) { chatBehaviour.SendMessageToChat(PhotonNetwork.NickName + " turn.", Message.MessageType.info); } int aux = 0; foreach (DraggablePiece pieces in playerHand.GetComponentsInChildren <DraggablePiece>()) { aux = aux + pieces.ChangeColor(); } if (aux == 0) { buyButton.gameObject.SetActive(true); } } }