コード例 #1
0
    private void FixedUpdate()
    {
        Transform transform = obj.gameObject.transform;

        if (transform.hasChanged)
        {
            ServerHelper.Instance.Broadcast(ServerCreatePacket.response_cube(transform));
        }
    }
コード例 #2
0
 protected override void HandlePacket(ClientObject client, PacketInStream packet)
 {
     client.Announce(ServerCreatePacket.response_scene(SceneManager.GetActiveScene().name));
 }