void LoadUser() { playerID = PlayerPrefs.GetInt("playerID"); userID = PlayerPrefs.GetString("userID"); if (userID.Length < 2) { #if UNITY_ANDROID || UNITY_IOS userID = SystemInfo.deviceUniqueIdentifier; SetUserID(userID); #else userID = SetRandomID(); SetUserID(userID); #endif logged = false; } else { logged = true; userID = PlayerPrefs.GetString("userID"); username = PlayerPrefs.GetString("username"); avatarImages.GetImageFor(userID, null); } serverConnect.LoadUserData(userID, OnLoaded); }
void LoadUser() { playerID = PlayerPrefs.GetInt("playerID"); userID = PlayerPrefs.GetString("userID"); if (userID.Length < 2) { #if UNITY_EDITOR userID = Random.Range(0, 10000).ToString(); SetUserID(userID); #elif UNITY_ANDROID userID = SystemInfo.deviceUniqueIdentifier; SetUserID(userID); #endif } else { userID = PlayerPrefs.GetString("userID"); username = PlayerPrefs.GetString("username"); avatarImages.GetImageFor(userID, null); } serverConnect.LoadUserData(userID, OnLoaded); }