public async Task WithdrawFactionMoney(IPlayer player, string type, int factionId, int moneyAmount) //Type: faction | company { try { if (player == null || !player.Exists || factionId <= 0 || moneyAmount < 1 || type == "") { return; } if (type != "faction" && type != "company") { return; } int charid = User.GetPlayerOnline(player); if (charid == 0) { return; } if (type == "faction") { if (!ServerFactions.IsCharacterInAnyFaction(charid)) { HUDHandler.SendNotification(player, 4, 5000, "Du bist in keiner Fraktion und hast keine Berechtigung dazu."); return; } if (factionId != ServerFactions.GetCharacterFactionId(charid)) { HUDHandler.SendNotification(player, 4, 5000, "Ein unerwarteter Fehler ist aufgetreten. [FACTIONBANK-001]"); return; } if (ServerFactions.GetCharacterFactionRank(charid) != ServerFactions.GetFactionMaxRankCount(factionId) && ServerFactions.GetCharacterFactionRank(charid) != ServerFactions.GetFactionMaxRankCount(factionId) - 1) { HUDHandler.SendNotification(player, 3, 5000, "Du hast nicht den benötigten Rang um auf das Fraktionskonto zuzugreifen."); return; } if (ServerFactions.GetFactionBankMoney(factionId) < moneyAmount) { HUDHandler.SendNotification(player, 3, 5000, "Soviel Geld ist auf dem Fraktionskonto nicht vorhanden."); return; } ServerFactions.SetFactionBankMoney(factionId, ServerFactions.GetFactionBankMoney(factionId) - moneyAmount); CharactersInventory.AddCharacterItem(charid, "Bargeld", moneyAmount, "inventory"); HUDHandler.SendNotification(player, 2, 5000, $"Du hast erfolgreich {moneyAmount}$ vom Fraktionskonto abgebucht."); LoggingService.NewFactionLog(factionId, charid, 0, "bank", $"{Characters.GetCharacterName(charid)} ({charid}) hat {moneyAmount}$ vom Fraktionskonto abgebucht."); return; } else if (type == "company") { if (!ServerCompanys.IsCharacterInAnyServerCompany(charid)) { HUDHandler.SendNotification(player, 4, 5000, "Du bist in keinem Unternehmen und hast keine Berechtigung dazu."); return; } if (factionId != ServerCompanys.GetCharacterServerCompanyId(charid)) { HUDHandler.SendNotification(player, 4, 5000, "Ein unerwarteter Fehler ist aufgetreten. [FACTIONBANK-0001]"); return; } if (ServerCompanys.GetCharacterServerCompanyRank(charid) < 1) { HUDHandler.SendNotification(player, 3, 5000, "Du hast nicht den benötigten Rang um auf das Unternehmenskonto zuzugreifen."); return; } if (ServerCompanys.GetServerCompanyMoney(factionId) < moneyAmount) { HUDHandler.SendNotification(player, 3, 5000, "Soviel Geld ist auf dem Unternehmenskonto nicht vorhanden."); return; } ServerCompanys.SetServerCompanyMoney(factionId, ServerCompanys.GetServerCompanyMoney(factionId) - moneyAmount); CharactersInventory.AddCharacterItem(charid, "Bargeld", moneyAmount, "inventory"); HUDHandler.SendNotification(player, 2, 5000, $"Du hast erfolgreich {moneyAmount}$ vom Unternehmenskonto abgebucht."); LoggingService.NewCompanyLog(factionId, charid, 0, "bank", $"{Characters.GetCharacterName(charid)} ({charid}) hat {moneyAmount} vom Unternehmenskonto abgebucht."); return; } } catch (Exception e) { Alt.Log($"{e}"); } }
public async Task PressE(IPlayer player) { lock (player) { if (player == null || !player.Exists) { return; } int charId = User.GetPlayerOnline(player); if (charId == 0) { return; } ClassicColshape farmCol = (ClassicColshape)ServerFarmingSpots.ServerFarmingSpotsColshapes_.FirstOrDefault(x => ((ClassicColshape)x).IsInRange((ClassicPlayer)player)); if (farmCol != null && !player.IsInVehicle) { if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } if (player.GetPlayerFarmingActionMeta() != "None") { return; } var farmColData = ServerFarmingSpots.ServerFarmingSpots_.FirstOrDefault(x => x.id == (int)farmCol.GetColShapeId()); if (farmColData != null) { if (farmColData.neededItemToFarm != "None") { if (!CharactersInventory.ExistCharacterItem(charId, farmColData.neededItemToFarm, "inventory") && !CharactersInventory.ExistCharacterItem(charId, farmColData.neededItemToFarm, "backpack")) { HUDHandler.SendNotification(player, 3, 3500, $"Zum Farmen benötigst du: {farmColData.neededItemToFarm}."); return; } } player.SetPlayerFarmingActionMeta("farm"); FarmingHandler.FarmFieldAction(player, farmColData.itemName, farmColData.itemMinAmount, farmColData.itemMaxAmount, farmColData.animation, farmColData.duration); return; } } ClassicColshape farmProducerCol = (ClassicColshape)ServerFarmingSpots.ServerFarmingProducerColshapes_.FirstOrDefault(x => ((ClassicColshape)x).IsInRange((ClassicPlayer)player)); if (farmProducerCol != null && !player.IsInVehicle) { if (player.GetPlayerFarmingActionMeta() != "None") { HUDHandler.SendNotification(player, 3, 5000, $"Warte einen Moment."); return; } var farmColData = ServerFarmingSpots.ServerFarmingProducer_.FirstOrDefault(x => x.id == (int)farmProducerCol.GetColShapeId()); if (farmColData != null) { FarmingHandler.ProduceItem(player, farmColData.neededItem, farmColData.producedItem, farmColData.neededItemAmount, farmColData.producedItemAmount, farmColData.duration); return; } } if (((ClassicColshape)Minijobs.Elektrolieferant.Main.startJobShape).IsInRange((ClassicPlayer)player)) { Minijobs.Elektrolieferant.Main.StartMinijob(player); return; } if (((ClassicColshape)Minijobs.Pilot.Main.startJobShape).IsInRange((ClassicPlayer)player)) { Minijobs.Pilot.Main.TryStartMinijob(player); return; } if (((ClassicColshape)Minijobs.Müllmann.Main.startJobShape).IsInRange((ClassicPlayer)player)) { Minijobs.Müllmann.Main.StartMinijob(player); return; } if (((ClassicColshape)Minijobs.Busfahrer.Main.startJobShape).IsInRange((ClassicPlayer)player)) { Minijobs.Busfahrer.Main.TryStartMinijob(player); return; } var houseEntrance = ServerHouses.ServerHouses_.FirstOrDefault(x => ((ClassicColshape)x.entranceShape).IsInRange((ClassicPlayer)player)); if (houseEntrance != null) { HouseHandler.openEntranceCEF(player, houseEntrance.id); return; } var hotelPos = ServerHotels.ServerHotels_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 2f)); if (hotelPos != null && !player.IsInVehicle) { HotelHandler.openCEF(player, hotelPos); return; } if (player.Dimension >= 5000) { int houseInteriorCount = ServerHouses.GetMaxInteriorsCount(); for (var i = 1; i <= houseInteriorCount; i++) { if (i > houseInteriorCount || i <= 0) { continue; } if ((player.Dimension >= 5000 && player.Dimension < 10000) && player.Position.IsInRange(ServerHouses.GetInteriorExitPosition(i), 2f)) { //Apartment Leave HotelHandler.LeaveHotel(player); return; } else if ((player.Dimension >= 5000 && player.Dimension < 10000) && player.Position.IsInRange(ServerHouses.GetInteriorStoragePosition(i), 2f)) { //Apartment Storage HotelHandler.openStorage(player); return; } else if (player.Dimension >= 10000 && player.Position.IsInRange(ServerHouses.GetInteriorExitPosition(i), 2f)) { //House Leave HouseHandler.LeaveHouse(player, i); return; } else if (player.Dimension >= 10000 && player.Position.IsInRange(ServerHouses.GetInteriorStoragePosition(i), 2f)) { //House Storage HouseHandler.openStorage(player); return; } else if (player.Dimension >= 10000 && player.Position.IsInRange(ServerHouses.GetInteriorManagePosition(i), 2f)) { //Hausverwaltung HouseHandler.openManageCEF(player); return; } } } var teleportsPos = ServerItems.ServerTeleports_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 1.5f)); if (teleportsPos != null && !player.IsInVehicle) { player.Position = new Position(teleportsPos.targetX, teleportsPos.targetY, teleportsPos.targetZ + 0.5f); return; } var shopPos = ServerShops.ServerShops_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 3f)); if (shopPos != null && !player.IsInVehicle) { if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } ShopHandler.openShop(player, shopPos); return; } var garagePos = ServerGarages.ServerGarages_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 2f)); if (garagePos != null && !player.IsInVehicle) { GarageHandler.OpenGarageCEF(player, garagePos.id); return; } var clothesStoragePos = ServerClothesStorages.ServerClothesStorages_.ToList().FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 5f)); if (clothesStoragePos != null && !player.IsInVehicle) { ServerClothesStorages.RequestClothesStorage((ClassicPlayer)player, clothesStoragePos.id); return; } var clothesShopPos = ServerClothesShops.ServerClothesShops_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 6f)); if (clothesShopPos != null && !player.IsInVehicle) { ShopHandler.openClothesShop((ClassicPlayer)player, clothesShopPos.id); return; } var tattooShop = ServerTattooShops.ServerTattooShops_.ToList().FirstOrDefault(x => x.owner != 0 && player.Position.IsInRange(new Position(x.pedX, x.pedY, x.pedZ), 2.5f)); if (tattooShop != null && !player.IsInVehicle) { ShopHandler.openTattooShop((ClassicPlayer)player, tattooShop); return; } var vehicleShopPos = ServerVehicleShops.ServerVehicleShops_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.pedX, x.pedY, x.pedZ), 2f)); if (vehicleShopPos != null && !player.IsInVehicle) { if (vehicleShopPos.neededLicense != "None" && !Characters.HasCharacterPermission(charId, vehicleShopPos.neededLicense)) { HUDHandler.SendNotification(player, 3, 5000, $"Du hast hier keinen Zugriff drauf."); return; } ShopHandler.OpenVehicleShop(player, vehicleShopPos.name, vehicleShopPos.id); return; } var bankPos = ServerBanks.ServerBanks_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 1f)); if (bankPos != null && !player.IsInVehicle) { if (bankPos.zoneName == "Maze Bank Fraktion") { if (!ServerFactions.IsCharacterInAnyFaction(charId)) { return; } if (ServerFactions.GetCharacterFactionRank(charId) != ServerFactions.GetFactionMaxRankCount(ServerFactions.GetCharacterFactionId(charId)) && ServerFactions.GetCharacterFactionRank(charId) != ServerFactions.GetFactionMaxRankCount(ServerFactions.GetCharacterFactionId(charId)) - 1) { return; } player.EmitLocked("Client:FactionBank:createCEF", "faction", ServerFactions.GetCharacterFactionId(charId), ServerFactions.GetFactionBankMoney(ServerFactions.GetCharacterFactionId(charId))); return; } else if (bankPos.zoneName == "Maze Bank Company") { if (!ServerCompanys.IsCharacterInAnyServerCompany(charId)) { return; } if (ServerCompanys.GetCharacterServerCompanyRank(charId) != 1 && ServerCompanys.GetCharacterServerCompanyRank(charId) != 2) { HUDHandler.SendNotification(player, 3, 5000, "Du hast kein Unternehmen auf welches du zugreifen kannst."); return; } player.EmitLocked("Client:FactionBank:createCEF", "company", ServerCompanys.GetCharacterServerCompanyId(charId), ServerCompanys.GetServerCompanyMoney(ServerCompanys.GetCharacterServerCompanyId(charId))); return; } else { var bankArray = CharactersBank.GetCharacterBankAccounts(charId); player.EmitLocked("Client:Bank:createBankAccountManageForm", bankArray, bankPos.zoneName); return; } } var barberPos = ServerBarbers.ServerBarbers_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 2f)); if (barberPos != null && !player.IsInVehicle) { player.EmitLocked("Client:Barber:barberCreateCEF", Characters.GetCharacterHeadOverlays(charId)); return; } if (player.Position.IsInRange(Constants.Positions.VehicleLicensing_Position, 3f)) { if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } VehicleHandler.OpenLicensingCEF(player); return; } if (ServerFactions.IsCharacterInAnyFaction(charId)) { int factionId = ServerFactions.GetCharacterFactionId(charId); var factionDutyPos = ServerFactions.ServerFactionPositions_.FirstOrDefault(x => x.factionId == factionId && x.posType == "duty" && player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 2f)); if (factionDutyPos != null && !player.IsInVehicle) { bool isDuty = ServerFactions.IsCharacterInFactionDuty(charId); ServerFactions.SetCharacterInFactionDuty(charId, !isDuty); if (isDuty) { HUDHandler.SendNotification(player, 2, 5000, "Du hast dich erfolgreich vom Dienst abgemeldet."); } else { HUDHandler.SendNotification(player, 2, 5000, "Du hast dich erfolgreich zum Dienst angemeldet."); } if (factionId == 2 || factionId == 12) { SmartphoneHandler.RequestLSPDIntranet((ClassicPlayer)player); } return; } var factionStoragePos = ServerFactions.ServerFactionPositions_.FirstOrDefault(x => x.factionId == factionId && x.posType == "storage" && player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 2f)); if (factionStoragePos != null && !player.IsInVehicle) { if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } bool isDuty = ServerFactions.IsCharacterInFactionDuty(charId); if (isDuty) { var factionStorageContent = ServerFactions.GetServerFactionStorageItems(factionId, charId); //Fraktionsspind Items var CharacterInvArray = CharactersInventory.GetCharacterInventory(charId); //Spieler Inventar player.EmitLocked("Client:FactionStorage:openCEF", charId, factionId, "faction", CharacterInvArray, factionStorageContent); return; } } var factionServicePhonePos = ServerFactions.ServerFactionPositions_.ToList().FirstOrDefault(x => x.factionId == factionId && x.posType == "servicephone" && player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 2f)); if (factionServicePhonePos != null && !player.IsInVehicle && ServerFactions.IsCharacterInFactionDuty(charId)) { ServerFactions.UpdateCurrentServicePhoneOwner(factionId, charId); ServerFactions.sendMsg(factionId, $"{Characters.GetCharacterName(charId)} hat das Leitstellentelefon deiner Fraktion übernommen."); return; } } if (player.Position.IsInRange(Constants.Positions.Jobcenter_Position, 2.5f) && !Characters.IsCharacterCrimeFlagged(charId) && !player.IsInVehicle) //Arbeitsamt { TownhallHandler.createJobcenterBrowser(player); return; } if (player.Position.IsInRange(Constants.Positions.TownhallHouseSelector, 2.5f)) { TownhallHandler.openHouseSelector(player); return; } if (player.Position.IsInRange(Constants.Positions.IdentityCardApply, 2.5f) && Characters.GetCharacterAccState(charId) == 0 && !player.IsInVehicle) //Rathaus IdentityCardApply { TownhallHandler.tryCreateIdentityCardApplyForm(player); return; } } }