// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.E)) { serv.GetResults(gameObject, "UseResults"); } if (Input.GetKeyDown(KeyCode.Space)) { serv.StartRound(gameObject, "UsePlayerCount"); } }
void EndRound() { roundRunning = false; serv.GetResults(gameObject, "GetRoundEndInfo"); globalSfx.PlayOneShot(reelSelect); }