private bool SetupManagers() { m_serverWrapper = ServerAssemblyWrapper.Instance; m_pluginManager = PluginManager.Instance; m_gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance; m_factionsManager = FactionsManager.Instance; m_logManager = LogManager.Instance; m_entityEventManager = EntityEventManager.Instance; m_chatManager = ChatManager.Instance; return(true); }
private bool SetupManagers( ) { _serverWrapper = ServerAssemblyWrapper.Instance; _pluginManager = PluginManager.Instance; _gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance; _factionsManager = FactionsManager.Instance; _entityEventManager = EntityEventManager.Instance; _chatManager = ChatManager.Instance; _sessionManager = SessionManager.Instance; return(true); }
protected bool RunBaseReflectionUnitTests() { bool result = true; if (!SandboxGameAssemblyWrapper.ReflectionUnitTest()) { result = false; Console.WriteLine("SandboxGameAssemblyWrapper reflection validation failed!"); } if (!ServerAssemblyWrapper.ReflectionUnitTest()) { result = false; Console.WriteLine("ServerAssemblyWrapper reflection validation failed!"); } if (!NetworkManager.ReflectionUnitTest()) { result = false; Console.WriteLine("NetworkManager reflection validation failed!"); } if (!ServerNetworkManager.ReflectionUnitTest()) { result = false; Console.WriteLine("ServerNetworkManager reflection validation failed!"); } if (!UtilityFunctions.ReflectionUnitTest()) { result = false; Console.WriteLine("UtilityFunctions reflection validation failed!"); } if (!ChatManager.ReflectionUnitTest()) { result = false; Console.WriteLine("ChatManager reflection validation failed!"); } if (!PlayerMap.ReflectionUnitTest()) { result = false; Console.WriteLine("PlayerMap reflection validation failed!"); } if (!PlayerManager.ReflectionUnitTest()) { result = false; Console.WriteLine("PlayerManager reflection validation failed!"); } if (!WorldManager.ReflectionUnitTest()) { result = false; Console.WriteLine("WorldManager reflection validation failed!"); } if (!RadioManager.ReflectionUnitTest()) { result = false; Console.WriteLine("RadioManager reflection validation failed!"); } if (!RadioManagerNetworkManager.ReflectionUnitTest()) { result = false; Console.WriteLine("RadioManagerNetworkManager reflection validation failed!"); } if (!PowerManager.ReflectionUnitTest()) { result = false; Console.WriteLine("PowerManager reflection validation failed!"); } if (!FactionsManager.ReflectionUnitTest()) { result = false; Console.WriteLine("FactionsManager reflection validation failed!"); } if (!Faction.ReflectionUnitTest()) { result = false; Console.WriteLine("Faction reflection validation failed!"); } if (!GameEntityManager.ReflectionUnitTest()) { result = false; Console.WriteLine("GameEntityManager reflection validation failed!"); } if (result) { Console.WriteLine("All main types passed reflection unit tests!"); } return(result); }
private void RunServer() { if (m_restartLimit < 0) { return; } m_lastRestart = DateTime.Now; try { SandboxGameAssemblyWrapper.InstanceName = InstanceName; m_serverWrapper = ServerAssemblyWrapper.Instance; bool result = m_serverWrapper.StartServer(m_commandLineArgs.instanceName, m_commandLineArgs.path, !m_commandLineArgs.noConsole); Console.WriteLine("Server has stopped running"); m_isServerRunning = false; m_pluginMainLoop.Stop(); m_autosaveTimer.Stop(); m_pluginManager.Shutdown(); if (!result && m_commandLineArgs.closeOnCrash) { Thread.Sleep(5000); Environment.Exit(1); } if (!result && m_commandLineArgs.restartOnCrash) { Thread.Sleep(5000); String restartText = "timeout /t 20\r\n"; restartText += String.Format("cd /d \"{0}\"\r\n", System.IO.Path.GetDirectoryName(Application.ExecutablePath)); restartText += System.IO.Path.GetFileName(Application.ExecutablePath) + " " + m_commandLineArgs.args + "\r\n"; File.WriteAllText("RestartApp.bat", restartText); System.Diagnostics.Process.Start("RestartApp.bat"); Environment.Exit(1); } /* * if (!result) * { * LogManager.APILog.WriteLineAndConsole("Server crashed, attempting auto-restart ..."); * * TimeSpan timeSinceLastRestart = DateTime.Now - m_lastRestart; * * //Reset the restart limit if the server has been running for more than 5 minutes before the crash * if (timeSinceLastRestart.TotalMinutes > 5) * m_restartLimit = 3; * * m_restartLimit--; * * m_isServerRunning = true; * SectorObjectManager.Instance.IsShutDown = false; * * m_runServerThread = new Thread(new ThreadStart(this.RunServer)); * m_runServerThread.Start(); * }*/ } catch (Exception ex) { Console.WriteLine("Uncaught"); LogManager.ErrorLog.WriteLine(ex); } finally { m_serverWrapper = null; } }
private void RunServer( ) { if (_restartLimit < 0) { return; } try { SandboxGameAssemblyWrapper.InstanceName = InstanceName; _serverWrapper = ServerAssemblyWrapper.Instance; bool result = _serverWrapper.StartServer(_commandLineArgs.InstanceName, _commandLineArgs.InstancePath, !_commandLineArgs.NoConsole); ApplicationLog.BaseLog.Info("Server has stopped running"); _isServerRunning = false; _pluginMainLoop.Stop( ); _autosaveTimer.Stop( ); _pluginManager.Shutdown( ); if (!result && _commandLineArgs.CloseOnCrash) { Thread.Sleep(5000); Environment.Exit(1); } if (!result && _commandLineArgs.RestartOnCrash) { Thread.Sleep(5000); string restartText = "timeout /t 20\r\n"; restartText += string.Format("cd /d \"{0}\"\r\n", System.IO.Path.GetDirectoryName(Application.ExecutablePath)); restartText += string.Format("{0} {1}\r\n", System.IO.Path.GetFileName(Application.ExecutablePath), _commandLineArgs.Args); File.WriteAllText("RestartApp.bat", restartText); Process.Start("RestartApp.bat"); Environment.Exit(1); } /* * if (!result) * { * LogManager.APILog.WriteLineAndConsole("Server crashed, attempting auto-restart ..."); * * TimeSpan timeSinceLastRestart = DateTime.Now - m_lastRestart; * * //Reset the restart limit if the server has been running for more than 5 minutes before the crash * if (timeSinceLastRestart.TotalMinutes > 5) * _restartLimit = 3; * * _restartLimit--; * * _isServerRunning = true; * SectorObjectManager.Instance.IsShutDown = false; * * _runServerThread = new Thread(new ThreadStart(this.RunServer)); * _runServerThread.Start(); * }*/ } catch (Exception ex) { ApplicationLog.BaseLog.Error(ex); } finally { _serverWrapper = null; } }