コード例 #1
0
    /**<summary> Process image or folder of images for debugging a session from device </summary>*/
    public void ProcessImages(string path)
    {
        ARController arController = FindObjectOfType <ARController>();

        if (!arController)
        {
            return;
        }

        arController.SnapshotPose();

#pragma warning disable 4014
        if (path.Contains(".jpg") || path.Contains(".jpeg"))
        {
            ServerAPI.LocationFine(locationController.buildingID, FileIO.GetFile(path));
            // -> ARController.OnLocationResponse
        }
        else
        {
            foreach (string file in Directory.GetFiles(path))
            {
                if (file.Contains("jpg") || file.Contains(".jpeg"))
                {
                    ServerAPI.LocationFine(locationController.buildingID, FileIO.GetFile(file));
                }
                // -> ARController.OnLocationResponse
            }
        }
#pragma warning restore 4014
    }
コード例 #2
0
    /**<summary> Called when TextureReader returns image buffer </summary>*/
    private async void OnImageCaptured(TextureReaderApi.ImageFormatType format, int width, int height, IntPtr pixelBuffer, int bufferSize)
    {
        // Use threads to not block render thread with image handling
        //TODO ? Do jpg encoding withouth Unity Texture2D which cannot be created in another thread
        byte[] result     = null;
        byte[] encodedJpg = null;

        await Task.Run(() =>
        {
            // 4 bytes per pixel, RGBA
            byte[] imageBytes = new byte[width * height * 4];
            Marshal.Copy(pixelBuffer, imageBytes, 0, imageBytes.Length);

            // Get pixels and apply transforms
            // TODO: check if default orientation is device specific
            Color32[] pixels = ImageUtils.GetPixels(imageBytes);
            pixels           = ImageUtils.Flip(pixels, width, height, true);
            pixels           = ImageUtils.Rotate(pixels, width, height, false);
            result           = ImageUtils.Color32ArrayToByteArray(pixels);
        });

        // Create texture with the image data
        Texture2D texture = new Texture2D(height, width, TextureFormat.RGBA32, false);

        texture.LoadRawTextureData(result);

        await Task.Run(() =>
        {
            // Get jpg encoded bytedata
            encodedJpg = texture.EncodeToJPG(80);
            //File.WriteAllBytes(Application.persistentDataPath.Combine(DateTime.Now.ToString("yyyyMMdd-HHmmss") + ".jpg"), encodedJpg);

            // For delta offset
            SnapshotPose();
        });

        lastLocationTime = Time.time;
        if (App.config.debug)
        {
            Debug.Log("Starting POST request for /location/fine");
        }

        // Send image to LocationAPI
        await ServerAPI.LocationFine(locationController.buildingID, encodedJpg);

        // -> OnLocationResponse
    }