private void ServiceMainLoop() { // IFactory factory = new Factory(); // IBanManager banManager = factory.CreateBanManager(); // IPlayerManager playerManager = factory.CreatePlayerManager(6); ISpectatorManager spectatorManager = factory.CreateSpectatorManager(10); // IHost wcfHost = new Server.WCFHost.WCFHost( playerManager, spectatorManager, banManager, factory) { Port = ConfigurationManager.AppSettings["port"] }; // IActionQueue actionQueue = new BlockingActionQueue(); // IPieceProvider pieceProvider = factory.CreatePieceProvider(); // IServer server = new Server.Server(playerManager, spectatorManager, pieceProvider, actionQueue); server.AddHost(wcfHost); // try { server.StartServer(); while (!_cancellationTokenSource.IsCancellationRequested) { Thread.Sleep(250); } server.StopServer(); } catch (Exception ex) { Log.Default.WriteLine(LogLevels.Error, "Error while running server. Exception {0}", ex); } }
static void Main(string[] args) { Log.Default.Initialize(ConfigurationManager.AppSettings["logpath"], "server.log"); Version version = Assembly.GetEntryAssembly().GetName().Version; string company = ((AssemblyCompanyAttribute)Attribute.GetCustomAttribute(Assembly.GetExecutingAssembly(), typeof(AssemblyCompanyAttribute), false)).Company; string product = ((AssemblyProductAttribute)Attribute.GetCustomAttribute(Assembly.GetExecutingAssembly(), typeof(AssemblyProductAttribute), false)).Product; Log.Default.WriteLine(LogLevels.Info, "{0} {1}.{2} by {3}", product, version.Major, version.Minor, company); // IFactory factory = new Factory(); // IBanManager banManager = factory.CreateBanManager(); // IPlayerManager playerManager = factory.CreatePlayerManager(6); ISpectatorManager spectatorManager = factory.CreateSpectatorManager(10); // IHost wcfHost = new Server.WCFHost.WCFHost( playerManager, spectatorManager, banManager, factory) { Port = ConfigurationManager.AppSettings["port"] }; // IHost builtInHost = new BuiltInHostBase( playerManager, spectatorManager, banManager, factory); IHost socketHost = new TCPHostBase(playerManager, spectatorManager, banManager, factory) { Port = 5656 }; // List <DummyBuiltInClient> clients = new List <DummyBuiltInClient> { //new DummyBuiltInClient("BuiltIn-Joel" + Guid.NewGuid().ToString().Substring(0, 5), () => builtInHost), //new DummyBuiltInClient("BuiltIn-Celine" + Guid.NewGuid().ToString().Substring(0, 5), () => builtInHost) }; // IActionQueue actionQueue = factory.CreateActionQueue(); // IPieceProvider pieceProvider = factory.CreatePieceProvider(); // IServer server = new Server.Server(playerManager, spectatorManager, pieceProvider, actionQueue); server.AddHost(wcfHost); server.AddHost(builtInHost); server.AddHost(socketHost); // try { server.StartServer(); } catch (Exception ex) { Log.Default.WriteLine(LogLevels.Error, "Cannot start server. Exception: {0}", ex); return; } DisplayHelp(); bool stopped = false; while (!stopped) { if (Console.KeyAvailable) { ConsoleKeyInfo cki = Console.ReadKey(true); switch (cki.Key) { default: DisplayHelp(); break; case ConsoleKey.X: server.StopServer(); stopped = true; break; case ConsoleKey.S: server.StartGame(); break; case ConsoleKey.T: server.StopGame(); break; case ConsoleKey.P: server.PauseGame(); break; case ConsoleKey.R: server.ResumeGame(); break; case ConsoleKey.Add: clients.Add(new DummyBuiltInClient("BuiltIn-" + Guid.NewGuid().ToString().Substring(0, 5), () => builtInHost)); break; case ConsoleKey.Subtract: { DummyBuiltInClient client = clients.LastOrDefault(); if (client != null) { client.DisconnectFromServer(); clients.Remove(client); } break; } case ConsoleKey.L: { DummyBuiltInClient client = clients.LastOrDefault(); client?.Lose(); break; } case ConsoleKey.D: Console.WriteLine("Players:"); foreach (IPlayer p in playerManager.Players) { Console.WriteLine("{0}) {1} [{2}] {3} {4} {5:HH:mm:ss.fff} {6:HH:mm:ss.fff}", p.Id, p.Name, p.Team, p.State, p.PieceIndex, p.LastActionFromClient, p.LastActionToClient); } Console.WriteLine("Spectators:"); foreach (ISpectator s in spectatorManager.Spectators) { Console.WriteLine("{0}) {1} {2:HH:mm:ss.fff} {3:HH:mm:ss.fff}", s.Id, s.Name, s.LastActionFromClient, s.LastActionToClient); } break; case ConsoleKey.W: foreach (WinEntry e in server.WinList) { Console.WriteLine("{0}[{1}]: {2} pts", e.PlayerName, e.Team, e.Score); } break; case ConsoleKey.Q: server.ResetWinList(); break; case ConsoleKey.O: { GameOptions options = server.Options; foreach (PieceOccurancy occurancy in options.PieceOccurancies) { Console.WriteLine("{0}:{1}", occurancy.Value, occurancy.Occurancy); } foreach (SpecialOccurancy occurancy in options.SpecialOccurancies) { Console.WriteLine("{0}:{1}", occurancy.Value, occurancy.Occurancy); } } break; case ConsoleKey.I: { foreach (KeyValuePair <string, GameStatisticsByPlayer> byPlayer in server.GameStatistics) { GameStatisticsByPlayer stats = byPlayer.Value; string playerName = byPlayer.Key; Console.WriteLine("{0}) {1} : 1:{2} 2:{3} 3:{4} 4:{5}", byPlayer.Key, playerName, stats.SingleCount, stats.DoubleCount, stats.TripleCount, stats.TetrisCount); foreach (KeyValuePair <Specials, Dictionary <string, int> > bySpecial in stats.SpecialsUsed) { Console.WriteLine("Special {0}", bySpecial.Key); foreach (KeyValuePair <string, int> kv in bySpecial.Value) { string otherName = kv.Key; Console.WriteLine("\t{0}:{1}", otherName, kv.Value); } } } break; } } } else { System.Threading.Thread.Sleep(100); Parallel.ForEach( clients, client => client.Test()); } } }