public void Advance(ref Point3D p, int index) { if (m_Path?.Success == true) { var dirs = m_Path.Directions; if (index >= 0 && index < dirs.Length) { int x = p.X, y = p.Y; CalcMoves.Offset(dirs[index], ref x, ref y); p.X = x; p.Y = y; } } }
public void Advance(ref Point3D p, int index) { if (this.m_Path != null && this.m_Path.Success) { Direction[] dirs = this.m_Path.Directions; if (index >= 0 && index < dirs.Length) { int x = p.X, y = p.Y; CalcMoves.Offset(dirs[index], ref x, ref y); p.X = x; p.Y = y; } } }