コード例 #1
0
 public LesserArcaneWeapon()
     : base(0x2D22)
 {
     Weight = 0.0;
     Name = "Arcane Weapon";
     AosElementDamages.Energy = 100;
     Description = "This swirling mass of shadows appears to have taken the shape of a blade, albeit barely. It glimmers with twisting voltaic arcs.";
     Engines.XmlSpawner2.XmlCriticalHit att = new Server.Engines.XmlSpawner2.XmlCriticalHit();
     att.Chance = 100;
     att.EnergyDamage = 5;
     Engines.XmlSpawner2.XmlAttach.AttachTo( this, att );
     Resource = CraftResource.Satin;
     Hue = 2992;
 }
コード例 #2
0
 public FieryArcaneWeapon()
     : base(0x2D35)
 {
     Weight = 0.0;
     Name = "Fiery Arcane Weapon";
     AosElementDamages.Energy = 100;
     Quality = WeaponQuality.Masterwork;
     QualityAccuracy = 3;
     QualityDamage = 1;
     QualitySpeed = 1;
     Description = "This swirling mass of shadows appears to have taken the shape of a blade, albeit barely. It glimmers with twisting voltaic arcs.";
     Engines.XmlSpawner2.XmlCriticalHit att = new Server.Engines.XmlSpawner2.XmlCriticalHit();
     att.Chance = 100;
     att.FireDamage = 15;
     Engines.XmlSpawner2.XmlAttach.AttachTo( this, att );
     Resource = CraftResource.Satin;
     Hue = 2992;
     m_Timer = new RotTimer(this);
     m_Timer.Start();
 }