public LesserArcaneWeapon() : base(0x2D22) { Weight = 0.0; Name = "Arcane Weapon"; AosElementDamages.Energy = 100; Description = "This swirling mass of shadows appears to have taken the shape of a blade, albeit barely. It glimmers with twisting voltaic arcs."; Engines.XmlSpawner2.XmlCriticalHit att = new Server.Engines.XmlSpawner2.XmlCriticalHit(); att.Chance = 100; att.EnergyDamage = 5; Engines.XmlSpawner2.XmlAttach.AttachTo( this, att ); Resource = CraftResource.Satin; Hue = 2992; }
public FieryArcaneWeapon() : base(0x2D35) { Weight = 0.0; Name = "Fiery Arcane Weapon"; AosElementDamages.Energy = 100; Quality = WeaponQuality.Masterwork; QualityAccuracy = 3; QualityDamage = 1; QualitySpeed = 1; Description = "This swirling mass of shadows appears to have taken the shape of a blade, albeit barely. It glimmers with twisting voltaic arcs."; Engines.XmlSpawner2.XmlCriticalHit att = new Server.Engines.XmlSpawner2.XmlCriticalHit(); att.Chance = 100; att.FireDamage = 15; Engines.XmlSpawner2.XmlAttach.AttachTo( this, att ); Resource = CraftResource.Satin; Hue = 2992; m_Timer = new RotTimer(this); m_Timer.Start(); }