public CarpentersCraftsmanSatchel() : base() { if (Items.Count < 2) { var recipe = Reward.CarpentryRecipe(); if (recipe != null) { DropItem(recipe); } } var runic = Reward.CarpenterRunic(); if (runic != null) { DropItem(runic); } var furniture = Reward.RandomFurniture(); if (furniture != null) { DropItem(furniture); } }