public static void ConvertV3ToV4(int num) { DataConverter.RDungeons.V4.RDungeon rdungeonV4 = new Server.DataConverter.RDungeons.V4.RDungeon(num); DataConverter.RDungeons.V3.RDungeon rdungeonV3 = Server.DataConverter.RDungeons.V3.RDungeonManager.LoadRDungeon(num); rdungeonV4.DungeonName = rdungeonV3.DungeonName; rdungeonV4.Direction = rdungeonV3.Direction; rdungeonV4.MaxFloors = rdungeonV3.MaxFloors; rdungeonV4.Recruitment = rdungeonV3.Recruitment; rdungeonV4.Exp = rdungeonV3.Exp; rdungeonV4.WindTimer = rdungeonV3.WindTimer; rdungeonV4.DungeonIndex = 0; for (int i = 0; i < rdungeonV3.Floors.Count; i++) { DataConverter.RDungeons.V4.RDungeonFloor floor = new DataConverter.RDungeons.V4.RDungeonFloor(); floor.Options.TrapMin = rdungeonV3.Floors[i].Options.TrapMin; floor.Options.TrapMax = rdungeonV3.Floors[i].Options.TrapMax; floor.Options.ItemMin = 5; floor.Options.ItemMax = 8; floor.Options.Intricacy = 6; floor.Options.RoomWidthMin = rdungeonV3.Floors[i].Options.RoomWidthMin; floor.Options.RoomWidthMax = rdungeonV3.Floors[i].Options.RoomWidthMax; floor.Options.RoomLengthMin = rdungeonV3.Floors[i].Options.RoomLengthMin; floor.Options.RoomLengthMax = rdungeonV3.Floors[i].Options.RoomLengthMax; floor.Options.HallTurnMin = rdungeonV3.Floors[i].Options.HallTurnMin; floor.Options.HallTurnMax = rdungeonV3.Floors[i].Options.HallTurnMax; floor.Options.HallVarMin = rdungeonV3.Floors[i].Options.HallVarMin; floor.Options.HallVarMax = rdungeonV3.Floors[i].Options.HallVarMax; floor.Options.WaterFrequency = rdungeonV3.Floors[i].Options.WaterFrequency; floor.Options.Craters = rdungeonV3.Floors[i].Options.Craters; floor.Options.CraterMinLength = rdungeonV3.Floors[i].Options.CraterMinLength; floor.Options.CraterMaxLength = rdungeonV3.Floors[i].Options.CraterMaxLength; floor.Options.CraterFuzzy = rdungeonV3.Floors[i].Options.CraterFuzzy; floor.Options.MinChambers = 0; floor.Options.MaxChambers = 0; floor.Darkness = -1; floor.GoalType = rdungeonV3.Floors[i].GoalType; floor.GoalMap = rdungeonV3.Floors[i].GoalMap; floor.GoalX = rdungeonV3.Floors[i].GoalX; floor.GoalY = rdungeonV3.Floors[i].GoalY; floor.Music = rdungeonV3.Floors[i].Music; floor.StairsX = rdungeonV3.Floors[i].StairsX; floor.StairsSheet = rdungeonV3.Floors[i].StairsSheet; floor.mGroundX = rdungeonV3.Floors[i].mGroundX; floor.mGroundSheet = rdungeonV3.Floors[i].mGroundSheet; floor.mTopLeftX = rdungeonV3.Floors[i].mTopLeftX; floor.mTopLeftSheet = rdungeonV3.Floors[i].mTopLeftSheet; floor.mTopCenterX = rdungeonV3.Floors[i].mTopCenterX; floor.mTopCenterSheet = rdungeonV3.Floors[i].mTopCenterSheet; floor.mTopRightX = rdungeonV3.Floors[i].mTopRightX; floor.mTopRightSheet = rdungeonV3.Floors[i].mTopRightSheet; floor.mCenterLeftX = rdungeonV3.Floors[i].mCenterLeftX; floor.mCenterLeftSheet = rdungeonV3.Floors[i].mCenterLeftSheet; floor.mCenterCenterX = rdungeonV3.Floors[i].mCenterCenterX; floor.mCenterCenterSheet = rdungeonV3.Floors[i].mCenterCenterSheet; floor.mCenterRightX = rdungeonV3.Floors[i].mCenterRightX; floor.mCenterRightSheet = rdungeonV3.Floors[i].mCenterRightSheet; floor.mBottomLeftX = rdungeonV3.Floors[i].mBottomLeftX; floor.mBottomLeftSheet = rdungeonV3.Floors[i].mBottomLeftSheet; floor.mBottomCenterX = rdungeonV3.Floors[i].mBottomCenterX; floor.mBottomCenterSheet = rdungeonV3.Floors[i].mBottomCenterSheet; floor.mBottomRightX = rdungeonV3.Floors[i].mBottomRightX; floor.mBottomRightSheet = rdungeonV3.Floors[i].mBottomRightSheet; floor.mInnerTopLeftX = rdungeonV3.Floors[i].mInnerTopLeftX; floor.mInnerTopLeftSheet = rdungeonV3.Floors[i].mInnerTopLeftSheet; floor.mInnerBottomLeftX = rdungeonV3.Floors[i].mInnerBottomLeftX; floor.mInnerBottomLeftSheet = rdungeonV3.Floors[i].mInnerBottomLeftSheet; floor.mInnerTopRightX = rdungeonV3.Floors[i].mInnerTopRightX; floor.mInnerTopRightSheet = rdungeonV3.Floors[i].mInnerTopRightSheet; floor.mInnerBottomRightX = rdungeonV3.Floors[i].mInnerBottomRightX; floor.mInnerBottomRightSheet = rdungeonV3.Floors[i].mInnerBottomRightSheet; floor.mIsolatedWallX = rdungeonV3.Floors[i].mIsolatedWallX; floor.mIsolatedWallSheet = rdungeonV3.Floors[i].mIsolatedWallSheet; floor.mColumnTopX = rdungeonV3.Floors[i].mColumnTopX; floor.mColumnTopSheet = rdungeonV3.Floors[i].mColumnTopSheet; floor.mColumnCenterX = rdungeonV3.Floors[i].mColumnCenterX; floor.mColumnCenterSheet = rdungeonV3.Floors[i].mColumnCenterSheet; floor.mColumnBottomX = rdungeonV3.Floors[i].mColumnBottomX; floor.mColumnBottomSheet = rdungeonV3.Floors[i].mColumnBottomSheet; floor.mRowLeftX = rdungeonV3.Floors[i].mRowLeftX; floor.mRowLeftSheet = rdungeonV3.Floors[i].mRowLeftSheet; floor.mRowCenterX = rdungeonV3.Floors[i].mRowCenterX; floor.mRowCenterSheet = rdungeonV3.Floors[i].mRowCenterSheet; floor.mRowRightX = rdungeonV3.Floors[i].mRowRightX; floor.mRowRightSheet = rdungeonV3.Floors[i].mRowRightSheet; floor.mGroundAltX = rdungeonV3.Floors[i].mGroundAltX; floor.mGroundAltSheet = rdungeonV3.Floors[i].mGroundAltSheet; floor.mGroundAlt2X = rdungeonV3.Floors[i].mGroundAlt2X; floor.mGroundAlt2Sheet = rdungeonV3.Floors[i].mGroundAlt2Sheet; floor.mTopLeftAltX = rdungeonV3.Floors[i].mTopLeftAltX; floor.mTopLeftAltSheet = rdungeonV3.Floors[i].mTopLeftAltSheet; floor.mTopCenterAltX = rdungeonV3.Floors[i].mTopCenterAltX; floor.mTopCenterAltSheet = rdungeonV3.Floors[i].mTopCenterAltSheet; floor.mTopRightAltX = rdungeonV3.Floors[i].mTopRightAltX; floor.mTopRightAltSheet = rdungeonV3.Floors[i].mTopRightAltSheet; floor.mCenterLeftAltX = rdungeonV3.Floors[i].mCenterLeftAltX; floor.mCenterLeftAltSheet = rdungeonV3.Floors[i].mCenterLeftAltSheet; floor.mCenterCenterAltX = rdungeonV3.Floors[i].mCenterCenterAltX; floor.mCenterCenterAltSheet = rdungeonV3.Floors[i].mCenterCenterAltSheet; floor.mCenterCenterAlt2X = rdungeonV3.Floors[i].mCenterCenterAlt2X; floor.mCenterCenterAlt2Sheet = rdungeonV3.Floors[i].mCenterCenterAlt2Sheet; floor.mCenterRightAltX = rdungeonV3.Floors[i].mCenterRightAltX; floor.mCenterRightAltSheet = rdungeonV3.Floors[i].mCenterRightAltSheet; floor.mBottomLeftAltX = rdungeonV3.Floors[i].mBottomLeftAltX; floor.mBottomLeftAltSheet = rdungeonV3.Floors[i].mBottomLeftAltSheet; floor.mBottomCenterAltX = rdungeonV3.Floors[i].mBottomCenterAltX; floor.mBottomCenterAltSheet = rdungeonV3.Floors[i].mBottomCenterAltSheet; floor.mBottomRightAltX = rdungeonV3.Floors[i].mBottomRightAltX; floor.mBottomRightAltSheet = rdungeonV3.Floors[i].mBottomRightAltSheet; floor.mInnerTopLeftAltX = rdungeonV3.Floors[i].mInnerTopLeftAltX; floor.mInnerTopLeftAltSheet = rdungeonV3.Floors[i].mInnerTopLeftAltSheet; floor.mInnerBottomLeftAltX = rdungeonV3.Floors[i].mInnerBottomLeftAltX; floor.mInnerBottomLeftAltSheet = rdungeonV3.Floors[i].mInnerBottomLeftAltSheet; floor.mInnerTopRightAltX = rdungeonV3.Floors[i].mInnerTopRightAltX; floor.mInnerTopRightAltSheet = rdungeonV3.Floors[i].mInnerTopRightAltSheet; floor.mInnerBottomRightAltX = rdungeonV3.Floors[i].mInnerBottomRightAltX; floor.mInnerBottomRightAltSheet = rdungeonV3.Floors[i].mInnerBottomRightAltSheet; floor.mIsolatedWallAltX = rdungeonV3.Floors[i].mIsolatedWallAltX; floor.mIsolatedWallAltSheet = rdungeonV3.Floors[i].mIsolatedWallAltSheet; floor.mColumnTopAltX = rdungeonV3.Floors[i].mColumnTopAltX; floor.mColumnTopAltSheet = rdungeonV3.Floors[i].mColumnTopAltSheet; floor.mColumnCenterAltX = rdungeonV3.Floors[i].mColumnCenterAltX; floor.mColumnCenterAltSheet = rdungeonV3.Floors[i].mColumnCenterAltSheet; floor.mColumnBottomAltX = rdungeonV3.Floors[i].mColumnBottomAltX; floor.mColumnBottomAltSheet = rdungeonV3.Floors[i].mColumnBottomAltSheet; floor.mRowLeftAltX = rdungeonV3.Floors[i].mRowLeftAltX; floor.mRowLeftAltSheet = rdungeonV3.Floors[i].mRowLeftAltSheet; floor.mRowCenterAltX = rdungeonV3.Floors[i].mRowCenterAltX; floor.mRowCenterAltSheet = rdungeonV3.Floors[i].mRowCenterAltSheet; floor.mRowRightAltX = rdungeonV3.Floors[i].mRowRightAltX; floor.mRowRightAltSheet = rdungeonV3.Floors[i].mRowRightAltSheet; floor.mWaterX = rdungeonV3.Floors[i].mWaterX; floor.mWaterSheet = rdungeonV3.Floors[i].mWaterSheet; floor.mWaterAnimX = rdungeonV3.Floors[i].mWaterAnimX; floor.mWaterAnimSheet = rdungeonV3.Floors[i].mWaterAnimSheet; floor.mShoreTopLeftX = rdungeonV3.Floors[i].mShoreTopLeftX; floor.mShoreTopLeftSheet = rdungeonV3.Floors[i].mShoreTopLeftSheet; floor.mShoreTopRightX = rdungeonV3.Floors[i].mShoreTopRightX; floor.mShoreTopRightSheet = rdungeonV3.Floors[i].mShoreTopRightSheet; floor.mShoreBottomRightX = rdungeonV3.Floors[i].mShoreBottomRightX; floor.mShoreBottomRightSheet = rdungeonV3.Floors[i].mShoreBottomRightSheet; floor.mShoreBottomLeftX = rdungeonV3.Floors[i].mShoreBottomLeftX; floor.mShoreBottomLeftSheet = rdungeonV3.Floors[i].mShoreBottomLeftSheet; floor.mShoreDiagonalForwardX = rdungeonV3.Floors[i].mShoreDiagonalForwardX; floor.mShoreDiagonalForwardSheet = rdungeonV3.Floors[i].mShoreDiagonalForwardSheet; floor.mShoreDiagonalBackX = rdungeonV3.Floors[i].mShoreDiagonalBackX; floor.mShoreDiagonalBackSheet = rdungeonV3.Floors[i].mShoreDiagonalBackSheet; floor.mShoreTopX = rdungeonV3.Floors[i].mShoreTopX; floor.mShoreTopSheet = rdungeonV3.Floors[i].mShoreTopSheet; floor.mShoreRightX = rdungeonV3.Floors[i].mShoreRightX; floor.mShoreRightSheet = rdungeonV3.Floors[i].mShoreRightSheet; floor.mShoreBottomX = rdungeonV3.Floors[i].mShoreBottomX; floor.mShoreBottomSheet = rdungeonV3.Floors[i].mShoreBottomSheet; floor.mShoreLeftX = rdungeonV3.Floors[i].mShoreLeftX; floor.mShoreLeftSheet = rdungeonV3.Floors[i].mShoreLeftSheet; floor.mShoreVerticalX = rdungeonV3.Floors[i].mShoreVerticalX; floor.mShoreVerticalSheet = rdungeonV3.Floors[i].mShoreVerticalSheet; floor.mShoreHorizontalX = rdungeonV3.Floors[i].mShoreHorizontalX; floor.mShoreHorizontalSheet = rdungeonV3.Floors[i].mShoreHorizontalSheet; floor.mShoreInnerTopLeftX = rdungeonV3.Floors[i].mShoreInnerTopLeftX; floor.mShoreInnerTopLeftSheet = rdungeonV3.Floors[i].mShoreInnerTopLeftSheet; floor.mShoreInnerTopRightX = rdungeonV3.Floors[i].mShoreInnerTopRightX; floor.mShoreInnerTopRightSheet = rdungeonV3.Floors[i].mShoreInnerTopRightSheet; floor.mShoreInnerBottomRightX = rdungeonV3.Floors[i].mShoreInnerBottomRightX; floor.mShoreInnerBottomRightSheet = rdungeonV3.Floors[i].mShoreInnerBottomRightSheet; floor.mShoreInnerBottomLeftX = rdungeonV3.Floors[i].mShoreInnerBottomLeftX; floor.mShoreInnerBottomLeftSheet = rdungeonV3.Floors[i].mShoreInnerBottomLeftSheet; floor.mShoreInnerTopX = rdungeonV3.Floors[i].mShoreInnerTopX; floor.mShoreInnerTopSheet = rdungeonV3.Floors[i].mShoreInnerTopSheet; floor.mShoreInnerRightX = rdungeonV3.Floors[i].mShoreInnerRightX; floor.mShoreInnerRightSheet = rdungeonV3.Floors[i].mShoreInnerRightSheet; floor.mShoreInnerBottomX = rdungeonV3.Floors[i].mShoreInnerBottomX; floor.mShoreInnerBottomSheet = rdungeonV3.Floors[i].mShoreInnerBottomSheet; floor.mShoreInnerLeftX = rdungeonV3.Floors[i].mShoreInnerLeftX; floor.mShoreInnerLeftSheet = rdungeonV3.Floors[i].mShoreInnerLeftSheet; floor.mShoreSurroundedX = rdungeonV3.Floors[i].mShoreSurroundedX; floor.mShoreSurroundedSheet = rdungeonV3.Floors[i].mShoreSurroundedSheet; floor.mShoreTopLeftAnimX = rdungeonV3.Floors[i].mShoreTopLeftAnimX; floor.mShoreTopLeftAnimSheet = rdungeonV3.Floors[i].mShoreTopLeftAnimSheet; floor.mShoreTopRightAnimX = rdungeonV3.Floors[i].mShoreTopRightAnimX; floor.mShoreTopRightAnimSheet = rdungeonV3.Floors[i].mShoreTopRightAnimSheet; floor.mShoreBottomRightAnimX = rdungeonV3.Floors[i].mShoreBottomRightAnimX; floor.mShoreBottomRightAnimSheet = rdungeonV3.Floors[i].mShoreBottomRightAnimSheet; floor.mShoreBottomLeftAnimX = rdungeonV3.Floors[i].mShoreBottomLeftAnimX; floor.mShoreBottomLeftAnimSheet = rdungeonV3.Floors[i].mShoreBottomLeftAnimSheet; floor.mShoreDiagonalForwardAnimX = rdungeonV3.Floors[i].mShoreDiagonalForwardAnimX; floor.mShoreDiagonalForwardAnimSheet = rdungeonV3.Floors[i].mShoreDiagonalForwardAnimSheet; floor.mShoreDiagonalBackAnimX = rdungeonV3.Floors[i].mShoreDiagonalBackAnimX; floor.mShoreDiagonalBackAnimSheet = rdungeonV3.Floors[i].mShoreDiagonalBackAnimSheet; floor.mShoreTopAnimX = rdungeonV3.Floors[i].mShoreTopAnimX; floor.mShoreTopAnimSheet = rdungeonV3.Floors[i].mShoreTopAnimSheet; floor.mShoreRightAnimX = rdungeonV3.Floors[i].mShoreRightAnimX; floor.mShoreRightAnimSheet = rdungeonV3.Floors[i].mShoreRightAnimSheet; floor.mShoreBottomAnimX = rdungeonV3.Floors[i].mShoreBottomAnimX; floor.mShoreBottomAnimSheet = rdungeonV3.Floors[i].mShoreBottomAnimSheet; floor.mShoreLeftAnimX = rdungeonV3.Floors[i].mShoreLeftAnimX; floor.mShoreLeftAnimSheet = rdungeonV3.Floors[i].mShoreLeftAnimSheet; floor.mShoreVerticalAnimX = rdungeonV3.Floors[i].mShoreVerticalAnimX; floor.mShoreVerticalAnimSheet = rdungeonV3.Floors[i].mShoreVerticalAnimSheet; floor.mShoreHorizontalAnimX = rdungeonV3.Floors[i].mShoreHorizontalAnimX; floor.mShoreHorizontalAnimSheet = rdungeonV3.Floors[i].mShoreHorizontalAnimSheet; floor.mShoreInnerTopLeftAnimX = rdungeonV3.Floors[i].mShoreInnerTopLeftAnimX; floor.mShoreInnerTopLeftAnimSheet = rdungeonV3.Floors[i].mShoreInnerTopLeftAnimSheet; floor.mShoreInnerTopRightAnimX = rdungeonV3.Floors[i].mShoreInnerTopRightAnimX; floor.mShoreInnerTopRightAnimSheet = rdungeonV3.Floors[i].mShoreInnerTopRightAnimSheet; floor.mShoreInnerBottomRightAnimX = rdungeonV3.Floors[i].mShoreInnerBottomRightAnimX; floor.mShoreInnerBottomRightAnimSheet = rdungeonV3.Floors[i].mShoreInnerBottomRightAnimSheet; floor.mShoreInnerBottomLeftAnimX = rdungeonV3.Floors[i].mShoreInnerBottomLeftAnimX; floor.mShoreInnerBottomLeftAnimSheet = rdungeonV3.Floors[i].mShoreInnerBottomLeftAnimSheet; floor.mShoreInnerTopAnimX = rdungeonV3.Floors[i].mShoreInnerTopAnimX; floor.mShoreInnerTopAnimSheet = rdungeonV3.Floors[i].mShoreInnerTopAnimSheet; floor.mShoreInnerRightAnimX = rdungeonV3.Floors[i].mShoreInnerRightAnimX; floor.mShoreInnerRightAnimSheet = rdungeonV3.Floors[i].mShoreInnerRightAnimSheet; floor.mShoreInnerBottomAnimX = rdungeonV3.Floors[i].mShoreInnerBottomAnimX; floor.mShoreInnerBottomAnimSheet = rdungeonV3.Floors[i].mShoreInnerBottomAnimSheet; floor.mShoreInnerLeftAnimX = rdungeonV3.Floors[i].mShoreInnerLeftAnimX; floor.mShoreInnerLeftAnimSheet = rdungeonV3.Floors[i].mShoreInnerLeftAnimSheet; floor.mShoreSurroundedAnimX = rdungeonV3.Floors[i].mShoreSurroundedAnimX; floor.mShoreSurroundedAnimSheet = rdungeonV3.Floors[i].mShoreSurroundedAnimSheet; floor.GroundTile = rdungeonV3.Floors[i].GroundTile; floor.HallTile = rdungeonV3.Floors[i].HallTile; floor.WaterTile = rdungeonV3.Floors[i].WaterTile; floor.WallTile = rdungeonV3.Floors[i].WallTile; floor.NpcSpawnTime = rdungeonV3.Floors[i].NpcSpawnTime; floor.NpcMin = rdungeonV3.Floors[i].NpcMin; floor.NpcMax = rdungeonV3.Floors[i].NpcMax; RDungeons.V4.RDungeonItem item; MapNpcPreset npc; RDungeons.V4.RDungeonTrap specialTile; for (int j = 0; j < rdungeonV3.Floors[i].Items.Count; j++) { if (rdungeonV3.Floors[i].Items[j].ItemNum > 0) { item = new RDungeons.V4.RDungeonItem(); item.ItemNum = rdungeonV3.Floors[i].Items[j].ItemNum; item.MinAmount = rdungeonV3.Floors[i].Items[j].MinAmount; item.MaxAmount = rdungeonV3.Floors[i].Items[j].MaxAmount; item.AppearanceRate = rdungeonV3.Floors[i].Items[j].AppearanceRate; item.StickyRate = rdungeonV3.Floors[i].Items[j].StickyRate; item.Tag = rdungeonV3.Floors[i].Items[j].Tag; item.Hidden = rdungeonV3.Floors[i].Items[j].Hidden; item.OnGround = rdungeonV3.Floors[i].Items[j].OnGround; item.OnWater = rdungeonV3.Floors[i].Items[j].OnWater; item.OnWall = rdungeonV3.Floors[i].Items[j].OnWall; floor.Items.Add(item); } } for (int j = 0; j < rdungeonV3.Floors[i].Npcs.Count; j++) { if (rdungeonV3.Floors[i].Npcs[j].NpcNum > 0) { npc = new MapNpcPreset(); npc.NpcNum = rdungeonV3.Floors[i].Npcs[j].NpcNum; npc.MinLevel = rdungeonV3.Floors[i].Npcs[j].MinLevel; npc.MaxLevel = rdungeonV3.Floors[i].Npcs[j].MinLevel; npc.AppearanceRate = rdungeonV3.Floors[i].Npcs[j].AppearanceRate; floor.Npcs.Add(npc); } } foreach (Tile j in rdungeonV3.Floors[i].SpecialTiles) { specialTile = new RDungeons.V4.RDungeonTrap(); specialTile.SpecialTile = j; specialTile.AppearanceRate = 100; floor.SpecialTiles.Add(specialTile); } foreach (Enums.Weather j in rdungeonV3.Floors[i].Weather) { floor.Weather.Add(j); } rdungeonV4.Floors.Add(floor); } Server.DataConverter.RDungeons.V4.RDungeonManager.SaveRDungeon(rdungeonV4, num); }
public static void ConvertV3ToV4(int num) { DataConverter.RDungeons.V4.RDungeon rdungeonV4 = new Server.DataConverter.RDungeons.V4.RDungeon(num); DataConverter.RDungeons.V3.RDungeon rdungeonV3 = Server.DataConverter.RDungeons.V3.RDungeonManager.LoadRDungeon(num); rdungeonV4.DungeonName = rdungeonV3.DungeonName; rdungeonV4.Direction = rdungeonV3.Direction; rdungeonV4.MaxFloors = rdungeonV3.MaxFloors; rdungeonV4.Recruitment = rdungeonV3.Recruitment; rdungeonV4.Exp = rdungeonV3.Exp; rdungeonV4.WindTimer = rdungeonV3.WindTimer; rdungeonV4.DungeonIndex = 0; for (int i = 0; i < rdungeonV3.Floors.Count; i++) { DataConverter.RDungeons.V4.RDungeonFloor floor = new DataConverter.RDungeons.V4.RDungeonFloor(); floor.Options.TrapMin = rdungeonV3.Floors[i].Options.TrapMin; floor.Options.TrapMax = rdungeonV3.Floors[i].Options.TrapMax; floor.Options.ItemMin = 5; floor.Options.ItemMax = 8; floor.Options.Intricacy = 6; floor.Options.RoomWidthMin = rdungeonV3.Floors[i].Options.RoomWidthMin; floor.Options.RoomWidthMax = rdungeonV3.Floors[i].Options.RoomWidthMax; floor.Options.RoomLengthMin = rdungeonV3.Floors[i].Options.RoomLengthMin; floor.Options.RoomLengthMax = rdungeonV3.Floors[i].Options.RoomLengthMax; floor.Options.HallTurnMin = rdungeonV3.Floors[i].Options.HallTurnMin; floor.Options.HallTurnMax = rdungeonV3.Floors[i].Options.HallTurnMax; floor.Options.HallVarMin = rdungeonV3.Floors[i].Options.HallVarMin; floor.Options.HallVarMax = rdungeonV3.Floors[i].Options.HallVarMax; floor.Options.WaterFrequency = rdungeonV3.Floors[i].Options.WaterFrequency; floor.Options.Craters = rdungeonV3.Floors[i].Options.Craters; floor.Options.CraterMinLength = rdungeonV3.Floors[i].Options.CraterMinLength; floor.Options.CraterMaxLength = rdungeonV3.Floors[i].Options.CraterMaxLength; floor.Options.CraterFuzzy = rdungeonV3.Floors[i].Options.CraterFuzzy; floor.Options.MinChambers = 0; floor.Options.MaxChambers = 0; floor.Darkness = -1; floor.GoalType = rdungeonV3.Floors[i].GoalType; floor.GoalMap = rdungeonV3.Floors[i].GoalMap; floor.GoalX = rdungeonV3.Floors[i].GoalX; floor.GoalY = rdungeonV3.Floors[i].GoalY; floor.Music = rdungeonV3.Floors[i].Music; floor.StairsX = rdungeonV3.Floors[i].StairsX; floor.StairsSheet = rdungeonV3.Floors[i].StairsSheet; floor.mGroundX = rdungeonV3.Floors[i].mGroundX; floor.mGroundSheet = rdungeonV3.Floors[i].mGroundSheet; floor.mTopLeftX = rdungeonV3.Floors[i].mTopLeftX; floor.mTopLeftSheet = rdungeonV3.Floors[i].mTopLeftSheet; floor.mTopCenterX = rdungeonV3.Floors[i].mTopCenterX; floor.mTopCenterSheet = rdungeonV3.Floors[i].mTopCenterSheet; floor.mTopRightX = rdungeonV3.Floors[i].mTopRightX; floor.mTopRightSheet = rdungeonV3.Floors[i].mTopRightSheet; floor.mCenterLeftX = rdungeonV3.Floors[i].mCenterLeftX; floor.mCenterLeftSheet = rdungeonV3.Floors[i].mCenterLeftSheet; floor.mCenterCenterX = rdungeonV3.Floors[i].mCenterCenterX; floor.mCenterCenterSheet = rdungeonV3.Floors[i].mCenterCenterSheet; floor.mCenterRightX = rdungeonV3.Floors[i].mCenterRightX; floor.mCenterRightSheet = rdungeonV3.Floors[i].mCenterRightSheet; floor.mBottomLeftX = rdungeonV3.Floors[i].mBottomLeftX; floor.mBottomLeftSheet = rdungeonV3.Floors[i].mBottomLeftSheet; floor.mBottomCenterX = rdungeonV3.Floors[i].mBottomCenterX; floor.mBottomCenterSheet = rdungeonV3.Floors[i].mBottomCenterSheet; floor.mBottomRightX = rdungeonV3.Floors[i].mBottomRightX; floor.mBottomRightSheet = rdungeonV3.Floors[i].mBottomRightSheet; floor.mInnerTopLeftX = rdungeonV3.Floors[i].mInnerTopLeftX; floor.mInnerTopLeftSheet = rdungeonV3.Floors[i].mInnerTopLeftSheet; floor.mInnerBottomLeftX = rdungeonV3.Floors[i].mInnerBottomLeftX; floor.mInnerBottomLeftSheet = rdungeonV3.Floors[i].mInnerBottomLeftSheet; floor.mInnerTopRightX = rdungeonV3.Floors[i].mInnerTopRightX; floor.mInnerTopRightSheet = rdungeonV3.Floors[i].mInnerTopRightSheet; floor.mInnerBottomRightX = rdungeonV3.Floors[i].mInnerBottomRightX; floor.mInnerBottomRightSheet = rdungeonV3.Floors[i].mInnerBottomRightSheet; floor.mIsolatedWallX = rdungeonV3.Floors[i].mIsolatedWallX; floor.mIsolatedWallSheet = rdungeonV3.Floors[i].mIsolatedWallSheet; floor.mColumnTopX = rdungeonV3.Floors[i].mColumnTopX; floor.mColumnTopSheet = rdungeonV3.Floors[i].mColumnTopSheet; floor.mColumnCenterX = rdungeonV3.Floors[i].mColumnCenterX; floor.mColumnCenterSheet = rdungeonV3.Floors[i].mColumnCenterSheet; floor.mColumnBottomX = rdungeonV3.Floors[i].mColumnBottomX; floor.mColumnBottomSheet = rdungeonV3.Floors[i].mColumnBottomSheet; floor.mRowLeftX = rdungeonV3.Floors[i].mRowLeftX; floor.mRowLeftSheet = rdungeonV3.Floors[i].mRowLeftSheet; floor.mRowCenterX = rdungeonV3.Floors[i].mRowCenterX; floor.mRowCenterSheet = rdungeonV3.Floors[i].mRowCenterSheet; floor.mRowRightX = rdungeonV3.Floors[i].mRowRightX; floor.mRowRightSheet = rdungeonV3.Floors[i].mRowRightSheet; floor.mGroundAltX= rdungeonV3.Floors[i].mGroundAltX; floor.mGroundAltSheet = rdungeonV3.Floors[i].mGroundAltSheet; floor.mGroundAlt2X = rdungeonV3.Floors[i].mGroundAlt2X; floor.mGroundAlt2Sheet = rdungeonV3.Floors[i].mGroundAlt2Sheet; floor.mTopLeftAltX= rdungeonV3.Floors[i].mTopLeftAltX; floor.mTopLeftAltSheet = rdungeonV3.Floors[i].mTopLeftAltSheet; floor.mTopCenterAltX= rdungeonV3.Floors[i].mTopCenterAltX; floor.mTopCenterAltSheet = rdungeonV3.Floors[i].mTopCenterAltSheet; floor.mTopRightAltX= rdungeonV3.Floors[i].mTopRightAltX; floor.mTopRightAltSheet = rdungeonV3.Floors[i].mTopRightAltSheet; floor.mCenterLeftAltX= rdungeonV3.Floors[i].mCenterLeftAltX; floor.mCenterLeftAltSheet = rdungeonV3.Floors[i].mCenterLeftAltSheet; floor.mCenterCenterAltX= rdungeonV3.Floors[i].mCenterCenterAltX; floor.mCenterCenterAltSheet = rdungeonV3.Floors[i].mCenterCenterAltSheet; floor.mCenterCenterAlt2X = rdungeonV3.Floors[i].mCenterCenterAlt2X; floor.mCenterCenterAlt2Sheet = rdungeonV3.Floors[i].mCenterCenterAlt2Sheet; floor.mCenterRightAltX= rdungeonV3.Floors[i].mCenterRightAltX; floor.mCenterRightAltSheet = rdungeonV3.Floors[i].mCenterRightAltSheet; floor.mBottomLeftAltX= rdungeonV3.Floors[i].mBottomLeftAltX; floor.mBottomLeftAltSheet = rdungeonV3.Floors[i].mBottomLeftAltSheet; floor.mBottomCenterAltX= rdungeonV3.Floors[i].mBottomCenterAltX; floor.mBottomCenterAltSheet = rdungeonV3.Floors[i].mBottomCenterAltSheet; floor.mBottomRightAltX= rdungeonV3.Floors[i].mBottomRightAltX; floor.mBottomRightAltSheet = rdungeonV3.Floors[i].mBottomRightAltSheet; floor.mInnerTopLeftAltX= rdungeonV3.Floors[i].mInnerTopLeftAltX; floor.mInnerTopLeftAltSheet = rdungeonV3.Floors[i].mInnerTopLeftAltSheet; floor.mInnerBottomLeftAltX= rdungeonV3.Floors[i].mInnerBottomLeftAltX; floor.mInnerBottomLeftAltSheet = rdungeonV3.Floors[i].mInnerBottomLeftAltSheet; floor.mInnerTopRightAltX= rdungeonV3.Floors[i].mInnerTopRightAltX; floor.mInnerTopRightAltSheet = rdungeonV3.Floors[i].mInnerTopRightAltSheet; floor.mInnerBottomRightAltX= rdungeonV3.Floors[i].mInnerBottomRightAltX; floor.mInnerBottomRightAltSheet = rdungeonV3.Floors[i].mInnerBottomRightAltSheet; floor.mIsolatedWallAltX= rdungeonV3.Floors[i].mIsolatedWallAltX; floor.mIsolatedWallAltSheet = rdungeonV3.Floors[i].mIsolatedWallAltSheet; floor.mColumnTopAltX= rdungeonV3.Floors[i].mColumnTopAltX; floor.mColumnTopAltSheet = rdungeonV3.Floors[i].mColumnTopAltSheet; floor.mColumnCenterAltX= rdungeonV3.Floors[i].mColumnCenterAltX; floor.mColumnCenterAltSheet = rdungeonV3.Floors[i].mColumnCenterAltSheet; floor.mColumnBottomAltX= rdungeonV3.Floors[i].mColumnBottomAltX; floor.mColumnBottomAltSheet = rdungeonV3.Floors[i].mColumnBottomAltSheet; floor.mRowLeftAltX= rdungeonV3.Floors[i].mRowLeftAltX; floor.mRowLeftAltSheet = rdungeonV3.Floors[i].mRowLeftAltSheet; floor.mRowCenterAltX= rdungeonV3.Floors[i].mRowCenterAltX; floor.mRowCenterAltSheet = rdungeonV3.Floors[i].mRowCenterAltSheet; floor.mRowRightAltX= rdungeonV3.Floors[i].mRowRightAltX; floor.mRowRightAltSheet = rdungeonV3.Floors[i].mRowRightAltSheet; floor.mWaterX = rdungeonV3.Floors[i].mWaterX; floor.mWaterSheet = rdungeonV3.Floors[i].mWaterSheet; floor.mWaterAnimX = rdungeonV3.Floors[i].mWaterAnimX; floor.mWaterAnimSheet = rdungeonV3.Floors[i].mWaterAnimSheet; floor.mShoreTopLeftX = rdungeonV3.Floors[i].mShoreTopLeftX; floor.mShoreTopLeftSheet = rdungeonV3.Floors[i].mShoreTopLeftSheet; floor.mShoreTopRightX = rdungeonV3.Floors[i].mShoreTopRightX; floor.mShoreTopRightSheet = rdungeonV3.Floors[i].mShoreTopRightSheet; floor.mShoreBottomRightX = rdungeonV3.Floors[i].mShoreBottomRightX; floor.mShoreBottomRightSheet = rdungeonV3.Floors[i].mShoreBottomRightSheet; floor.mShoreBottomLeftX = rdungeonV3.Floors[i].mShoreBottomLeftX; floor.mShoreBottomLeftSheet = rdungeonV3.Floors[i].mShoreBottomLeftSheet; floor.mShoreDiagonalForwardX = rdungeonV3.Floors[i].mShoreDiagonalForwardX; floor.mShoreDiagonalForwardSheet = rdungeonV3.Floors[i].mShoreDiagonalForwardSheet; floor.mShoreDiagonalBackX = rdungeonV3.Floors[i].mShoreDiagonalBackX; floor.mShoreDiagonalBackSheet = rdungeonV3.Floors[i].mShoreDiagonalBackSheet; floor.mShoreTopX = rdungeonV3.Floors[i].mShoreTopX; floor.mShoreTopSheet = rdungeonV3.Floors[i].mShoreTopSheet; floor.mShoreRightX = rdungeonV3.Floors[i].mShoreRightX; floor.mShoreRightSheet = rdungeonV3.Floors[i].mShoreRightSheet; floor.mShoreBottomX = rdungeonV3.Floors[i].mShoreBottomX; floor.mShoreBottomSheet = rdungeonV3.Floors[i].mShoreBottomSheet; floor.mShoreLeftX = rdungeonV3.Floors[i].mShoreLeftX; floor.mShoreLeftSheet = rdungeonV3.Floors[i].mShoreLeftSheet; floor.mShoreVerticalX = rdungeonV3.Floors[i].mShoreVerticalX; floor.mShoreVerticalSheet = rdungeonV3.Floors[i].mShoreVerticalSheet; floor.mShoreHorizontalX = rdungeonV3.Floors[i].mShoreHorizontalX; floor.mShoreHorizontalSheet = rdungeonV3.Floors[i].mShoreHorizontalSheet; floor.mShoreInnerTopLeftX = rdungeonV3.Floors[i].mShoreInnerTopLeftX; floor.mShoreInnerTopLeftSheet = rdungeonV3.Floors[i].mShoreInnerTopLeftSheet; floor.mShoreInnerTopRightX = rdungeonV3.Floors[i].mShoreInnerTopRightX; floor.mShoreInnerTopRightSheet = rdungeonV3.Floors[i].mShoreInnerTopRightSheet; floor.mShoreInnerBottomRightX = rdungeonV3.Floors[i].mShoreInnerBottomRightX; floor.mShoreInnerBottomRightSheet = rdungeonV3.Floors[i].mShoreInnerBottomRightSheet; floor.mShoreInnerBottomLeftX = rdungeonV3.Floors[i].mShoreInnerBottomLeftX; floor.mShoreInnerBottomLeftSheet = rdungeonV3.Floors[i].mShoreInnerBottomLeftSheet; floor.mShoreInnerTopX = rdungeonV3.Floors[i].mShoreInnerTopX; floor.mShoreInnerTopSheet = rdungeonV3.Floors[i].mShoreInnerTopSheet; floor.mShoreInnerRightX = rdungeonV3.Floors[i].mShoreInnerRightX; floor.mShoreInnerRightSheet = rdungeonV3.Floors[i].mShoreInnerRightSheet; floor.mShoreInnerBottomX = rdungeonV3.Floors[i].mShoreInnerBottomX; floor.mShoreInnerBottomSheet = rdungeonV3.Floors[i].mShoreInnerBottomSheet; floor.mShoreInnerLeftX = rdungeonV3.Floors[i].mShoreInnerLeftX; floor.mShoreInnerLeftSheet = rdungeonV3.Floors[i].mShoreInnerLeftSheet; floor.mShoreSurroundedX = rdungeonV3.Floors[i].mShoreSurroundedX; floor.mShoreSurroundedSheet = rdungeonV3.Floors[i].mShoreSurroundedSheet; floor.mShoreTopLeftAnimX = rdungeonV3.Floors[i].mShoreTopLeftAnimX; floor.mShoreTopLeftAnimSheet = rdungeonV3.Floors[i].mShoreTopLeftAnimSheet; floor.mShoreTopRightAnimX = rdungeonV3.Floors[i].mShoreTopRightAnimX; floor.mShoreTopRightAnimSheet = rdungeonV3.Floors[i].mShoreTopRightAnimSheet; floor.mShoreBottomRightAnimX = rdungeonV3.Floors[i].mShoreBottomRightAnimX; floor.mShoreBottomRightAnimSheet = rdungeonV3.Floors[i].mShoreBottomRightAnimSheet; floor.mShoreBottomLeftAnimX = rdungeonV3.Floors[i].mShoreBottomLeftAnimX; floor.mShoreBottomLeftAnimSheet = rdungeonV3.Floors[i].mShoreBottomLeftAnimSheet; floor.mShoreDiagonalForwardAnimX = rdungeonV3.Floors[i].mShoreDiagonalForwardAnimX; floor.mShoreDiagonalForwardAnimSheet = rdungeonV3.Floors[i].mShoreDiagonalForwardAnimSheet; floor.mShoreDiagonalBackAnimX = rdungeonV3.Floors[i].mShoreDiagonalBackAnimX; floor.mShoreDiagonalBackAnimSheet = rdungeonV3.Floors[i].mShoreDiagonalBackAnimSheet; floor.mShoreTopAnimX = rdungeonV3.Floors[i].mShoreTopAnimX; floor.mShoreTopAnimSheet = rdungeonV3.Floors[i].mShoreTopAnimSheet; floor.mShoreRightAnimX = rdungeonV3.Floors[i].mShoreRightAnimX; floor.mShoreRightAnimSheet = rdungeonV3.Floors[i].mShoreRightAnimSheet; floor.mShoreBottomAnimX = rdungeonV3.Floors[i].mShoreBottomAnimX; floor.mShoreBottomAnimSheet = rdungeonV3.Floors[i].mShoreBottomAnimSheet; floor.mShoreLeftAnimX = rdungeonV3.Floors[i].mShoreLeftAnimX; floor.mShoreLeftAnimSheet = rdungeonV3.Floors[i].mShoreLeftAnimSheet; floor.mShoreVerticalAnimX = rdungeonV3.Floors[i].mShoreVerticalAnimX; floor.mShoreVerticalAnimSheet = rdungeonV3.Floors[i].mShoreVerticalAnimSheet; floor.mShoreHorizontalAnimX = rdungeonV3.Floors[i].mShoreHorizontalAnimX; floor.mShoreHorizontalAnimSheet = rdungeonV3.Floors[i].mShoreHorizontalAnimSheet; floor.mShoreInnerTopLeftAnimX = rdungeonV3.Floors[i].mShoreInnerTopLeftAnimX; floor.mShoreInnerTopLeftAnimSheet = rdungeonV3.Floors[i].mShoreInnerTopLeftAnimSheet; floor.mShoreInnerTopRightAnimX = rdungeonV3.Floors[i].mShoreInnerTopRightAnimX; floor.mShoreInnerTopRightAnimSheet = rdungeonV3.Floors[i].mShoreInnerTopRightAnimSheet; floor.mShoreInnerBottomRightAnimX = rdungeonV3.Floors[i].mShoreInnerBottomRightAnimX; floor.mShoreInnerBottomRightAnimSheet = rdungeonV3.Floors[i].mShoreInnerBottomRightAnimSheet; floor.mShoreInnerBottomLeftAnimX = rdungeonV3.Floors[i].mShoreInnerBottomLeftAnimX; floor.mShoreInnerBottomLeftAnimSheet = rdungeonV3.Floors[i].mShoreInnerBottomLeftAnimSheet; floor.mShoreInnerTopAnimX = rdungeonV3.Floors[i].mShoreInnerTopAnimX; floor.mShoreInnerTopAnimSheet = rdungeonV3.Floors[i].mShoreInnerTopAnimSheet; floor.mShoreInnerRightAnimX = rdungeonV3.Floors[i].mShoreInnerRightAnimX; floor.mShoreInnerRightAnimSheet = rdungeonV3.Floors[i].mShoreInnerRightAnimSheet; floor.mShoreInnerBottomAnimX = rdungeonV3.Floors[i].mShoreInnerBottomAnimX; floor.mShoreInnerBottomAnimSheet = rdungeonV3.Floors[i].mShoreInnerBottomAnimSheet; floor.mShoreInnerLeftAnimX = rdungeonV3.Floors[i].mShoreInnerLeftAnimX; floor.mShoreInnerLeftAnimSheet = rdungeonV3.Floors[i].mShoreInnerLeftAnimSheet; floor.mShoreSurroundedAnimX = rdungeonV3.Floors[i].mShoreSurroundedAnimX; floor.mShoreSurroundedAnimSheet = rdungeonV3.Floors[i].mShoreSurroundedAnimSheet; floor.GroundTile = rdungeonV3.Floors[i].GroundTile; floor.HallTile = rdungeonV3.Floors[i].HallTile; floor.WaterTile = rdungeonV3.Floors[i].WaterTile; floor.WallTile = rdungeonV3.Floors[i].WallTile; floor.NpcSpawnTime = rdungeonV3.Floors[i].NpcSpawnTime; floor.NpcMin = rdungeonV3.Floors[i].NpcMin; floor.NpcMax = rdungeonV3.Floors[i].NpcMax; RDungeons.V4.RDungeonItem item; MapNpcPreset npc; RDungeons.V4.RDungeonTrap specialTile; for (int j = 0; j < rdungeonV3.Floors[i].Items.Count; j++) { if (rdungeonV3.Floors[i].Items[j].ItemNum > 0) { item = new RDungeons.V4.RDungeonItem(); item.ItemNum = rdungeonV3.Floors[i].Items[j].ItemNum; item.MinAmount = rdungeonV3.Floors[i].Items[j].MinAmount; item.MaxAmount = rdungeonV3.Floors[i].Items[j].MaxAmount; item.AppearanceRate = rdungeonV3.Floors[i].Items[j].AppearanceRate; item.StickyRate = rdungeonV3.Floors[i].Items[j].StickyRate; item.Tag = rdungeonV3.Floors[i].Items[j].Tag; item.Hidden = rdungeonV3.Floors[i].Items[j].Hidden; item.OnGround = rdungeonV3.Floors[i].Items[j].OnGround; item.OnWater = rdungeonV3.Floors[i].Items[j].OnWater; item.OnWall = rdungeonV3.Floors[i].Items[j].OnWall; floor.Items.Add(item); } } for (int j = 0; j < rdungeonV3.Floors[i].Npcs.Count; j++) { if (rdungeonV3.Floors[i].Npcs[j].NpcNum > 0) { npc = new MapNpcPreset(); npc.NpcNum = rdungeonV3.Floors[i].Npcs[j].NpcNum; npc.MinLevel = rdungeonV3.Floors[i].Npcs[j].MinLevel; npc.MaxLevel = rdungeonV3.Floors[i].Npcs[j].MinLevel; npc.AppearanceRate = rdungeonV3.Floors[i].Npcs[j].AppearanceRate; floor.Npcs.Add(npc); } } foreach (Tile j in rdungeonV3.Floors[i].SpecialTiles) { specialTile = new RDungeons.V4.RDungeonTrap(); specialTile.SpecialTile = j; specialTile.AppearanceRate = 100; floor.SpecialTiles.Add(specialTile); } foreach (Enums.Weather j in rdungeonV3.Floors[i].Weather) { floor.Weather.Add(j); } rdungeonV4.Floors.Add(floor); } Server.DataConverter.RDungeons.V4.RDungeonManager.SaveRDungeon(rdungeonV4, num); }