public LightmassPrimitiveSettings[] LightmassSettings; //ME3 protected override void Serialize(SerializingContainer2 sc) { sc.Serialize(ref Bounds); sc.BulkSerialize(ref Vectors, SCExt.Serialize, 12); sc.BulkSerialize(ref Points, SCExt.Serialize, 12); sc.BulkSerialize(ref Nodes, SCExt.Serialize, 64); sc.Serialize(ref Self); sc.Serialize(ref Surfs, SCExt.Serialize); sc.BulkSerialize(ref Verts, SCExt.Serialize, sc.Game == MEGame.ME3 ? 16 : 24); sc.Serialize(ref NumSharedSides); sc.Serialize(ref Zones, SCExt.Serialize); sc.Serialize(ref Polys); sc.BulkSerialize(ref LeafHulls, SCExt.Serialize, 4); sc.BulkSerialize(ref Leaves, SCExt.Serialize, 4); sc.Serialize(ref RootOutside); sc.Serialize(ref Linked); sc.BulkSerialize(ref PortalNodes, SCExt.Serialize, 4); if (sc.Game != MEGame.UDK) { sc.BulkSerialize(ref ShadowVolume, SCExt.Serialize, 16); } else if (sc.IsLoading) { ShadowVolume = Array.Empty <MeshEdge>(); } sc.Serialize(ref NumVertices); sc.BulkSerialize(ref VertexBuffer, SCExt.Serialize, 36); if (sc.Game >= MEGame.ME3) { sc.Serialize(ref LightingGuid); sc.Serialize(ref LightmassSettings, SCExt.Serialize); } else if (sc.IsLoading) { LightmassSettings = new[] { new LightmassPrimitiveSettings { FullyOccludedSamplesFraction = 1, EmissiveLightFalloffExponent = 2, EmissiveBoost = 1, DiffuseBoost = 1, SpecularBoost = 1 } }; } }