public Game() { Serializing.GenereateModels(); Content.RootDirectory = "Content"; IsMouseVisible = !true; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = Constants.WindowWidth; graphics.PreferredBackBufferHeight = Constants.WindowHeight; graphics.IsFullScreen = Constants.FullScreen; ConvertUnits.SetDisplayUnitToSimUnitRatio(64f); Components.Add(new ScreenManager(this)); }