/// <summary> /// Initializes a new instance of the <see cref="ClusterSingletonMessageSerializer"/> class. /// </summary> /// <param name="system">The actor system to associate with this serializer.</param> public ClusterSingletonMessageSerializer(ExtendedActorSystem system) : base(system) { _identifier = SerializerIdentifierHelper.GetSerializerIdentifierFromConfig(this.GetType(), system); _fromBinaryMap = new Dictionary <string, Func <byte[], IClusterSingletonMessage> > { { HandOverToMeManifest, _ => HandOverToMe.Instance }, { HandOverInProgressManifest, _ => HandOverInProgress.Instance }, { HandOverDoneManifest, _ => HandOverDone.Instance }, { TakeOverFromMeManifest, _ => TakeOverFromMe.Instance } }; }
/// <summary> /// Initializes a new instance of the <see cref="ClusterClientMessageSerializer"/> class. /// </summary> /// <param name="system">The actor system to associate with this serializer.</param> public ClusterClientMessageSerializer(ExtendedActorSystem system) : base(system) { Identifier = SerializerIdentifierHelper.GetSerializerIdentifierFromConfig(GetType(), system); _fromBinaryMap = new Dictionary <string, Func <byte[], IClusterClientMessage> > { { ContactsManifest, ContactsFromBinary }, { GetContactsManifest, _ => ClusterReceptionist.GetContacts.Instance }, { HeartbeatManifest, _ => ClusterReceptionist.Heartbeat.Instance }, { HeartbeatRspManifest, _ => ClusterReceptionist.HeartbeatRsp.Instance } }; }
public DistributedPubSubMessageSerializer(ExtendedActorSystem system) : base(system) { _identifier = SerializerIdentifierHelper.GetSerializerIdentifierFromConfig(this.GetType(), system); _fromBinaryMap = new Dictionary <string, Func <byte[], object> > { { StatusManifest, StatusFromBinary }, { DeltaManifest, DeltaFromBinary }, { SendManifest, SendFromBinary }, { SendToAllManifest, SendToAllFromBinary }, { PublishManifest, PublishFromBinary } }; }
/// <summary> /// Initializes a new instance of the <see cref="ClusterShardingMessageSerializer"/> class. /// </summary> /// <param name="system">The actor system to associate with this serializer.</param> public ClusterShardingMessageSerializer(ExtendedActorSystem system) : base(system) { _system = system; _identifier = SerializerIdentifierHelper.GetSerializerIdentifierFromConfig(this.GetType(), system); _fromBinaryMap = new Dictionary <string, Func <byte[], object> > { { EntityStateManifest, EntityStateFromBinary }, { EntityStartedManifest, EntityStartedFromBinary }, { EntityStoppedManifest, EntityStoppedFromBinary }, { CoordinatorStateManifest, CoordinatorStateFromBinary }, { ShardRegionRegisteredManifest, bytes => new PersistentShardCoordinator.ShardRegionRegistered(ActorRefMessageFromBinary(bytes)) }, { ShardRegionProxyRegisteredManifest, bytes => new PersistentShardCoordinator.ShardRegionProxyRegistered(ActorRefMessageFromBinary(bytes)) }, { ShardRegionTerminatedManifest, bytes => new PersistentShardCoordinator.ShardRegionTerminated(ActorRefMessageFromBinary(bytes)) }, { ShardRegionProxyTerminatedManifest, bytes => new PersistentShardCoordinator.ShardRegionProxyTerminated(ActorRefMessageFromBinary(bytes)) }, { ShardHomeAllocatedManifest, ShardHomeAllocatedFromBinary }, { ShardHomeDeallocatedManifest, bytes => new PersistentShardCoordinator.ShardHomeDeallocated(ShardIdMessageFromBinary(bytes)) }, { RegisterManifest, bytes => new PersistentShardCoordinator.Register(ActorRefMessageFromBinary(bytes)) }, { RegisterProxyManifest, bytes => new PersistentShardCoordinator.RegisterProxy(ActorRefMessageFromBinary(bytes)) }, { RegisterAckManifest, bytes => new PersistentShardCoordinator.RegisterAck(ActorRefMessageFromBinary(bytes)) }, { GetShardHomeManifest, bytes => new PersistentShardCoordinator.GetShardHome(ShardIdMessageFromBinary(bytes)) }, { ShardHomeManifest, ShardHomeFromBinary }, { HostShardManifest, bytes => new PersistentShardCoordinator.HostShard(ShardIdMessageFromBinary(bytes)) }, { ShardStartedManifest, bytes => new PersistentShardCoordinator.ShardStarted(ShardIdMessageFromBinary(bytes)) }, { BeginHandOffManifest, bytes => new PersistentShardCoordinator.BeginHandOff(ShardIdMessageFromBinary(bytes)) }, { BeginHandOffAckManifest, bytes => new PersistentShardCoordinator.BeginHandOffAck(ShardIdMessageFromBinary(bytes)) }, { HandOffManifest, bytes => new PersistentShardCoordinator.HandOff(ShardIdMessageFromBinary(bytes)) }, { ShardStoppedManifest, bytes => new PersistentShardCoordinator.ShardStopped(ShardIdMessageFromBinary(bytes)) }, { GracefulShutdownReqManifest, bytes => new PersistentShardCoordinator.GracefulShutdownRequest(ActorRefMessageFromBinary(bytes)) }, { GetShardStatsManifest, bytes => Shard.GetShardStats.Instance }, { ShardStatsManifest, ShardStatsFromBinary } }; }
public ClusterSingletonMessageSerializer(ExtendedActorSystem system) : base(system) { _identifier = SerializerIdentifierHelper.GetSerializerIdentifierFromConfig(this.GetType(), system); }