public ModelLoaderData Load(GraphicFactory factory, GraphicInfo ginfo, String Name) { ModelLoaderData elements = new ModelLoaderData(); Dictionary <String, XmlModelMeshInfo> infos = new Dictionary <string, XmlModelMeshInfo>(); Dictionary <String, targetInfo> targets = new Dictionary <string, targetInfo>(); Dictionary <String, SpotLightInformation> spotLights = new Dictionary <string, SpotLightInformation>(); //Dictionary<String, ConstraintInformation> constraints = new Dictionary<string, ConstraintInformation>(); Dictionary <String, CameraInfo> cameras = new Dictionary <string, CameraInfo>(); Dictionary <String, ParticleInfo> particles = new Dictionary <string, ParticleInfo>(); SerializerHelper.ChangeDecimalSymbolToPoint(); XmlDocument xDoc = new XmlDocument(); xDoc.Load(path + Name + ".xml"); XmlNodeList worldNode = xDoc["SCENE"].ChildNodes; foreach (XmlNode node in worldNode) { if (node.Name == "Constraint") { ConstraintInfo cinfo = new ConstraintInfo(); cinfo.Name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node); XmlElement type = node["type"]; if (type != null) { cinfo.type = SerializerHelper.DeserializeAttributeBaseType <String>("value", type); } XmlElement child = node["child"]; if (child != null) { cinfo.bodyA = SerializerHelper.DeserializeAttributeBaseType <String>("name", child); } XmlElement parent = node["parent"]; if (parent != null) { cinfo.bodyB = SerializerHelper.DeserializeAttributeBaseType <String>("name", parent); } XmlElement breakable = node["isBreakable"]; if (breakable != null) { cinfo.breakable = SerializerHelper.DeserializeAttributeBaseType <bool>("value", breakable); } Vector3 pos = SerializerHelper.DeserializeVector3("position", node); cinfo.Position = new Vector3(pos.X, pos.Y, pos.Z); elements.ConstraintInfo.Add(cinfo); } if (node.Name == "particle") { ParticleInfo pinfo = new ParticleInfo(); pinfo.Name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node); pinfo.Position = SerializerHelper.DeserializeVector3("position", node); pinfo.Orientation = SerializerHelper.DeserializeQuaternion("rotation", node); XmlElement mass = node["type"]; if (mass != null) { pinfo.Type = SerializerHelper.DeserializeAttributeBaseType <String>("value", mass); } elements.ParticleInfo.Add(pinfo); } if (node.Name == "body") { XmlModelMeshInfo info = new XmlModelMeshInfo(); info.modelName = SerializerHelper.DeserializeAttributeBaseType <String>("name", node); XmlElement mass = node["mass"]; if (mass != null) { info.mass = SerializerHelper.DeserializeAttributeBaseType <float>("value", mass); } XmlElement dfric = node["dinamicfriction"]; if (dfric != null) { info.dinamicfriction = SerializerHelper.DeserializeAttributeBaseType <float>("value", dfric); } XmlElement sfric = node["staticfriction"]; if (sfric != null) { info.staticfriction = SerializerHelper.DeserializeAttributeBaseType <float>("value", sfric); } XmlElement ellas = node["ellasticity"]; if (ellas != null) { info.ellasticity = SerializerHelper.DeserializeAttributeBaseType <float>("value", ellas); } XmlElement collision = node["collision"]; if (collision != null) { info.collisionType = SerializerHelper.DeserializeAttributeBaseType <String>("type", collision); if (info.collisionType.Contains("Water")) { Vector3 pos = SerializerHelper.DeserializeVector3("position", collision); float width = SerializerHelper.DeserializeAttributeBaseType <float>("value", collision["width"]); float length = SerializerHelper.DeserializeAttributeBaseType <float>("value", collision["length"]); info.material.extrainformation = new Dictionary <string, object>(); info.material.extrainformation.Add("position", pos); info.material.extrainformation.Add("width", width); info.material.extrainformation.Add("length", length); } } XmlElement material = node["material"]; if (material == null) { info.material.difuseName = "white"; } else { XmlElement reflect = material["reflection"]; if (reflect != null) { info.material.reflectionName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", reflect)); } else { XmlElement difuse = material["diffuse"]; if (difuse != null) { info.material.difuseName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", difuse)); } XmlElement bump = material["bump"]; if (bump != null) { info.material.bumpName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", bump)); } XmlElement specular = material["specular"]; if (specular != null) { info.material.specularName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", specular)); } XmlElement glow = material["glow"]; if (glow != null) { info.material.glowName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", glow)); } } } infos.Add(info.modelName, info); } else if (node.Name == "pointlight") { String name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node); Vector3 pos = SerializerHelper.DeserializeVector3("position", node); pos = new Vector3(pos.X, -pos.Y, -pos.Z); Vector3 vColor = SerializerHelper.DeserializeVector3("color", node); Color color = new Color(vColor.X / 255, vColor.Y / 255, vColor.Z / 255); float amount = SerializerHelper.DeserializeAttributeBaseType <float>("amount", node["multiplier"]); float decay = SerializerHelper.DeserializeAttributeBaseType <float>("value", node["decay"]); PointLightPE pl = new PointLightPE(pos, color, 200, amount); pl.Name = name; pl.UsePointLightQuadraticAttenuation = true; elements.LightsInfo.Add(pl); } else if (node.Name == "spotlight") { String name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node); Vector3 pos = SerializerHelper.DeserializeVector3("position", node); pos = new Vector3(pos.X, -pos.Y, -pos.Z); Vector3 vColor = SerializerHelper.DeserializeVector3("color", node); float fallof = SerializerHelper.DeserializeBaseType <float>("fallof", node); Color color = new Color(vColor.X / 255, vColor.Y / 255, vColor.Z / 255); float amount = SerializerHelper.DeserializeAttributeBaseType <float>("amount", node["multiplier"]); float decay = SerializerHelper.DeserializeAttributeBaseType <float>("value", node["decay"]); bool castShadow = SerializerHelper.DeserializeBaseType <bool>("castShadows", node); SpotLightInformation spi = new SpotLightInformation(); spi.angle = MathHelper.ToRadians(fallof); spi.color = color; spi.decay = decay; spi.multiplier = amount; spi.name = name; spi.pos = pos; spi.castShadow = castShadow; spotLights.Add(spi.name, spi); } else if (node.Name == "target") { String name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node); Vector3 pos = SerializerHelper.DeserializeVector3("position", node); pos = new Vector3(pos.X, -pos.Y, -pos.Z); targetInfo ti = new targetInfo(); ti.targetPos = pos; ti.name = name; targets.Add(ti.name, ti); } else if (node.Name == "camera") { String name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node); Vector3 pos = SerializerHelper.DeserializeVector3("position", node); pos = new Vector3(pos.X, -pos.Y, -pos.Z); CameraInfo co = new CameraInfo(); co.Name = name; co.Position = pos; cameras.Add(co.Name, co); } else if (node.Name == "dummy") { String name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node); Vector3 pos = SerializerHelper.DeserializeVector3("position", node); pos = new Vector3(pos.X, -pos.Y, -pos.Z); DummyInfo di = new DummyInfo(); di.Name = name; di.Position = pos; elements.DummyInfo.Add(di); } } ///////PROCCESS LIGHTS ///////////////////// foreach (var item in spotLights) { SpotLightInformation si = item.Value; targetInfo ti = targets[item.Key + ".Target"]; SpotLightPE sl = new SpotLightPE(si.pos, Vector3.Normalize(ti.targetPos - si.pos), si.color, si.decay, (ti.targetPos - si.pos).Length() * 10f, (float)Math.Cos(si.angle / 2), si.multiplier); sl.CastShadown = si.castShadow; sl.Name = si.name; elements.LightsInfo.Add(sl); } ///////PROCCESS CAMERAS///////////////////// foreach (var item in cameras) { CameraInfo ci = item.Value; targetInfo ti = targets[item.Key + ".Target"]; ci.Target = ti.targetPos; elements.CameraInfo.Add(ci); } Model model = factory.GetModel(modelPath + Name); modelNames.Add(modelPath + Name); Matrix[] m = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(m); ////////////EXTRAINDO MESHES for (int i = 0; i < model.Meshes.Count; i++) { String name = model.Meshes[i].Name.Substring(5); if (infos.ContainsKey(name)) { for (int j = 0; j < model.Meshes[i].MeshParts.Count; j++) { XmlModelMeshInfo inf = infos[name]; Matrix tr = m[model.Meshes[i].ParentBone.Index]; Vector3 scale; Vector3 pos; Quaternion ori; tr.Decompose(out scale, out ori, out pos); ObjectInformation mi = new ObjectInformation(); mi.modelName = inf.modelName; mi.meshPartIndex = j; mi.meshIndex = i; mi.position = pos; mi.scale = scale; mi.rotation = ori; ModelBuilderHelper.Extract(m, model.Meshes[i].MeshParts[j], out mi.batchInformation); mi.ellasticity = inf.ellasticity; mi.dinamicfriction = inf.dinamicfriction; mi.staticfriction = inf.staticfriction; mi.collisionType = inf.collisionType; mi.mass = inf.mass; mi.batchInformation.ModelLocalTransformation = m[model.Meshes[i].ParentBone.Index]; mi.textureInformation = new TextureInformation(false, factory); if (inf.material.reflectionName != null) { mi.textureInformation.SetCubeTexture(factory.GetTextureCube(texturePath + inf.material.reflectionName), TextureType.ENVIRONMENT); texturesNames.Add(texturePath + inf.material.reflectionName); } else { if (inf.material.difuseName != null) { mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.difuseName), TextureType.DIFFUSE); texturesNames.Add(texturePath + inf.material.difuseName); } if (inf.material.glowName != null) { mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.glowName), TextureType.GLOW); texturesNames.Add(texturePath + inf.material.glowName); } if (inf.material.specularName != null) { mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.specularName), TextureType.SPECULAR); texturesNames.Add(texturePath + inf.material.specularName); } if (inf.material.bumpName != null) { mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.bumpName), TextureType.BUMP); texturesNames.Add(texturePath + inf.material.bumpName); } } if (inf.collisionType != null) { if (inf.collisionType.Contains("Water")) { mi.extra = inf.material.extrainformation; } } mi.textureInformation.LoadTexture(); elements.ModelMeshesInfo.Add(mi); } } } SerializerHelper.ChangeDecimalSymbolToSystemDefault(); //Clear Stuffs infos.Clear(); targets.Clear(); spotLights.Clear(); cameras.Clear(); return(elements); }