/// <summary> /// Serializes the specified message. /// </summary> /// <param name="system">The system.</param> /// <param name="address"></param> /// <param name="message">The message.</param> /// <returns>SerializedMessage.</returns> public static SerializedMessage Serialize(ActorSystem system, Address address, object message) { Serializer serializer = system.Serialization.FindSerializerFor(message); SerializedMessage.Builder messageBuilder = new SerializedMessage.Builder() .SetMessage(ByteString.Unsafe.FromBytes(serializer.ToBinaryWithAddress(address, message))) .SetSerializerId(serializer.Identifier); var serializer2 = serializer as SerializerWithStringManifest; if (serializer2 != null) { var manifest = serializer2.Manifest(message); if (!string.IsNullOrEmpty(manifest)) { messageBuilder.SetMessageManifest(ByteString.CopyFromUtf8(manifest)); } } else { if (serializer.IncludeManifest) { messageBuilder.SetMessageManifest(ByteString.CopyFromUtf8(message.GetType().AssemblyQualifiedName)); } } return(messageBuilder.Build()); }
/// <summary> /// Serializes the specified message. /// </summary> /// <param name="system">The system.</param> /// <param name="address"></param> /// <param name="message">The message.</param> /// <returns>SerializedMessage.</returns> public static SerializedMessage Serialize(ActorSystem system, Address address, object message) { Serializer serializer = system.Serialization.FindSerializerFor(message); SerializedMessage.Builder messageBuilder = new SerializedMessage.Builder() .SetMessage(ByteString.Unsafe.FromBytes(serializer.ToBinaryWithAddress(address, message))) .SetSerializerId(serializer.Identifier); var serializer2 = serializer as SerializerWithStringManifest; if (serializer2 != null) { var manifest = serializer2.Manifest(message); if (!string.IsNullOrEmpty(manifest)) { messageBuilder.SetMessageManifest(ByteString.CopyFromUtf8(manifest)); } } else { if (serializer.IncludeManifest) messageBuilder.SetMessageManifest(ByteString.CopyFromUtf8(message.GetType().AssemblyQualifiedName)); } return messageBuilder.Build(); }
/// <summary> /// Serializes the specified message. /// </summary> /// <param name="system">The system.</param> /// <param name="message">The message.</param> /// <returns>SerializedMessage.</returns> public static SerializedMessage Serialize(ActorSystem system, object message) { Serializer serializer = system.Serialization.FindSerializerFor(message); byte[] messageBytes = serializer.ToBinary(message); SerializedMessage.Builder messageBuilder = new SerializedMessage.Builder() .SetSerializerId(serializer.Identifier); if (serializer.IncludeManifest) messageBuilder.SetMessageManifest(ByteString.CopyFromUtf8(message.GetType().AssemblyQualifiedName)); messageBuilder.SetMessage(ByteString.Unsafe.FromBytes(messageBytes)); return messageBuilder.Build(); }
/// <summary> /// Serializes the specified message. /// </summary> /// <param name="system">The system.</param> /// <param name="message">The message.</param> /// <returns>SerializedMessage.</returns> public static SerializedMessage Serialize(ActorSystem system, object message) { Serializer serializer = system.Serialization.FindSerializerFor(message); byte[] messageBytes = serializer.ToBinary(message); SerializedMessage.Builder messageBuilder = new SerializedMessage.Builder() .SetSerializerId(serializer.Identifier); if (serializer.IncludeManifest) { messageBuilder.SetMessageManifest(ByteString.CopyFromUtf8(message.GetType().AssemblyQualifiedName)); } messageBuilder.SetMessage(ByteString.Unsafe.FromBytes(messageBytes)); return(messageBuilder.Build()); }