public void OnAfterDeserialize() { #if ODIN_INSPECTOR _parameters = SerializationUtility.DeserializeValueWeak(_parametersSerializedBA, DataFormat.JSON, referencedObjects) as object[]; #endif }
public static object Deserialize(byte[] json, List <UnityEngine.Object> objectReferences) { if (json == null || json.Length == 0) { return(null); } return(SerializationUtility.DeserializeValueWeak(json, DataFormat.JSON, objectReferences)); }
public static bool DeserializeOverrideNonUnityObject(string stringData, Type type, ref object objectToOverwrite, List <Object> objectReferences) { if (type == Types.String) { objectToOverwrite = stringData; return(true); } #if !DONT_USE_ODIN_SERIALIZER if (JsonDotNetCanHandlePropertySerialization(type)) #endif { try { objectToOverwrite = JsonConvert.DeserializeObject(stringData, type, InspectorPreferences.jsonSerializerSettings); return(true); } #if DEV_MODE && DEBUG_DESERIALIZE_FAIL catch (Exception e) { Debug.Log("JsonConvert failed deserializing to " + StringUtils.ToStringSansNamespace(type) + ": " + e); #else catch { #endif return(false); } } #if !DONT_USE_ODIN_SERIALIZER try { var bytes = Encoding.UTF8.GetBytes(stringData); objectToOverwrite = SerializationUtility.DeserializeValueWeak(bytes, DataFormat.JSON, objectReferences); #if DEV_MODE && DEBUG_DESERIALIZE Debug.Log("OdinSerializer deserialized to " + StringUtils.ToString(type) + ": " + StringUtils.ToString(objectToOverwrite)); #endif return(true); } #if DEV_MODE && DEBUG_DESERIALIZE_FAIL catch (Exception e) { Debug.Log("OdinSerializer failed deserializing to " + StringUtils.ToString(type) + ": " + e); return(false); } #else catch { return(false); } #endif #endif }