/// <summary> /// Requests a file for client to update /// </summary> /// <param name="connectionRequest">Connection Request Object</param> public void SendToServer(SerializableObject connectionRequest) { byte[] dataToSent = connectionRequest.BinarySerialization(); clientSocket.Send(dataToSent); //clientSocket.Listen(10); //Socket server = clientSocket.Accept(); recievingThread = new Thread(() => RecieveServerData(clientSocket)); recievingThread.Start(); Console.WriteLine("Server Conencted"); }