コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     try
     {
         if (player == null)
         {
             player = NetworkClient.connection.identity.GetComponent <OnlinePlayer>();
             staticPlayerReference = player;
             Debug.Log("Started as " + player.name);
         }
         if (manager.CheckNumberOfPlayers() && player.name.Equals("Under attack") && isWaiting)
         {
             Debug.Log("Second Player Joined");
             PlayerTeamController team = GameObject.Find("Player").GetComponent <PlayerTeamController>();
             try
             {
                 SerializableEncounter enc = new SerializableEncounter(team.GetMyTeamAsAnEncounter());
                 player.SendEncounterData(new SerializableEncounter(enemyEncounter), enc);
                 isWaiting = false;
             }
             catch
             { }
         }
     }
     catch { }
 }
コード例 #2
0
 public void SendEncounterData(SerializableEncounter encounterData, SerializableEncounter teamData)
 {
     if (encounterData != null)
     {
         RecieveTheEncounter(encounterData, teamData);
     }
 }
コード例 #3
0
    public void OnClientReceivedEncounter(SerializableEncounter enemy, SerializableEncounter team)
    {
        if (!receivedEncounter)
        {
            Debug.Log("Player 2nd received encounter");
            Encounter enemyEncounter = enemy.ToEncounter();
            Encounter teamEncounter  = team.ToEncounter();
            receivedEncounter = true;
            foreach (Character character in teamEncounter.CharactersInEncounter)
            {
                this.team.AssignCharacterToNextFreeSlot(character);
            }

            fightController.SetupFight(teamEncounter.CharactersInEncounter, enemyEncounter.CharactersInEncounter);
        }
    }
コード例 #4
0
 public void RecieveTheEncounter(SerializableEncounter encounterData, SerializableEncounter teamData)
 {
     ReceivedEncounter?.Invoke(encounterData, teamData);
     Debug.Log("Received Encounter");
 }