public static Dictionary <string, string> SerializeAll() { var filesToWrite = new Dictionary <string, string>(); foreach (var kvp in _dirtyChunks) { var fileName = kvp.Key.ToString(); var data = new SerializableChunk(kvp.Value).Serialize(); filesToWrite.Add(fileName, data); } foreach (var kvp in _dirtyBuilders) { var fileName = kvp.Key.ToString() + "B"; var data = new SerializableChunkBuilder(kvp.Value).Serialize(); filesToWrite.Add(fileName, data); } foreach (var kvp in _dirtySpaces) { var fileName = kvp.Key; var data = SerializableSpaceHelper.ToSerializableSpace(kvp.Value).Serialize(); filesToWrite.Add(fileName, data); } var characterFile = new SerializableCharacter(CurrentCharacter); filesToWrite.Add(Paths.CHARACTERFILE, characterFile.Serialize()); return(filesToWrite); }
private ChunkBuilder LoadBuilder(IntVector2 worldPosition) { var serializedBuilder = DataReader.Read(worldPosition.ToString() + "B", DataTypes.CurrentGame); var serializableBuilder = SerializableChunkBuilder.Deserialize(serializedBuilder); var chunkBuilder = serializableBuilder.ToObject(); Register(chunkBuilder); return(chunkBuilder); }