public void AddTileAttributes(SerialisableTile serialisableTile, EditorOverworldTile tile) { EditorOverworldTileAttributePlacer tileAttributePlacer = new EditorOverworldTileAttributePlacer(tile); foreach (SerialisableTileAttribute serialisableTileAttribute in serialisableTile.TileAttributes) { Type type = Type.GetType(serialisableTileAttribute.AttributeType); //if (tileAttributeId == SerialisableTileAttribute.ObstacleAttributeCode) //{ // tileAttributePlacer.PlaceTileObstacle(ObstacleType.Bush, new TileConnectionScoreInfo(serialisableTileAttribute.ObstacleConnectionScore, serialisableTileAttribute.SpriteNumber)); //TODO, find a way to use polymorphism so we can cast as SerialisableTileObstacleAttribute instead of a general //} //else if (tileAttributeId == SerialisableTileAttribute.PlayerExitCode) //{ // tileAttributePlacer.PlacePlayerExit(ObstacleType.Bush, new TileConnectionScoreInfo(serialisableTileAttribute.ObstacleConnectionScore, serialisableTileAttribute.SpriteNumber)); //} if (type.Equals(typeof(SerialisablePlayerSpawnpointAttribute))) { tileAttributePlacer.PlacePlayerSpawnpoint(); } else if (type.Equals(typeof(SerialisableMazeLevelEntryAttribute))) { SerialisableMazeLevelEntryAttribute serialisableMazeLevelEntryAttribute = (SerialisableMazeLevelEntryAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type); MazeLevelEntry mazeLevelEntry = tileAttributePlacer.PlaceMazeLevelEntry(serialisableMazeLevelEntryAttribute.MazeLevelName); MazeEntries.Add(mazeLevelEntry); } //else if (tileAttributeId == SerialisableTileAttribute.PlayerOnlyAttributeCode) //{ // tileAttributePlacer.PlacePlayerOnlyAttribute(PlayerOnlyType.Bush); //} //else if (tileAttributeId == SerialisableTileAttribute.EnemySpawnpointCode) //{ // tileAttributePlacer.PlaceEnemySpawnpoint(); //} else { Logger.Error($"Unknown tile attribute of the type {type}"); } } }
private void AddTileAttributes(SerialisableTile serialisableTile, InGameOverworldTile tile) { InGameOverworldTileAttributePlacer tileAttributePlacer = new InGameOverworldTileAttributePlacer(tile); foreach (SerialisableTileAttribute serialisableTileAttribute in serialisableTile.TileAttributes) { Type type = Type.GetType(serialisableTileAttribute.AttributeType); if (type.Equals(typeof(SerialisableMazeLevelEntryAttribute))) { SerialisableMazeLevelEntryAttribute serialisableMazeLevelEntryAttribute = (SerialisableMazeLevelEntryAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type); MazeLevelEntry mazeLevelEntry = tileAttributePlacer.PlaceMazeLevelEntry(serialisableMazeLevelEntryAttribute.MazeLevelName); MazeEntries.Add(mazeLevelEntry); } else if (type.Equals(typeof(SerialisablePlayerSpawnpointAttribute))) { tileAttributePlacer.PlacePlayerSpawnpoint(); } else { Logger.Error($"Unknown tile attribute of type {type}"); } } }
private ISerialisableTileAttribute CreateSerialisableTileAttribute(Tile tile, ITileAttribute tileAttribute) { if (tileAttribute.GetType() == typeof(TileObstacle)) { TileObstacle tileObstacle = tileAttribute as TileObstacle; SerialisableTileObstacleAttribute serialisableTileObstacleAttribute = new SerialisableTileObstacleAttribute( new TileConnectionScoreInfo(tileObstacle.ConnectionScore, tileObstacle.SpriteNumber)); return(serialisableTileObstacleAttribute); } else if (tileAttribute.GetType() == typeof(PlayerExit)) { PlayerExit playerExit = tileAttribute as PlayerExit; SerialisablePlayerExitAttribute serialisablePlayerExitAttribute = new SerialisablePlayerExitAttribute( new TileConnectionScoreInfo(playerExit.ConnectionScore, playerExit.SpriteNumber)); return(serialisablePlayerExitAttribute); } else if (tileAttribute.GetType() == typeof(PlayerOnly)) { SerialisablePlayerOnlyAttribute serialisablePlayerOnlyAttribute = new SerialisablePlayerOnlyAttribute(); return(serialisablePlayerOnlyAttribute); } else if (tileAttribute.GetType() == typeof(PlayerSpawnpoint)) { SerialisablePlayerSpawnpointAttribute serialisablePlayerSpawnpointAttribute = new SerialisablePlayerSpawnpointAttribute(); return(serialisablePlayerSpawnpointAttribute); } else if (tileAttribute.GetType() == typeof(EnemySpawnpoint)) { EnemySpawnpoint enemySpawnpoint = tileAttribute as EnemySpawnpoint; SerialisableEnemySpawnpointAttribute serialisableEnemySpawnpointAttribute = new SerialisableEnemySpawnpointAttribute(enemySpawnpoint.TileAreas); return(serialisableEnemySpawnpointAttribute); } else if (tileAttribute.GetType() == typeof(MazeLevelEntry)) { MazeLevelEntry mazeLevelEntry = tileAttribute as MazeLevelEntry; SerialisableMazeLevelEntryAttribute serialisableMazeLevelEntryAttribute = new SerialisableMazeLevelEntryAttribute(mazeLevelEntry.MazeLevelName); return(serialisableMazeLevelEntryAttribute); } else if (tileAttribute.GetType() == typeof(BridgePiece)) { BridgePiece bridgePiece = tileAttribute as BridgePiece; BridgePieceDirection bridgePieceDirection = bridgePiece.BridgePieceDirection; SerialisableBridgePieceAttribute serialisableBridgePieceAttribute = new SerialisableBridgePieceAttribute(bridgePieceDirection); return(serialisableBridgePieceAttribute); } else if (tileAttribute.GetType() == typeof(BridgeEdge)) { BridgeEdge bridgeEdge = tileAttribute as BridgeEdge; SerialisableBridgeEdgeAttribute serialisableBridgeEdgeAttribute = new SerialisableBridgeEdgeAttribute(bridgeEdge.EdgeSide); return(serialisableBridgeEdgeAttribute); } else if (tileAttribute.GetType() == typeof(MusicInstrumentCase)) { SerialisableMusicInstrumentCaseAttribute serialisableMusicInstrumentCaseAttribute = new SerialisableMusicInstrumentCaseAttribute(); return(serialisableMusicInstrumentCaseAttribute); } else { Logger.Error($"Could not serialise the tile attribute {tileAttribute.GetType()}"); return(null); } }