//Use this for initialization void Start() { #if UNITY_EDITOR SerialPortControl.GetInstance().OpenPort("COM3", 9600, System.IO.Ports.Parity.None, 8, System.IO.Ports.StopBits.One); textDevices.text = ""; #elif UNITY_ANDROID AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); _activity = jc.GetStatic <AndroidJavaObject>("currentActivity"); Debug.Log("make _activity"); #endif }
public void SendData(string str) { #if UNITY_EDITOR SerialPortControl.GetInstance().SendData(str); #endif }