void Update() { if (Input.GetKeyDown(KeyCode.R)) { serialMain.Scene(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } int num = (int)mySpeed; speedUI.text = num.ToString(); if (atLength < 0) { convini.SetActive(true); } if (staycount > 100) { gameclear.SetActive(true); for (int i = 0; i <= 1; i++) { Destroy(gameManager[i]); } } }