/// <summary> /// Creates a new RequestReplyMessenger. /// /// </summary> /// <param name="messenger">IMessenger object to use as underlying communication</param> public RequestReplyMessenger(T messenger) { this.Messenger = messenger; messenger.MessageReceived += new EventHandler <MessageEventArgs>(this.Messenger_MessageReceived); messenger.MessageSent += new EventHandler <MessageEventArgs>(this.Messenger_MessageSent); this._incomingMessageProcessor = new SequentialItemProcessor <IScsMessage>(new Action <IScsMessage>(this.OnMessageReceived)); this._waitingMessages = new SortedList <string, RequestReplyMessenger <T> .WaitingMessage>(); this.Timeout = 60000; }
/// <summary> /// Creates a new RequestReplyMessenger. /// </summary> /// <param name="messenger">IMessenger object to use as underlying communication</param> public RequestReplyMessenger(T messenger) { Messenger = messenger; messenger.MessageReceived += Messenger_MessageReceived; messenger.MessageSent += Messenger_MessageSent; _incomingMessageProcessor = new SequentialItemProcessor <IScsMessage>(OnMessageReceived); _waitingMessages = new SortedList <string, WaitingMessage>(); Timeout = DefaultTimeout; }
public ClientSession(NetworkClient client) { _client = client; //absolutely new instantiated Client has no SessionId SessionId = 0; //register for NetworkClient events _client.MessageReceived += NetworkClient_MessageReceived; //start queue _queue = new SequentialItemProcessor<byte[]>(HandlePacket); _queue.Start(); }
public ClientSession(NetworkClient client) { _client = client; //absolutely new instantiated Client has no SessionId SessionId = 0; //register for NetworkClient events _client.MessageReceived += NetworkClient_MessageReceived; //start queue _queue = new SequentialItemProcessor <byte[]>(HandlePacket); _queue.Start(); }
internal MiddlewareCorelogicLayer() { _binProcessferProcessor = new BinTransferLayer(this); _middlewareCommunicateProcessor = new MiddlewareCommunicateLayer(this); _groupCommunicateProcessor = new GroupCommunicateLayer(this); mMiddlewareMessenger = MiddlewareMessenger.Instance; _asynSendRequestRunner = new SequentialItemProcessor <RequestCommunicatePackage>(this.__CoAsynSendRequestRunning); _asynFeedbackCommunicateReplyMessageRunner = new SequentialItemProcessor <ReplyCommunicatePackage>(this.__AsynFeedbackCommunicateReplyMessageRunning); _asynGetGroupRunner = new SequentialItemProcessor <KeyValuePair <string, GroupDevice> >(this.__AsynCoGetGroupRunning); _asynJoinGroupRunner = new SequentialItemProcessor <KeyValuePair <GroupDevice, GroupMemberRole> >(this.__CoAsynJoinGroupRunning); _asynExitGroupRunner = new SequentialItemProcessor <GroupDevice>(this.__CoAsynExitGroupRunning); _asynRadioRunner = new SequentialItemProcessor <GroupComunicatePackage>(this.__CoAsynRadioRunning); _asynCreategroupRunner = new SequentialItemProcessor <KeyValuePair <string, GroupDevice> >(this.__CoAsynCreateGroupRunning); }
public ClientSession(NetworkClient client) { _client = client; //absolutely new instantiated Client has no SessionId SessionId = 0; //register for NetworkClient events _client.MessageReceived += NetworkClient_MessageReceived; //start queue _queue = new SequentialItemProcessor <byte[]>(HandlePacket); _queue.Start(); //register WCF events ServiceFactory.Instance.CommunicationCallback.CharacterConnectedEvent += CommunicationCallback_CharacterConnectedEvent; ServiceFactory.Instance.CommunicationCallback.CharacterDisconnectedEvent += CommunicationCallback_CharacterDisconnectedEvent; }
public ClientSession(INetworkClient client) { // set last received lastPacketReceive = DateTime.Now.Ticks; // initialize network client _client = client; // absolutely new instantiated Client has no SessionId SessionId = 0; // register for NetworkClient events _client.MessageReceived += OnNetworkClientMessageReceived; // start queue _queue = new SequentialItemProcessor <byte[]>(HandlePacket); _queue.Start(); }
// private Task taskPacketReceived; #region Instantiation public ClientSession(INetworkClient client) { // set last received lastPacketReceive = DateTime.Now.Ticks; // lag mode _random = new Random((int)client.ClientId); // initialize lagging mode IsLagMode = System.Configuration.ConfigurationManager.AppSettings["LagMode"].ToLower() == "true"; // initialize network client _client = client; // absolutely new instantiated Client has no SessionId SessionId = 0; // register for NetworkClient events _client.MessageReceived += OnNetworkClientMessageReceived; // start queue _queue = new SequentialItemProcessor <byte[]>(HandlePacket); _queue.Start(); }