void Start() { SequencerClip [] clips = GameUtility.allSequencerClips; clipButtonList = new SequencerClipLibraryButton [clips.Length]; SequencerClipLibraryButton currentSCLB = prototype.GetComponent <SequencerClipLibraryButton> (); currentSCLB.Initialize(clips [0]); clipButtonList [0] = currentSCLB; for (int x = 1; x < clips.Length; x++) { currentSCLB = Instantiate(prototype, transform, true).GetComponent <SequencerClipLibraryButton> (); currentSCLB.Initialize(clips [x]); clipButtonList [x] = currentSCLB; } musicSequencer.currentClipSelected = clips [0]; }
public void PreviewClip(SequencerClipLibraryButton clipButton) { StopPreview(); previewAudio.clip = clipButton.sequencerClip.audioClip; previewAudio.Play(); }