コード例 #1
0
        //
        // Return the normalized animation status
        //
        public MovementStatus AnimStatus(Sequence.MovementStatus curMovement)
        {
            MovementStatus rc;

            if (MagMoving)
            {
                rc = curMovement;
            }
            else
            {
                rc = ((mag.animTime == closed) ? Sequence.MovementStatus.closed : Sequence.MovementStatus.open);
            }
            return(rc);
        }
 void SetMovementStatus(Sequence seq, Sequence.MovementStatus status)
 {
     movementStatus = status;
     while (seq != null)
     {
         seq.movementStatus = status;
         if (status == Sequence.MovementStatus.opening)
         {
             seq = seq.childIdx;
         }
         else
         {
             seq = seq.parentIdx;
         }
     }
 }
        public void FixedUpdate()
        {
            bool     anyMoving = false;
            Sequence cur       = null;

#if DEBUG
            Sequence prev = null;
#endif
            cur = null;

            bool enableNext = false;

            switch (movementStatus)
            {
            case Sequence.MovementStatus.undef:
                Log.Error("FixedUpdate, Part: " + part.name + ", movementStatus is undefined");
                break;

            case Sequence.MovementStatus.closed: return;

            case Sequence.MovementStatus.closing: cur = lastSeq; break;

            case Sequence.MovementStatus.open: return;

            case Sequence.MovementStatus.opening: cur = firstSeq; break;
            }

            while (cur != null)
            {
                if (enableNext)
                {
                    if ((movementStatus == Sequence.MovementStatus.opening && lastSeqnumEnabled < cur.seqNum) ||
                        movementStatus == Sequence.MovementStatus.closing && lastSeqnumEnabled > cur.seqNum)
                    {
                        Log.Info("movementStatus: " + movementStatus + ", cur.seqNum: " + cur.seqNum + ", lastSeqNumEnabled: " + lastSeqnumEnabled);
                        if ((!cur.MagMoving && cur.mag.aniState != ModuleAnimateGeneric.animationStates.MOVING) &&
                            ((movementStatus == Sequence.MovementStatus.opening && cur.AnimStatus(movementStatus) != Sequence.MovementStatus.open) ||
                             (movementStatus == Sequence.MovementStatus.closing && cur.AnimStatus(movementStatus) != Sequence.MovementStatus.closed))
                            )
                        {
                            Log.Info("enableNext, cur.seqNum: " + cur.seqNum + ", movementStatus: " + movementStatus + ", cur.AnimStatus(movementStatus): " + cur.AnimStatus(movementStatus) + "," +

                                     "mag.animTime: " + cur.mag.animTime + ", mag.deployPercent: " + cur.mag.deployPercent
                                     );
                            cur.AnimStatus(movementStatus);
                            cur.mag.Toggle();
                            lastSeqnumEnabled = cur.seqNum;

                            cur.mag.aniState = ModuleAnimateGeneric.animationStates.MOVING;
                        }
                    }
                    enableNext = false;
                }

                progress = (cur.closed == 1) ? cur.closed - cur.mag.Progress : cur.mag.Progress;
                switch (movementStatus)
                {
                case Sequence.MovementStatus.opening:
                {
                    if (cur.MagMoving || cur.mag.aniState == ModuleAnimateGeneric.animationStates.MOVING)
                    {
                        if ((cur.allowChildAnimAt <= progress || progress >= cur.mag.deployPercent / 100f) && cur.childIdx != null)
                        {
                            Log.Info("1-enableNext = true, cur.seqNum:" + cur.seqNum + ", progress: " + progress +
                                     ", cur.mag.deployPercent: " + cur.mag.deployPercent);
                            enableNext = true;
                        }

                        anyMoving = true;
                    }
                    else
                    {
                        if (cur.AnimStatus(Sequence.MovementStatus.opening) == Sequence.MovementStatus.open)
                        {
                            cur.movementStatus = Sequence.MovementStatus.open;
                        }
                    }

#if DEBUG
                    prev = cur;
#endif
                    cur.UpdateAnimTime();
                    cur = cur.childIdx;
                }
                break;

                case Sequence.MovementStatus.closing:
                {
                    if (cur.MagMoving || cur.mag.aniState == ModuleAnimateGeneric.animationStates.MOVING)
                    {
                        if (cur.allowParentAnimAt >= progress && cur.parentIdx != null)
                        {
                            Log.Info("3-enableNext = true, movementStatus: " + movementStatus + ", cur.allowParentAnimAt: " + cur.allowParentAnimAt + ", progress: " + progress);

                            enableNext = true;
                        }

                        anyMoving = true;
                    }
                    else
                    {
                        if (cur.AnimStatus(Sequence.MovementStatus.closing) == Sequence.MovementStatus.closed)
                        {
                            cur.movementStatus = Sequence.MovementStatus.closed;
                        }
                    }

#if DEBUG
                    prev = cur;
#endif
                    cur.UpdateAnimTime();
                    cur = cur.parentIdx;
                }
                break;
                }
            }

            if (!anyMoving)
            {
                Log.Info("!anyMoving, lastSeqnumEnabled: " + lastSeqnumEnabled);
                switch (movementStatus)
                {
                case Sequence.MovementStatus.undef:
                    Log.Error("FixedUpdate 2, Part: " + part.name + ", movementStatus is undefined");
                    break;

                case Sequence.MovementStatus.closing:
                    cur = lastSeq;
                    while (cur != null)
                    {
                        if (lastSeqnumEnabled == cur.seqNum)
                        {
                            if (cur.parentIdx != null)
                            {
                                enableNext = true;
                                break;
                            }
                            else
                            {
                                movementStatus = Sequence.MovementStatus.closed;
                                break;
                            }
                        }

                        cur = cur.parentIdx;
                    }
                    break;

                case Sequence.MovementStatus.opening:
                    cur = firstSeq;
                    while (cur != null)
                    {
                        if (lastSeqnumEnabled == cur.seqNum)
                        {
                            if (cur.childIdx != null)
                            {
                                enableNext = true;
                                break;
                            }
                            else
                            {
                                movementStatus = Sequence.MovementStatus.open;
                                break;
                            }
                        }

                        cur = cur.childIdx;
                    }
                    break;
                }

                SetEventStatus();
            }
        }
        public void Start()
        {
            Log.Info("Start, part: " + part.name);
            {
                if (seqDict.ContainsKey(part.name))
                {
                    sequenceAnimations = seqDict[part.name];
                    foreach (var sa in sequenceAnimations)
                    {
                        UpdateAnimMovementStatus(sa);
                    }
                    SetUpParentChildValues();
#if DEBUG
                    DumpConfig();
#endif
                }
                else
                {
                    Log.Error("seqDict does NOT contain key: " + part.name);
                    foreach (var s in seqDict.Keys)
                    {
                        Log.Error("seqDict.key: " + s);
                    }
                }
            }


            Events["OpenEvent"].guiName  = openEventGUIName;
            Events["CloseEvent"].guiName = closeEventGUIName;
            Events["Action"].guiName     = actionGUIName;
            Events["OpenEvent"].active   = true;
            Events["CloseEvent"].active  = true;
            Events["Action"].active      = false;

            Events["CloseEvent"].active        = false;
            Events["AdjustLimitsEvent"].active = false;
            Sequence cur = firstSeq;
            while (cur != null)
            {
                {
                    cur.mag = GetAnimation(cur.animName);
                    if (cur.mag == null)
                    {
                        Log.Error("No animation found at seqNum: " + cur.seqNum);
                    }
                    else
                    {
                        UpdateAnimMovementStatus(cur);

                        if (movementStatus != Sequence.MovementStatus.undef && movementStatus != cur.movementStatus)
                        {
                            Log.Error("animations have different movement settings");
                        }
                        movementStatus = cur.movementStatus;
                    }
                }
                cur.mag.enabled            = true;
                cur.mag.allowManualControl = true;

                cur.mag.Events["Toggle"].guiActive              = false;
                cur.mag.Events["ToggleStaging"].guiActive       = false;
                cur.mag.Events["Toggle"].guiActiveEditor        = false;
                cur.mag.Events["ToggleStaging"].guiActiveEditor = false;

                cur.mag.Actions["ToggleAction"].active = false;

                cur.mag.Fields["status"].guiActive = false;

                cur = cur.childIdx;
            }

            SetEventStatus();
        }