public void SideSeparator() { Part part = CreateRocket.CreatePart(this.leftHalfPrefab, this.part.orientation, this.part.transform.parent, this.part.transform.localPosition); Part part2 = CreateRocket.CreatePart(this.rightHalfPrefab, this.part.orientation, this.part.transform.parent, this.part.transform.localPosition); SeparatorModule.TransferJoints(this.part, 0, part, 0); SeparatorModule.TransferJoints(this.part, 1, part2, 0); this.part.vessel.partsManager.parts.Add(part); this.part.vessel.partsManager.parts.Add(part2); this.part.vessel.partsManager.UpdatePartsGruping(true, this.part.vessel); part.UsePart(); part2.UsePart(); this.part.DestroyPart(false, true); }
public void SplitFairing(ref List <Part> partsToPush) { if (this.fairingHalfPrefab != null) { Part part = CreateRocket.CreatePart(this.fairingHalfPrefab, this.part.orientation, this.part.transform.parent, this.part.transform.localPosition); Part part2 = CreateRocket.CreatePart(this.fairingHalfPrefab, new Orientation(-this.part.orientation.x, this.part.orientation.y, this.part.orientation.z), this.part.transform.parent, this.part.transform.localPosition); part2.transform.GetChild(1).gameObject.SetActive(false); part2.transform.GetChild(2).gameObject.SetActive(true); for (int i = 0; i < this.leftJoints.Length; i++) { SeparatorModule.TransferJoints(this.part, this.leftJoints[i], part, 0); } for (int j = 0; j < this.rightJoints.Length; j++) { SeparatorModule.TransferJoints(this.part, this.rightJoints[j], part2, 0); } this.part.vessel.partsManager.parts.Add(part); this.part.vessel.partsManager.parts.Add(part2); partsToPush.Add(part); partsToPush.Add(part2); } this.part.DestroyPart(false, true); }