コード例 #1
0
        /// <summary>
        /// Aligns the rgb and depth image, calculates the aligned ROI and pushes it through the pipeline.
        /// </summary>
        /// <param name="depth"></param>
        /// <param name="depthImage"></param>
        /// <param name="colorImage"></param>
        private void PushAlignedRgbAndDepthImageROI(PXCMImage depth, Image <Gray, float> depthImage, Image <Rgb, byte> colorImage)
        {
            /* Get UV map */
            var uvMapImage = Senz3DUtils.GetDepthUvMap(depth);

            /* Get RgbOfDepth */
            Senz3DUtils.GetRgbOfDepthPixels(depthImage, colorImage, uvMapImage, true, ref _rgbInDepthROI);
            Stage(new ROI(this, "rgbInDepthROI")
            {
                RoiRectangle = _rgbInDepthROI
            });
            Push();

            LogFormat("Identified rgbInDepthROI as {0}", _rgbInDepthROI);
        }
コード例 #2
0
        private void GrabFrames()
        {
            while (_isRunning)
            {
                _alternate = !_alternate;

                var confidenceThreshold = DepthConfidenceThreshold;
                if (IsAdaptiveSensing)
                {
                    confidenceThreshold = _alternate ? DepthConfidenceThresholdHigh : DepthConfidenceThreshold;
                }

                /* If raw depth is needed, disable smoothing */
                _device.SetProperty(PXCMCapture.Device.Property.PROPERTY_DEPTH_SMOOTHING, DepthSmoothing ? 1 : 0);
                _device.SetProperty(PXCMCapture.Device.Property.PROPERTY_DEPTH_CONFIDENCE_THRESHOLD, confidenceThreshold);

                /* Wait until a frame is ready */
                if (!_pp.AcquireFrame(true))
                {
                    break;
                }
                if (_pp.IsDisconnected())
                {
                    break;
                }

                /* Get RGB color image */
                Stopwatch sw          = Stopwatch.StartNew();
                var       color       = _pp.QueryImage(PXCMImage.ImageType.IMAGE_TYPE_COLOR);
                var       colorBitmap = Senz3DUtils.GetRgb32Pixels(color);
                var       colorImage  = new Image <Rgb, byte>(colorBitmap);
                ColorImageFrameTime = sw.ElapsedMilliseconds;

                /* Get depth image */
                sw.Restart();
                var depth = _pp.QueryImage(PXCMImage.ImageType.IMAGE_TYPE_DEPTH);
                var depthImageAndConfidence = Senz3DUtils.GetHighPrecisionDepthImage(depth, MinDepthValue, MaxDepthValue);

                // do adaptive sensing (alternating low/high confidence threshold) on depth image if enabled
                if (IsAdaptiveSensing)
                {
                    depthImageAndConfidence = PerformAdaptiveSensing(depthImageAndConfidence);
                }

                var depthImage         = (Image <Gray, float>)depthImageAndConfidence[0];
                var confidenceMapImage = (Image <Rgb, Byte>)depthImageAndConfidence[1];

                DepthImageFrameTime         = sw.ElapsedMilliseconds;
                ConfidenceMapImageFrameTime = 0;

                // alignment of rgb and depth image (depth images field of view is larger
                //than rgb image field of view and therefore needs to be 'cropped' properly.
                if (_rgbInDepthROI == Rectangle.Empty)
                {
                    PushAlignedRgbAndDepthImageROI(depth, depthImage, colorImage);
                }

                _pp.ReleaseFrame();

                if (IsRenderContent)
                {
                    RenderImages(colorImage, depthImage, confidenceMapImage);
                }

                // publish images finally
                PublishImages(colorImage, depthImage, confidenceMapImage);
            }

            _pp.Close();
            _pp.Dispose();
        }
コード例 #3
0
        private void DoRendering()
        {
            _isRunning = true;

            /* UtilMPipeline works best for synchronous color and depth streaming */
            _pp = new UtilMPipeline();

            /* Set Input Source */
            _pp.capture.SetFilter("DepthSense Device 325V2");

            /* Set Color & Depth Resolution */
            PXCMCapture.VideoStream.ProfileInfo cinfo = GetConfiguration(PXCMImage.ColorFormat.COLOR_FORMAT_RGB32);
            _pp.EnableImage(PXCMImage.ColorFormat.COLOR_FORMAT_RGB32, cinfo.imageInfo.width, cinfo.imageInfo.height);
            _pp.capture.SetFilter(ref cinfo); // only needed to set FPS

            PXCMCapture.VideoStream.ProfileInfo dinfo2 = GetConfiguration(PXCMImage.ColorFormat.COLOR_FORMAT_DEPTH);
            _pp.EnableImage(PXCMImage.ColorFormat.COLOR_FORMAT_DEPTH, dinfo2.imageInfo.width, dinfo2.imageInfo.height);
            _pp.capture.SetFilter(ref dinfo2); // only needed to set FPS

            /* Initialization */
            if (!_pp.Init())
            {
                LogFormat("Could not initialize Senz3D hardware");
                HasErrorState = true;
                return;
            }

            var capture = _pp.capture;

            _device = capture.device;
            _device.SetProperty(PXCMCapture.Device.Property.PROPERTY_DEPTH_CONFIDENCE_THRESHOLD, DepthConfidenceThreshold);
            _device.QueryProperty(PXCMCapture.Device.Property.PROPERTY_DEPTH_LOW_CONFIDENCE_VALUE, out EmguExtensions.LowConfidence);
            _device.QueryProperty(PXCMCapture.Device.Property.PROPERTY_DEPTH_SATURATION_VALUE, out EmguExtensions.Saturation);

            while (_isRunning)
            {
                /* If raw depth is needed, disable smoothing */
                _pp.capture.device.SetProperty(PXCMCapture.Device.Property.PROPERTY_DEPTH_SMOOTHING, DepthSmoothing ? 1 : 0);

                /* Wait until a frame is ready */
                if (!_pp.AcquireFrame(true))
                {
                    break;
                }
                if (_pp.IsDisconnected())
                {
                    break;
                }

                /* Get RGB color image */
                Stopwatch sw             = Stopwatch.StartNew();
                var       color          = _pp.QueryImage(PXCMImage.ImageType.IMAGE_TYPE_COLOR);
                var       colorBitmap    = Senz3DUtils.GetRgb32Pixels(color);
                var       colorImage     = new Image <Rgb, byte>(colorBitmap);
                var       colorImageCopy = colorImage.Copy();
                ColorImageFrameTime = sw.ElapsedMilliseconds;

                /* Get depth image */
                sw.Restart();
                var depth = _pp.QueryImage(PXCMImage.ImageType.IMAGE_TYPE_DEPTH);
                var depthImageAndConfidence = Senz3DUtils.GetHighPrecisionDepthImage(depth, MinDepthValue, MaxDepthValue);
                var depthImage             = (Image <Gray, float>)depthImageAndConfidence[0];
                var depthImageCopy         = depthImage.Copy();
                var confidenceMapImage     = (Image <Rgb, Byte>)depthImageAndConfidence[1];
                var confidenceMapImageCopy = confidenceMapImage.Copy();
                DepthImageFrameTime         = sw.ElapsedMilliseconds;
                ConfidenceMapImageFrameTime = 0;

                bool getRgbInDepthROI = false;
                /* if rgbInDepthROI is undefined get uvmap and rgbofdepth and rgbInDepthROI */
                if (_rgbInDepthROI.Left == 0 && _rgbInDepthROI.Right == 0 && _rgbInDepthROI.Width == 0 &&
                    _rgbInDepthROI.Height == 0)
                {
                    getRgbInDepthROI = true;
                }


                /* Get UV map */
                Image <Rgb, float> uvMapImage, uvMapImageCopy;
                if (UvMapChecked || getRgbInDepthROI)
                {
                    sw.Restart();
                    uvMapImage          = Senz3DUtils.GetDepthUvMap(depth);
                    uvMapImageCopy      = uvMapImage.Copy();
                    UVMapImageFrameTime = sw.ElapsedMilliseconds;
                }
                else
                {
                    uvMapImage          = null;
                    uvMapImageCopy      = null;
                    UVMapImageFrameTime = -1;
                }

                /* Get RgbOfDepth */
                Image <Rgb, byte> rgbOfDepthImage, rgbOfDepthImageCopy;
                if ((RgbOfDepthChecked && uvMapImage != null) || getRgbInDepthROI)
                {
                    sw.Restart();
                    if (getRgbInDepthROI)
                    {
                        rgbOfDepthImage = Senz3DUtils.GetRgbOfDepthPixels(depthImage, colorImage, uvMapImage, true, ref _rgbInDepthROI);
                        Stage(new ROI(this, "rgbInDepthROI")
                        {
                            RoiRectangle = _rgbInDepthROI
                        });
                        Push();

                        LogFormat("Identified rgbInDepthROI as {0}", _rgbInDepthROI);
                    }
                    else
                    {
                        rgbOfDepthImage = Senz3DUtils.GetRgbOfDepthPixels(depthImage, colorImage, uvMapImage);
                    }

                    rgbOfDepthImageCopy      = rgbOfDepthImage.Copy();
                    RgbOfDepthImageFrameTime = sw.ElapsedMilliseconds;
                }
                else
                {
                    rgbOfDepthImage          = null;
                    rgbOfDepthImageCopy      = null;
                    RgbOfDepthImageFrameTime = -1;
                }

                /* Get DepthOfRGB */
                Image <Gray, float> depthOfRgbImage, depthOfRgbImageCopy;
                if (DepthOfRgbChecked && uvMapImage != null)
                {
                    sw.Restart();
                    depthOfRgbImage          = Senz3DUtils.GetDepthOfRGBPixels(depthImage, colorImage, uvMapImage);
                    depthOfRgbImageCopy      = depthOfRgbImage.Copy();
                    DepthOfRgbImageFrameTime = sw.ElapsedMilliseconds;
                }
                else
                {
                    depthOfRgbImage          = null;
                    depthOfRgbImageCopy      = null;
                    DepthOfRgbImageFrameTime = -1;
                }

                _pp.ReleaseFrame();

                if (IsRenderContent)
                {
                    Task.Factory.StartNew(() =>
                    {
                        var bitmap = colorImageCopy.ToBitmapSource(true);
                        colorImageCopy.Dispose();
                        return(bitmap);
                    }).ContinueWith(s => ColorImageSource = s.Result);

                    Task.Factory.StartNew(() =>
                    {
                        var bitmap = depthImageCopy.ToGradientBitmapSource(true, EmguExtensions.LowConfidence, EmguExtensions.Saturation);
                        depthImageCopy.Dispose();
                        return(bitmap);
                    }).ContinueWith(s => DepthImageSource = s.Result);

                    Task.Factory.StartNew(() =>
                    {
                        var bitmap = confidenceMapImageCopy.ToBitmapSource(true);
                        confidenceMapImageCopy.Dispose();
                        return(bitmap);
                    }).ContinueWith(s => ConfidenceMapImageSource = s.Result);

                    /* draw uvmap */
                    if (uvMapImage != null)
                    {
                        Task.Factory.StartNew(() =>
                        {
                            var bitmap = uvMapImageCopy.ToBitmapSource(true);
                            uvMapImageCopy.Dispose();
                            return(bitmap);
                        }).ContinueWith(s => UVMapImageSource = s.Result);
                    }

                    /* draw rgbofdepth */
                    if (rgbOfDepthImage != null)
                    {
                        Task.Factory.StartNew(() =>
                        {
                            var bitmap = rgbOfDepthImageCopy.ToBitmapSource(true);
                            rgbOfDepthImageCopy.Dispose();
                            return(bitmap);
                        }).ContinueWith(s => RgbOfDepthImageSource = s.Result);
                    }

                    /* draw depthofrgb */
                    if (depthOfRgbImage != null)
                    {
                        Task.Factory.StartNew(() =>
                        {
                            var bitmap = depthOfRgbImageCopy.ToGradientBitmapSource(true, EmguExtensions.LowConfidence, EmguExtensions.Saturation);
                            depthOfRgbImageCopy.Dispose();
                            return(bitmap);
                        }).ContinueWith(s => DepthOfRgbImageSource = s.Result);
                    }
                }

                var dc = new DataContainer(++_frameId, DateTime.Now)
                {
                    new RgbImageData(this, "color", colorImage),
                    new GrayFloatImage(this, "depth", depthImage),
                    new RgbImageData(this, "confidence", confidenceMapImage),
                };

                if (uvMapImage != null)
                {
                    dc.Add(new RgbFloatImage(this, "uvmap", uvMapImage));
                }
                if (rgbOfDepthImage != null)
                {
                    dc.Add(new RgbImageData(this, "rgbofdepth", rgbOfDepthImage));
                }
                if (depthOfRgbImage != null)
                {
                    dc.Add(new GrayFloatImage(this, "depthofrgb", depthOfRgbImage));
                }
                Publish(dc);
            }

            _pp.Close();
            _pp.Dispose();
        }