private static SentryState _instance; //only declared once private SentryState() //set instance to itself { if (_instance != null) { return; } _instance = this; }
public void SignalEvent(string sentryAddOnName, string sentryName, SentryState state, FieldRights fieldRights) { var taskInfo = new SentryTaskInfo() { AssociateId = SoContext.CurrentPrincipal.AssociateId, AssociateName = SoContext.CurrentPrincipal.Associate, FieldRights = fieldRights, Type = RightsType.FieldRights, SentryName = sentryName, SentryAddOnName = sentryAddOnName, State = state }; // This produces an item and puts it on the queue. // A background thread will dequeue the item and process it in SentryRightsDispatcher.ProcessTasks. GetDispatcher().Enqueue(taskInfo); }