public void CreateVocabDesc(string v, Transform p, GameObject defPrefab, GameObject examplePrefab, GameObject symPrefab, GameObject aymPrefab) { string def = string.Empty; string e1 = string.Empty; string t1 = string.Empty; string e2 = string.Empty; string t2 = string.Empty; string sym = string.Empty; string aym = string.Empty; string gametype = GameModeManager.GetGameType(); if (gametype.Equals("OXGame") || gametype.Equals("MyList") || gametype.Equals("StudyVocab")) { def = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.answer]; e1 = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.e1]; t1 = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.t1]; //e2 = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.e2]; //t2 = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.t2]; sym = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.sym]; aym = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.aym]; } else if (gametype.Equals("SentenceGame") || gametype.Equals("MySentenceList")) { def = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.answer]; e1 = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.e1]; t1 = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.t1]; //e2 = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.e2]; //t2 = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.t2]; sym = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.sym]; aym = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.aym]; } GameObject d = null; GameObject e = null; GameObject s = null; GameObject a = null; if (def.Equals("") == false) { var title = Instantiate(titleForResult); { title.transform.GetChild(0).GetComponent <Text>().text = "정 의"; title.transform.SetParent(p, false); } d = Instantiate(DGBoxforSentencedef); var panel = d.GetComponent <DGBoxForSentenceDefController>().panel; var deflist = UIStaticManager.FormatDescDef(def); foreach (var s1 in deflist) { if (s1.Equals("")) { continue; } var item = Instantiate(sentenceCardDescItem); { item.GetComponent <SentenceCardDescController>().SetPsType(s1.Key); item.GetComponent <SentenceCardDescController>().SetDesc(s1.Value); item.GetComponent <SentenceCardDescController>().SetAlpah(1f); } item.transform.SetParent(panel.transform, false); } var defsize = defPrefab.GetComponent <DGBoxForSentenceDefController>().panel.GetComponent <RectTransform>() .rect; d.GetComponent <RectTransform>().sizeDelta = new Vector2(defsize.width, defsize.height); d.GetComponent <CanvasGroup>().alpha = 1f; d.transform.SetParent(p, false); } if (e1.Equals("") == false || t1.Equals("") == false || e2.Equals("") == false || t2.Equals("") == false) { var title = Instantiate(titleForResult); { title.transform.GetChild(0).GetComponent <Text>().text = "예 문"; title.transform.SetParent(p, false); } e = Instantiate(dynGameBGTextBox); string exampleSentence = "\n" + e1 + "\n" + "<color=#9d9d9d>" + t1 + "</color>" + "\n\n" + e2 + "\n" + "<color=#9d9d9d>" + t2 + "</color>" + "\n"; //a.transform.GetComponent<DynamicBGTextBoxController>().SetTitleText("정답"); e.transform.GetComponent <DynamicBGTextBoxController>().SetText(exampleSentence); var exampleSize = examplePrefab.GetComponent <DynamicBGTextBoxController>().rTransform.rect; e.GetComponent <RectTransform>().sizeDelta = new Vector2(exampleSize.width, exampleSize.height); e.GetComponent <CanvasGroup>().alpha = 1f; e.transform.SetParent(p, false); } if (sym.Equals("") == false) { var title = Instantiate(titleForResult); { title.transform.GetChild(0).GetComponent <Text>().text = "유 의 어"; title.transform.SetParent(p, false); } s = Instantiate(dynGameBGTextBox); sym = "\n" + sym + "\n"; //a.transform.GetComponent<DynamicBGTextBoxController>().SetTitleText("정답"); s.transform.GetComponent <DynamicBGTextBoxController>().SetText(sym); var symsize = symPrefab.GetComponent <DynamicBGTextBoxController>().rTransform.rect; s.GetComponent <RectTransform>().sizeDelta = new Vector2(symsize.width, symsize.height); s.GetComponent <CanvasGroup>().alpha = 1f; s.transform.SetParent(p, false); } if (aym.Equals("") == false) { var title = Instantiate(titleForResult); { title.transform.GetChild(0).GetComponent <Text>().text = "반 의 어"; title.transform.SetParent(p, false); } a = Instantiate(dynGameBGTextBox); aym = "\n" + aym + "\n"; //a.transform.GetComponent<DynamicBGTextBoxController>().SetTitleText("정답"); a.transform.GetComponent <DynamicBGTextBoxController>().SetText(aym); var aymsize = aymPrefab.GetComponent <DynamicBGTextBoxController>().rTransform.rect; a.GetComponent <RectTransform>().sizeDelta = new Vector2(aymsize.width, aymsize.height); a.GetComponent <CanvasGroup>().alpha = 1f; a.transform.SetParent(p, false); } rpanel.GetComponent <ResultPanel>().TurnOffDGBox(); }
public List <GameObject> CreatePreVocabDesc(string v, Transform p) { string def = string.Empty; string e1 = string.Empty; string t1 = string.Empty; string e2 = string.Empty; string t2 = string.Empty; string sym = string.Empty; string aym = string.Empty; string gametype = GameModeManager.GetGameType(); if (gametype.Equals("OXGame") || gametype.Equals("MyList") || gametype.Equals("StudyVocab")) { def = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.answer]; e1 = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.e1]; t1 = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.t1]; //e2 = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.e2]; //t2 = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.t2]; sym = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.sym]; aym = OX_DataLoader.GetOXDataByVocab(v).Value[(int)OX_DataLoader.Index.aym]; } else if (gametype.Equals("SentenceGame") || gametype.Equals("MySentenceList")) { def = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.answer]; e1 = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.e1]; t1 = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.t1]; //e2 = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.e2]; //t2 = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.t2]; sym = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.sym]; aym = Sentence_DataLoader.GetVocabDatabyVocab(v).Value[(int)OX_DataLoader.Index.aym]; } GameObject d = null; GameObject e = null; GameObject s = null; GameObject a = null; if (def.Equals("") == false) { d = Instantiate(DGBoxforSentencedef); var panel = d.GetComponent <DGBoxForSentenceDefController>().panel; var deflist = UIStaticManager.FormatDescDef(def); foreach (var s1 in deflist) { if (s1.Equals("")) { continue; } var item = Instantiate(sentenceCardDescItem); { item.GetComponent <SentenceCardDescController>().SetPsType(s1.Key); item.GetComponent <SentenceCardDescController>().SetDesc(s1.Value); item.GetComponent <SentenceCardDescController>().SetAlpah(0f); } item.transform.SetParent(panel.transform, false); } } if (e1.Equals("") == false || t1.Equals("") == false || e2.Equals("") == false || t2.Equals("") == false) { e = Instantiate(dynGameBGTextBox); string exampleSentence = "\n" + e1 + "\n" + t1 + "\n" + e2 + "\n" + t2 + "\n"; e.transform.GetComponent <DynamicBGTextBoxController>().SetText(exampleSentence); } if (sym.Equals("") == false) { s = Instantiate(dynGameBGTextBox); sym = "\n" + sym + "\n"; s.transform.GetComponent <DynamicBGTextBoxController>().SetText(sym); } if (aym.Equals("") == false) { a = Instantiate(dynGameBGTextBox); aym = "\n" + aym + "\n"; a.transform.GetComponent <DynamicBGTextBoxController>().SetText(aym); } if (d) { d.transform.SetParent(p, false); d.GetComponent <CanvasGroup>().alpha = 0f; } if (e) { e.transform.SetParent(p, false); e.GetComponent <CanvasGroup>().alpha = 0f; } if (s) { s.transform.SetParent(p, false); s.GetComponent <CanvasGroup>().alpha = 0f; } if (a) { a.transform.SetParent(p, false); a.GetComponent <CanvasGroup>().alpha = 0f; } return(new List <GameObject>() { d, e, s, a }); }