// Use this for initialization public void OnClick() { //Check Message msg = new Message(); if (requiredItem == false || requiredMoney == false) { //Error string Text = "物資が不足しておりますぞ。"; msg.makeMessage (Text); } else { //OK //Decrease Item Qty if(itemType == "low"){ int hidensyoGeQty = PlayerPrefs.GetInt ("hidensyoGe"); hidensyoGeQty = hidensyoGeQty - requiredItemQty; PlayerPrefs.SetInt ("hidensyoGe", hidensyoGeQty); }else if(itemType == "middle"){ int hidensyoCyuQty = PlayerPrefs.GetInt ("hidensyoCyu"); hidensyoCyuQty = hidensyoCyuQty - requiredItemQty; PlayerPrefs.SetInt ("hidensyoCyu", hidensyoCyuQty); }else if(itemType == "high"){ int hidensyoJyoQty = PlayerPrefs.GetInt ("hidensyoJyo"); hidensyoJyoQty = hidensyoJyoQty - requiredItemQty; PlayerPrefs.SetInt ("hidensyoJyo", hidensyoJyoQty); } //Decrease Money int money = PlayerPrefs.GetInt ("money"); money = money - requiredMoneyAmt; PlayerPrefs.SetInt ("money", money); //Increase Lv of senpou string tmp = "senpou" + busyoId; PlayerPrefs.SetInt (tmp, nextSenpouLv); PlayerPrefs.Flush(); //Message string busyoName = GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyoName; string OKtext = busyoName+"に秘伝書を授与しました。戦法効果が上がります。"; msg.makeMessage(OKtext); //Reload //Close Board GameObject.Find ("close").GetComponent<CloseBoard>().onClick(); SenpouScene senpou = new SenpouScene(); senpou.createSenpouStatusView(busyoId); } }
public void OnClick() { AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); audioSources [2].Play(); /*Busyo View*/ //Delete Previous foreach (Transform n in GameObject.Find("BusyoView").transform) { GameObject.Destroy(n.gameObject); } //Jinkei Flg if (jinkeiFlg) { string iconPath = "Prefabs/Busyo/Jinkei"; GameObject jinkei = Instantiate(Resources.Load(iconPath)) as GameObject; jinkei.transform.SetParent(GameObject.Find("BusyoView").transform); jinkei.transform.localScale = new Vector2(0.3f, 0.3f); jinkei.transform.localPosition = new Vector2(220, 200); jinkei.name = "jinkei"; } //Make New Busyo string busyoId; busyoId = this.name.Remove(0, 4); string path = "Prefabs/Player/Unit/BusyoUnit"; GameObject Busyo = Instantiate(Resources.Load(path)) as GameObject; Busyo.name = busyoId.ToString(); Busyo.transform.SetParent(GameObject.Find("BusyoView").transform); Busyo.transform.localScale = new Vector2(4, 4); Busyo.GetComponent <DragHandler> ().enabled = false; RectTransform rect_transform = Busyo.GetComponent <RectTransform>(); rect_transform.anchoredPosition3D = new Vector3(300, 200, 0); rect_transform.sizeDelta = new Vector2(100, 100); //Ship Rank string shipPath = "Prefabs/Busyo/ShipSts"; GameObject ShipObj = Instantiate(Resources.Load(shipPath)) as GameObject; ShipObj.transform.SetParent(Busyo.transform); preKaisen kaisenScript = new preKaisen(); int shipId = kaisenScript.getShipSprite(ShipObj, int.Parse(busyoId)); ShipObj.transform.localPosition = new Vector3(-40, -40, 0); ShipObj.transform.localScale = new Vector2(0.4f, 0.4f); if (Application.systemLanguage != SystemLanguage.Japanese) { if (shipId == 1) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "High"; } else if (shipId == 2) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "Mid"; } else if (shipId == 3) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "Low"; } } else { if (shipId == 1) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "上"; } else if (shipId == 2) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "中"; } else if (shipId == 3) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "下"; } } //Text Modification GameObject text = Busyo.transform.FindChild("Text").gameObject; text.GetComponent <Text> ().color = new Color(255, 255, 255, 255); RectTransform text_transform = text.GetComponent <RectTransform>(); text_transform.anchoredPosition3D = new Vector3(-70, 30, 0); text_transform.sizeDelta = new Vector2(630, 120); text.transform.localScale = new Vector2(0.2f, 0.2f); //Rank Text Modification GameObject rank = Busyo.transform.FindChild("Rank").gameObject; RectTransform rank_transform = rank.GetComponent <RectTransform>(); rank_transform.anchoredPosition3D = new Vector3(20, -50, 0); rank_transform.sizeDelta = new Vector2(200, 200); rank.GetComponent <Text>().fontSize = 200; /*Busyo Status*/ NowOnBusyo NowOnBusyoScript = GameObject.Find("GameScene").GetComponent <NowOnBusyo> (); BusyoInfoGet busyoInfoGetScript = new BusyoInfoGet(); if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Ronkou") { int lv = PlayerPrefs.GetInt(busyoId); StatusGet sts = new StatusGet(); int hp = sts.getHp(int.Parse(busyoId), lv); int atk = sts.getAtk(int.Parse(busyoId), lv); int dfc = sts.getDfc(int.Parse(busyoId), lv); int spd = sts.getSpd(int.Parse(busyoId), lv); int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; //add lv string addLvTmp = "addlv" + busyoId.ToString(); if (PlayerPrefs.HasKey(addLvTmp)) { string addLvValue = "+" + PlayerPrefs.GetString(addLvTmp); GameObject.Find("addLvValue").GetComponent <Text>().text = addLvValue.ToString(); } else { GameObject.Find("addLvValue").GetComponent <Text>().text = ""; } int maxLv = 100 + PlayerPrefs.GetInt(addLvTmp); GameObject.Find("LvValue").GetComponent <Text> ().text = lv.ToString(); GameObject.Find("TosotsuValue").GetComponent <Text> ().text = adjHp.ToString(); GameObject.Find("BuyuuValue").GetComponent <Text> ().text = adjAtk.ToString(); GameObject.Find("ChiryakuValue").GetComponent <Text> ().text = adjDfc.ToString(); GameObject.Find("SpeedValue").GetComponent <Text> ().text = spd.ToString(); //Exp string expId = "exp" + busyoId.ToString(); string expString = ""; int nowExp = PlayerPrefs.GetInt(expId); Exp exp = new Exp(); int requiredExp = 0; if (lv != maxLv) { requiredExp = exp.getExpforNextLv(lv); } else { requiredExp = exp.getExpLvMax(maxLv); } expString = nowExp + "/" + requiredExp; GameObject.Find("ExpValue").GetComponent <Text> ().text = expString; //Kahou status KahouStatusGet kahouSts = new KahouStatusGet(); string[] KahouStatusArray = kahouSts.getKahouForStatus(busyoId, adjHp, adjAtk, adjDfc, spd); int totalBusyoHp = 0; //Kanni string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey(kanniTmp)) { int kanniId = PlayerPrefs.GetInt(kanniTmp); if (kanniId != 0) { Kanni kanni = new Kanni(); string kanniIkai = kanni.getIkai(kanniId); string kanniName = kanni.getKanni(kanniId); GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text> ().text = kanniIkai + "\n" + kanniName; //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if (kanniTarget == "atk") { addAtkByKanni = ((float)adjAtk * (float)effect) / 100; } else if (kanniTarget == "hp") { addHpByKanni = ((float)adjHp * (float)effect) / 100; } else if (kanniTarget == "dfc") { addDfcByKanni = ((float)adjDfc * (float)effect) / 100; } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "No Rank"; } else { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し"; } } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text> ().text = "No Rank"; } else { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し"; } } //Jyosyu string jyosyuTmp = "jyosyuBusyo" + busyoId; if (PlayerPrefs.HasKey(jyosyuTmp)) { int kuniId = PlayerPrefs.GetInt(jyosyuTmp); KuniInfo kuni = new KuniInfo(); string kuniName = kuni.getKuniName(kuniId); if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text> ().text = kuniName + "\nLord"; } else { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = kuniName + "\n城主"; } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "No Feud"; } else { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "城無し"; } } //Show Additional Status int finalAtk = int.Parse(KahouStatusArray [0]) + Mathf.FloorToInt(addAtkByKanni); int finalHp = int.Parse(KahouStatusArray [1]) + Mathf.FloorToInt(addHpByKanni); int finalDfc = int.Parse(KahouStatusArray [2]) + Mathf.FloorToInt(addDfcByKanni); int finalSpd = int.Parse(KahouStatusArray [3]); GameObject.Find("KahouAtkValue").GetComponent <Text> ().text = "+" + finalAtk.ToString(); GameObject.Find("KahouHpValue").GetComponent <Text>().text = "+" + finalHp.ToString(); totalBusyoHp = adjHp + finalHp; GameObject.Find("KahouDfcValue").GetComponent <Text>().text = "+" + finalDfc.ToString(); GameObject.Find("KahouSpdValue").GetComponent <Text>().text = "+" + finalSpd.ToString(); //Butai Status string heiId = "hei" + busyoId.ToString(); string chParam = PlayerPrefs.GetString(heiId, "0"); if (chParam == "0" || chParam == "") { StatusGet statusScript = new StatusGet(); string heisyu = statusScript.getHeisyu(int.Parse(busyoId)); chParam = heisyu + ":1:1:1"; PlayerPrefs.SetString(heiId, chParam); PlayerPrefs.Flush(); } if (chParam.Contains(":")) { char[] delimiterChars = { ':' }; string[] ch_list = chParam.Split(delimiterChars); string ch_type = ch_list [0]; int ch_num = int.Parse(ch_list [1]); int ch_lv = int.Parse(ch_list [2]); float ch_status = float.Parse(ch_list [3]); string heisyu = ""; Message msg = new Message(); if (ch_type == "KB") { heisyu = msg.getMessage(55); } else if (ch_type == "YR") { heisyu = msg.getMessage(56); } else if (ch_type == "TP") { heisyu = msg.getMessage(57); } else if (ch_type == "YM") { heisyu = msg.getMessage(58); } GameObject.Find("ChildNameValue").GetComponent <Text> ().text = heisyu; GameObject.Find("ChildQtyValue").GetComponent <Text> ().text = ch_num.ToString(); GameObject.Find("ChildLvValue").GetComponent <Text> ().text = ch_lv.ToString(); //Jyosyu Handling JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku(); float addHei = (float)jyosyuHei.GetJyosyuHeiryoku(busyoId); float hei = ch_status * 10; GameObject.Find("ChildHeiryokuValue").GetComponent <Text>().text = hei.ToString(); float newHei = finalHp + addHei; GameObject.Find("KahouHpValue").GetComponent <Text>().text = "+" + newHei.ToString(); int chAtkDfc = (int)sts.getChAtkDfc((int)hei, totalBusyoHp); string chAtkDfcString = chAtkDfc.ToString() + "/" + chAtkDfc.ToString(); GameObject.Find("ChildStatusValue").GetComponent <Text> ().text = chAtkDfcString; //Child Image foreach (Transform n in GameObject.Find("Img").transform) { GameObject.Destroy(n.gameObject); } string chPath = "Prefabs/Player/Unit/" + ch_type; GameObject chObj = Instantiate(Resources.Load(chPath)) as GameObject; chObj.transform.SetParent(GameObject.Find("Img").transform); RectTransform chTransform = chObj.GetComponent <RectTransform> (); chTransform.anchoredPosition3D = new Vector3(-200, -50, 0); chTransform.sizeDelta = new Vector2(40, 40); chObj.transform.localScale = new Vector2(4, 4); GameObject chigyo = GameObject.Find("ButtonCyouhei"); if (ch_num < 20) { chigyo.GetComponent <Image> ().color = OKClorBtn; chigyo.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt; chigyo.GetComponent <Button>().enabled = true; chigyo.GetComponent <BusyoStatusButton> ().ch_type = ch_type; chigyo.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu; chigyo.GetComponent <BusyoStatusButton> ().ch_num = ch_num; chigyo.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc; chigyo.GetComponent <BusyoStatusButton> ().ch_hp = hei; chigyo.GetComponent <BusyoStatusButton> ().pa_hp = totalBusyoHp / 100; } else { //MAX chigyo.GetComponent <Image> ().color = NGClorBtn; chigyo.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt; chigyo.GetComponent <Button>().enabled = false; } GameObject kunren = GameObject.Find("ButtonKunren"); if (ch_lv < 100) { kunren.GetComponent <Image> ().color = OKClorBtn; kunren.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt; kunren.GetComponent <Button>().enabled = true; kunren.GetComponent <BusyoStatusButton> ().ch_type = ch_type; kunren.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu; kunren.GetComponent <BusyoStatusButton> ().ch_lv = ch_lv; kunren.GetComponent <BusyoStatusButton> ().ch_num = ch_num; kunren.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc; kunren.GetComponent <BusyoStatusButton> ().ch_hp = hei; kunren.GetComponent <BusyoStatusButton> ().pa_hp = totalBusyoHp / 100; } else { //MAX kunren.GetComponent <Image> ().color = NGClorBtn; kunren.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt; kunren.GetComponent <Button>().enabled = false; } } //Parametor Setting NowOnBusyoScript.OnBusyo = busyoId; NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId)); } else if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Senpou") { NowOnBusyoScript.OnBusyo = busyoId; NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId)); SenpouScene scene = new SenpouScene(); scene.createSenpouStatusView(busyoId); scene.createSakuStatusView(busyoId); } else if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Kahou") { NowOnBusyoScript.OnBusyo = busyoId; NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId)); KahouScene kahou = new KahouScene(); kahou.createKahouStatusView(busyoId); } else if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Syogu") { NowOnBusyoScript.OnBusyo = busyoId; NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId)); SyoguScene syogu = new SyoguScene(); syogu.createSyoguView(busyoId); } }
// Use this for initialization public void OnClick() { AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); //Check Message msg = new Message(); if (requiredItem == false || requiredMoney == false) { //Error audioSources [4].Play(); msg.makeMessage(msg.getMessage(52)); } else { //OK audioSources [3].Play(); //Decrease Item Qty if (itemType == "low") { int hidensyoGeQty = PlayerPrefs.GetInt("hidensyoGe"); hidensyoGeQty = hidensyoGeQty - requiredItemQty; PlayerPrefs.SetInt("hidensyoGe", hidensyoGeQty); } else if (itemType == "middle") { int hidensyoCyuQty = PlayerPrefs.GetInt("hidensyoCyu"); hidensyoCyuQty = hidensyoCyuQty - requiredItemQty; PlayerPrefs.SetInt("hidensyoCyu", hidensyoCyuQty); } else if (itemType == "high") { int hidensyoJyoQty = PlayerPrefs.GetInt("hidensyoJyo"); hidensyoJyoQty = hidensyoJyoQty - requiredItemQty; PlayerPrefs.SetInt("hidensyoJyo", hidensyoJyoQty); } //Decrease Money int money = PlayerPrefs.GetInt("money"); money = money - requiredMoneyAmt; PlayerPrefs.SetInt("money", money); //Increase Lv of senpou string tmp = "senpou" + busyoId; PlayerPrefs.SetInt(tmp, nextSenpouLv); PlayerPrefs.SetBool("questDailyFlg24", true); PlayerPrefs.Flush(); //Message string busyoName = GameObject.Find("GameScene").GetComponent <NowOnBusyo>().OnBusyoName; string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "Gave skillbook to " + busyoName + ".\n Passive skill Lv increased."; } else { OKtext = busyoName + "に秘伝書を授与しました。\n戦法効果が上がります。"; } msg.makeMessage(OKtext); //Reload //Close Board GameObject.Find("close").GetComponent <CloseBoard>().onClick(); SenpouScene senpou = new SenpouScene(); senpou.createSenpouStatusView(busyoId); } }
public void OnClick() { /*Busyo View*/ //Delete revious foreach ( Transform n in GameObject.Find ("BusyoView").transform ){ GameObject.Destroy(n.gameObject); } //Make New Busyo string busyoId; busyoId = this.name.Remove (0, 4); string path = "Prefabs/Player/Unit/" + busyoId; GameObject Busyo = Instantiate (Resources.Load (path)) as GameObject; Busyo.transform.SetParent(GameObject.Find ("BusyoView").transform); Busyo.transform.localScale = new Vector2 (4, 4); Busyo.GetComponent<DragHandler> ().enabled = false; RectTransform rect_transform = Busyo.GetComponent<RectTransform>(); rect_transform.anchoredPosition = new Vector3(300,200,0); rect_transform.sizeDelta = new Vector2( 100, 100); //Text Modification GameObject text = Busyo.transform.FindChild ("Text").gameObject; text.GetComponent<Text> ().color = new Color(255,255,255,255); RectTransform text_transform = text.GetComponent<RectTransform>(); text_transform.anchoredPosition = new Vector3 (-70,30,0); text_transform.sizeDelta = new Vector2( 630, 120); text.transform.localScale = new Vector2 (0.2f,0.2f); //Rank Text Modification GameObject rank = Busyo.transform.FindChild ("Rank").gameObject; RectTransform rank_transform = rank.GetComponent<RectTransform>(); rank_transform.anchoredPosition = new Vector3 (20,-50,0); rank_transform.sizeDelta = new Vector2( 200, 200); rank.GetComponent<Text>().fontSize = 200; /*Busyo Status*/ if (GameObject.Find ("GameScene").GetComponent<NowOnButton> ().onButton == "Ronkou") { int lv = PlayerPrefs.GetInt (busyoId); StatusGet sts = new StatusGet (); int hp = sts.getHp (int.Parse (busyoId), lv); int atk = sts.getAtk (int.Parse (busyoId), lv); int dfc = sts.getDfc (int.Parse (busyoId), lv); int spd = sts.getSpd (int.Parse (busyoId), lv); int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; GameObject.Find ("LvValue").GetComponent<Text> ().text = lv.ToString (); GameObject.Find ("TosotsuValue").GetComponent<Text> ().text = adjHp.ToString (); GameObject.Find ("BuyuuValue").GetComponent<Text> ().text = adjAtk.ToString (); GameObject.Find ("ChiryakuValue").GetComponent<Text> ().text = adjDfc.ToString (); GameObject.Find ("SpeedValue").GetComponent<Text> ().text = spd.ToString (); //Exp string expId = "exp" + busyoId.ToString (); string expString = ""; int nowExp = PlayerPrefs.GetInt(expId); Exp exp = new Exp (); int requiredExp= exp.getExpforNextLv(lv); expString = nowExp + "/" + requiredExp; GameObject.Find ("ExpValue").GetComponent<Text> ().text = expString; //Kahou status KahouStatusGet kahouSts = new KahouStatusGet (); string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd); int totalBusyoHp =0; for(int i=0;i<KahouStatusArray.Length;i++){ string status = KahouStatusArray[i]; if(i==0){ //Attack GameObject.Find ("KahouAtkValue").GetComponent<Text>().text = "+" + status; }else if(i==1){ //HP GameObject.Find ("KahouHpValue").GetComponent<Text>().text = "+" + status; totalBusyoHp = adjHp + int.Parse(status); }else if(i==2){ //DFC GameObject.Find ("KahouDfcValue").GetComponent<Text>().text = "+" + status; }else if(i==3){ //SPD GameObject.Find ("KahouSpdValue").GetComponent<Text>().text = "+" + status; } } //Butai Status string heiId = "hei" + busyoId.ToString (); string chParam = PlayerPrefs.GetString (heiId, "0"); char[] delimiterChars = {':'}; string[] ch_list = chParam.Split (delimiterChars); string ch_type = ch_list [0]; int ch_num = int.Parse (ch_list [1]); int ch_lv = int.Parse (ch_list [2]); float ch_status = float.Parse (ch_list [3]); string heisyu = ""; if (ch_type == "KB") { heisyu = "騎馬隊"; } else if (ch_type == "YR") { heisyu = "槍隊"; } else if (ch_type == "TP") { heisyu = "鉄砲隊"; } else if (ch_type == "YM") { heisyu = "弓隊"; } GameObject.Find ("ChildNameValue").GetComponent<Text> ().text = heisyu; GameObject.Find ("ChildQtyValue").GetComponent<Text> ().text = ch_num.ToString (); GameObject.Find ("ChildLvValue").GetComponent<Text> ().text = ch_lv.ToString (); //Jyosyu Handling JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku (); float addHei = (float)jyosyuHei.GetJyosyuHeiryoku (busyoId); float hei = ch_status * 10; string heiText = hei.ToString() + "<size=150><Color=#35D74BFF>+" + addHei + "</Color></size>"; GameObject.Find ("ChildHeiryokuValue").GetComponent<Text> ().text = heiText; float chAtkDfc = ch_status + totalBusyoHp / 200; string chAtkDfcString = chAtkDfc.ToString () + "/" + chAtkDfc.ToString (); GameObject.Find ("ChildStatusValue").GetComponent<Text> ().text = chAtkDfcString; //Child Image foreach (Transform n in GameObject.Find ("Img").transform) { GameObject.Destroy (n.gameObject); } string chPath = "Prefabs/Player/Unit/" + ch_type; GameObject chObj = Instantiate (Resources.Load (chPath)) as GameObject; chObj.transform.SetParent (GameObject.Find ("Img").transform); RectTransform chTransform = chObj.GetComponent<RectTransform> (); chTransform.anchoredPosition = new Vector3 (-200, -50, 0); chTransform.sizeDelta = new Vector2 (40, 40); chObj.transform.localScale = new Vector2 (4, 4); //Child Status Transfer to Button//Keep busyo name GameObject kanjyo = GameObject.Find ("ButtonKanjyo"); kanjyo.GetComponent<BusyoStatusButton> ().pa_lv = lv; GameObject chigyo = GameObject.Find ("ButtonCyouhei"); chigyo.GetComponent<BusyoStatusButton> ().ch_type = ch_type; chigyo.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu; chigyo.GetComponent<BusyoStatusButton> ().ch_num = ch_num; chigyo.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc; chigyo.GetComponent<BusyoStatusButton> ().ch_hp = hei; chigyo.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100; GameObject kunren = GameObject.Find ("ButtonKunren"); kunren.GetComponent<BusyoStatusButton> ().ch_type = ch_type; kunren.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu; kunren.GetComponent<BusyoStatusButton> ().ch_lv = ch_lv; kunren.GetComponent<BusyoStatusButton> ().ch_num = ch_num; kunren.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc; kunren.GetComponent<BusyoStatusButton> ().ch_hp = hei; kunren.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100; //Parametor Setting GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyo = busyoId; GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyoName = text.GetComponent<Text> ().text; } else if (GameObject.Find ("GameScene").GetComponent<NowOnButton> ().onButton == "Senpou") { GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyo = busyoId; GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyoName = text.GetComponent<Text> ().text; SenpouScene scene = new SenpouScene (); scene.createSenpouStatusView (busyoId); } else if (GameObject.Find ("GameScene").GetComponent<NowOnButton> ().onButton == "Kahou") { GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyo = busyoId; GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyoName = text.GetComponent<Text> ().text; KahouScene kahou = new KahouScene(); kahou.createKahouStatusView(busyoId); } }
public void OnClick () { /*Busyo View*/ //Delete revious foreach ( Transform n in GameObject.Find ("BusyoView").transform ){ GameObject.Destroy(n.gameObject); } //Make New Busyo string busyoId; busyoId = this.name.Remove (0, 4); string path = "Prefabs/Player/Unit/" + busyoId; GameObject Busyo = Instantiate (Resources.Load (path)) as GameObject; Busyo.transform.SetParent(GameObject.Find ("BusyoView").transform); Busyo.transform.localScale = new Vector2 (4, 4); Busyo.GetComponent<DragHandler> ().enabled = false; RectTransform rect_transform = Busyo.GetComponent<RectTransform>(); rect_transform.anchoredPosition3D = new Vector3(300,200,0); rect_transform.sizeDelta = new Vector2( 100, 100); //Text Modification GameObject text = Busyo.transform.FindChild ("Text").gameObject; text.GetComponent<Text> ().color = new Color(255,255,255,255); RectTransform text_transform = text.GetComponent<RectTransform>(); text_transform.anchoredPosition3D = new Vector3 (-70,30,0); text_transform.sizeDelta = new Vector2( 630, 120); text.transform.localScale = new Vector2 (0.2f,0.2f); //Rank Text Modification GameObject rank = Busyo.transform.FindChild ("Rank").gameObject; RectTransform rank_transform = rank.GetComponent<RectTransform>(); rank_transform.anchoredPosition3D = new Vector3 (20,-50,0); rank_transform.sizeDelta = new Vector2( 200, 200); rank.GetComponent<Text>().fontSize = 200; /*Busyo Status*/ if (GameObject.Find ("GameScene").GetComponent<NowOnButton> ().onButton == "Ronkou") { int lv = PlayerPrefs.GetInt (busyoId); StatusGet sts = new StatusGet (); int hp = sts.getHp (int.Parse (busyoId), lv); int atk = sts.getAtk (int.Parse (busyoId), lv); int dfc = sts.getDfc (int.Parse (busyoId), lv); int spd = sts.getSpd (int.Parse (busyoId), lv); int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; GameObject.Find ("LvValue").GetComponent<Text> ().text = lv.ToString (); GameObject.Find ("TosotsuValue").GetComponent<Text> ().text = adjHp.ToString (); GameObject.Find ("BuyuuValue").GetComponent<Text> ().text = adjAtk.ToString (); GameObject.Find ("ChiryakuValue").GetComponent<Text> ().text = adjDfc.ToString (); GameObject.Find ("SpeedValue").GetComponent<Text> ().text = spd.ToString (); //Exp string expId = "exp" + busyoId.ToString (); string expString = ""; int nowExp = PlayerPrefs.GetInt(expId); Exp exp = new Exp (); int requiredExp= 0; if (lv != 100) { requiredExp = exp.getExpforNextLv (lv); } else { requiredExp = exp.getExpLv100(); } expString = nowExp + "/" + requiredExp; GameObject.Find ("ExpValue").GetComponent<Text> ().text = expString; //Kahou status KahouStatusGet kahouSts = new KahouStatusGet (); string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd); int totalBusyoHp =0; //Kanni string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey (kanniTmp)) { int kanniId = PlayerPrefs.GetInt (kanniTmp); Kanni kanni = new Kanni (); string kanniIkai = kanni.getIkai (kanniId); string kanniName = kanni.getKanni (kanniId); GameObject.Find ("StatusKanni").transform.FindChild ("Value").GetComponent<Text> ().text = kanniIkai + "\n" + kanniName; //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if(kanniTarget=="atk"){ addAtkByKanni = ((float)adjAtk * (float)effect)/100; }else if(kanniTarget=="hp"){ addHpByKanni = ((float)adjHp * (float)effect)/100; }else if(kanniTarget=="dfc"){ addDfcByKanni = ((float)adjDfc * (float)effect)/100; } } else { GameObject.Find ("StatusKanni").transform.FindChild ("Value").GetComponent<Text> ().text = "官位無し"; } //Jyosyu string jyosyuTmp = "jyosyuBusyo" + busyoId; if (PlayerPrefs.HasKey (jyosyuTmp)) { int kuniId = PlayerPrefs.GetInt(jyosyuTmp); KuniInfo kuni = new KuniInfo(); string kuniName = kuni.getKuniName(kuniId); GameObject.Find ("StatusJyosyu").transform.FindChild ("Value").GetComponent<Text> ().text = kuniName + "\n城主"; } else { GameObject.Find ("StatusJyosyu").transform.FindChild ("Value").GetComponent<Text> ().text = "城無し"; } //Show Additional Status int finalAtk = int.Parse (KahouStatusArray [0]) + Mathf.FloorToInt (addAtkByKanni); int finalHp = int.Parse (KahouStatusArray [1]) + Mathf.FloorToInt (addHpByKanni); int finalDfc= int.Parse (KahouStatusArray [2]) + Mathf.FloorToInt (addDfcByKanni); int finalSpd = int.Parse (KahouStatusArray [3]); GameObject.Find ("KahouAtkValue").GetComponent<Text> ().text = "+" + finalAtk.ToString (); GameObject.Find ("KahouHpValue").GetComponent<Text>().text = "+" + finalHp.ToString(); totalBusyoHp = adjHp + finalHp; GameObject.Find ("KahouDfcValue").GetComponent<Text>().text = "+" + finalDfc.ToString(); GameObject.Find ("KahouSpdValue").GetComponent<Text>().text = "+" + finalSpd.ToString(); //Butai Status string heiId = "hei" + busyoId.ToString (); string chParam = PlayerPrefs.GetString (heiId, "0"); char[] delimiterChars = {':'}; string[] ch_list = chParam.Split (delimiterChars); string ch_type = ch_list [0]; int ch_num = int.Parse (ch_list [1]); int ch_lv = int.Parse (ch_list [2]); float ch_status = float.Parse (ch_list [3]); string heisyu = ""; if (ch_type == "KB") { heisyu = "騎馬隊"; } else if (ch_type == "YR") { heisyu = "槍隊"; } else if (ch_type == "TP") { heisyu = "鉄砲隊"; } else if (ch_type == "YM") { heisyu = "弓隊"; } GameObject.Find ("ChildNameValue").GetComponent<Text> ().text = heisyu; GameObject.Find ("ChildQtyValue").GetComponent<Text> ().text = ch_num.ToString (); GameObject.Find ("ChildLvValue").GetComponent<Text> ().text = ch_lv.ToString (); //Jyosyu Handling JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku (); float addHei = (float)jyosyuHei.GetJyosyuHeiryoku (busyoId); float hei = ch_status * 10; string heiText = hei.ToString() + "<size=150><Color=#35D74BFF>+" + addHei + "</Color></size>"; GameObject.Find ("ChildHeiryokuValue").GetComponent<Text> ().text = heiText; int chAtkDfc = (int)sts.getChAtkDfc ((int)hei, totalBusyoHp); string chAtkDfcString = chAtkDfc.ToString () + "/" + chAtkDfc.ToString (); GameObject.Find ("ChildStatusValue").GetComponent<Text> ().text = chAtkDfcString; //Child Image foreach (Transform n in GameObject.Find ("Img").transform) { GameObject.Destroy (n.gameObject); } string chPath = "Prefabs/Player/Unit/" + ch_type; GameObject chObj = Instantiate (Resources.Load (chPath)) as GameObject; chObj.transform.SetParent (GameObject.Find ("Img").transform); RectTransform chTransform = chObj.GetComponent<RectTransform> (); chTransform.anchoredPosition3D = new Vector3 (-200, -50, 0); chTransform.sizeDelta = new Vector2 (40, 40); chObj.transform.localScale = new Vector2 (4, 4); GameObject chigyo = GameObject.Find ("ButtonCyouhei"); chigyo.GetComponent<BusyoStatusButton> ().ch_type = ch_type; chigyo.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu; chigyo.GetComponent<BusyoStatusButton> ().ch_num = ch_num; chigyo.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc; chigyo.GetComponent<BusyoStatusButton> ().ch_hp = hei; chigyo.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100; GameObject kunren = GameObject.Find ("ButtonKunren"); kunren.GetComponent<BusyoStatusButton> ().ch_type = ch_type; kunren.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu; kunren.GetComponent<BusyoStatusButton> ().ch_lv = ch_lv; kunren.GetComponent<BusyoStatusButton> ().ch_num = ch_num; kunren.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc; kunren.GetComponent<BusyoStatusButton> ().ch_hp = hei; kunren.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100; //Parametor Setting GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyo = busyoId; GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyoName = text.GetComponent<Text> ().text; } else if (GameObject.Find ("GameScene").GetComponent<NowOnButton> ().onButton == "Senpou") { GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyo = busyoId; GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyoName = text.GetComponent<Text> ().text; SenpouScene scene = new SenpouScene (); scene.createSenpouStatusView (busyoId); scene.createSakuStatusView(busyoId); } else if (GameObject.Find ("GameScene").GetComponent<NowOnButton> ().onButton == "Kahou") { GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyo = busyoId; GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyoName = text.GetComponent<Text> ().text; KahouScene kahou = new KahouScene(); kahou.createKahouStatusView(busyoId); } else if (GameObject.Find ("GameScene").GetComponent<NowOnButton> ().onButton == "Syogu") { GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyo = busyoId; GameObject.Find ("GameScene").GetComponent<NowOnBusyo> ().OnBusyoName = text.GetComponent<Text> ().text; SyoguScene syogu = new SyoguScene(); syogu.createSyoguView(busyoId); } }