public SendingMessage(int aID, Term aData,SendingMessageStatus aStatus) { MyNode = null; ID = aID; Data = aData; LifeTime = GameNetwork.MaxSendLifeTime; Status = aStatus; }
public SendingMessage(int aID) { MyNode = null; ID = aID; Data = null; LifeTime = GameNetwork.MaxSendLifeTime; Status = SendingMessageStatus.None; }