public void Btn_SendMsg() { SendToClientPara stcp = new SendToClientPara() { RecvType = RecvType.RoomAll, Msg = "123", RecvPlayerList = new List <string>(), }; paintRoom.SendToClient(stcp, eve => { }); }
public void OnReady() { var recvList = new List <string>(); foreach (var playerInfo in room.RoomInfo.PlayerList) { recvList.Add(playerInfo.Id); } var send = new SendToClientPara() { Msg = "Hello World", RecvType = RecvType.RoomAll, RecvPlayerList = recvList, }; room.SendToClient(send, evt => { Debug.Log(evt.Code); }); }
public void SendToClient(SendToClientPara para, Action <ResponseEvent> callback) { var recvPlayerList = para.RecvPlayerList; switch (para.RecvType) { case RecvType.RoomAll: { // 发给所有玩家 recvPlayerList.AddRange(RoomInfo.PlayerList.Select(info => info.Id)); break; } case RecvType.RoomOthers: { // 不包含自己的其他玩家 recvPlayerList.AddRange(from info in RoomInfo.PlayerList where !info.Id.Equals(RequestHeader.PlayerId) select info.Id); break; } case RecvType.RoomSome: break; default: { callback?.Invoke(new ResponseEvent(ErrCode.EcParamsInvalid, "参数错误,消息接收者类型无效", "", null)); return; } } var callbackPara = new SendToClientPara { RecvPlayerList = recvPlayerList, Msg = para.Msg }; Sdk.SendToClient(para, RoomInfo.Id, callback); }