// Отправляем лабиринт public void SendMaze(MazeProject.MazeGeneral.Maze.Maze maze = null) { SendMazeRequest request = new SendMazeRequest(curUser, curGame, maze); using (var stream = new System.IO.StreamWriter(new System.IO.FileStream((Guid.NewGuid().ToString() + ".txt"), System.IO.FileMode.Create))) { stream.Write(AbstractMessage.ToXml(request)); } var data = AbstractMessage.ToBytes(request); client.Send(data); }
public ActSendMaze(SendMazeRequest gameRequest, IGameService game, Sender sender) : base(gameRequest, game, sender) { }