コード例 #1
0
ファイル: TestGameServer.cs プロジェクト: zhaoy615/Guizhoule
        private void ConnectionList()
        {
            IPAddress ipaddress;
            EndPoint  point;
            Socket    sc = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            ipaddress = IPAddress.Parse("192.168.2.54");
            point     = new IPEndPoint(ipaddress, int.Parse("2018"));
            sc.Connect(point);
            sc.Blocking = true;
            string    openid = Guid.NewGuid().ToString();
            SendLogin login  = SendLogin.CreateBuilder()
                               .SetOpenid(openid)
                               .SetNickname("测试用户" + openid.Substring(0, 3))
                               .SetSex("1")
                               .SetProvince("贵州")
                               .SetCity("贵阳")
                               .SetHeadimg("http://imgsrc.baidu.com/forum/pic/item/34aa0df3d7ca7bcb1620282fb8096b63f724a8ff.jpg")
                               .SetUnionid(openid)
                               .SetLatitude("0,0")
                               .Build();


            byte[] body = login.ToByteArray();
            byte[] data = CreateHead.CreateMessage(CreateHead.CSXYNUM + 1001, body.Length, 0, body);
            // if (clientSocket.Connected)
            //Connect();
            sc.Send(data);
            ReceiveMessage(sc, openid);
        }
コード例 #2
0
    private void Deseriliz(byte[] body)
    {
        SendLogin login = ProtobufUtility.DeserializeProtobuf <SendLogin>(body);

        Debug.Log("login.city" + login.city);
        Debug.Log("login.headimg" + login.headimg);
        Debug.Log("login.Latitude" + login.Latitude);
        Debug.Log("login.nickname" + login.nickname);
        Debug.Log("login.openid" + login.openid);
        Debug.Log("login.province" + login.province);
        Debug.Log("login.sex" + login.sex);
        Debug.Log("login.unionid" + login.unionid);
    }
コード例 #3
0
    /// <summary>
    /// 发送登录信息
    /// </summary>
    /// <param name="openid">玩家账号</param>
    /// <param name="nickname">玩家昵称</param>
    /// <param name="sex">玩家性别</param>
    /// <param name="province">玩家地址</param>
    /// <param name="city">玩家所在地</param>
    /// <param name="headimg">玩家头像</param>
    /// <param name="unionid">唯一标识符</param>
    public void SentUserLoginMessage(string openid, string nickname, string sex, string province, string city, string headimg, string unionid, string latitude)
    {
        //    SendLogin login = SendLogin.CreateBuilder()
        //                    .SetOpenid(openid)
        //                    .SetNickname(nickname)
        //                    .SetSex(sex)
        //                    .SetProvince(province)
        //                    .SetCity(city)
        //                    .SetHeadimg(headimg)
        //                    .SetUnionid(unionid)
        //                    .SetLatitude(latitude)
        //                    .Build();


        //    byte[] body = login.ToByteArray();
        SendLogin login = new SendLogin();

        login.openid   = openid;
        login.nickname = nickname;
        login.sex      = sex;
        login.province = province;
        login.city     = city;
        login.headimg  = headimg;
        login.unionid  = unionid;
        login.Latitude = latitude;
        Debug.Log(openid + "\t" + nickname + "\t" + sex + "\t" + province + "\t" + city + "\t" + headimg + "\t" + unionid + "\t" + latitude);
        byte[] body = ProtobufUtility.GetByteFromProtoBuf(login);
        byte[] data = CreateHead.CreateMessage(CreateHead.CSXYNUM + 1001, body.Length, 0, body);
        // if (clientSocket.Connected)



        // Deseriliz(body);



        //--------------------------
        Connect();
        clientSocket.Send(data);
    }
コード例 #4
0
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            var     loginInfo = SendLoginPW.ParseFrom(requestInfo.Body);
            dynamic info      = null;
            string  infoStr   = string.Empty;

            if (loginInfo.HasCertificate)//如果有传证书
            {
                infoStr = RoomCardUtility.GetloginInfoByCertStr(CompressUtility.DecompressString(loginInfo.Certificate));
                if (string.IsNullOrEmpty(infoStr))//3证书无效
                {
                    byte[] msg = ReturnLogin.CreateBuilder().SetLoginstat(3).SetUserID(0).SetUserRoomCard(0).Build().ToByteArray();
                    session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));
                    return;
                }
                else
                {
                    try
                    {
                        info = JsonConvert.DeserializeObject <dynamic>(infoStr);
                        if ((DateTime.Now - ((DateTime)info.dateTime)).TotalHours >= 168)//证书过期
                        {
                            byte[] msg = ReturnLogin.CreateBuilder().SetLoginstat(4).SetUserID(0).SetUserRoomCard(0).Build().ToByteArray();
                            session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));
                            return;
                        }
                        info.Score = RoomCardUtility.GetLongBaoNumber(info.ID.ToString());
                    }
                    catch (Exception ex)
                    {
                        session.Logger.Error(ex);
                        byte[] msg = ReturnLogin.CreateBuilder().SetLoginstat(3).SetUserID(0).SetUserRoomCard(0).Build().ToByteArray();
                        session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));
                        return;
                    }
                }
            }
            else
            {
                infoStr = RoomCardUtility.GetloginInfoByPWD(loginInfo.UserAccount, loginInfo.Pwd);
                if (string.IsNullOrEmpty(infoStr) || JsonConvert.DeserializeObject <dynamic>(infoStr) == null) //5账号密码错误,
                {
                    session.Logger.Debug(infoStr + "infoStr" + infoStr);
                    byte[] msg = ReturnLogin.CreateBuilder().SetLoginstat(5).SetUserID(0).SetUserRoomCard(0).Build().ToByteArray();
                    session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));
                    return;
                }
                info = JsonConvert.DeserializeObject <dynamic>(infoStr);
            }
            SendLogin loginInfobuild = SendLogin.CreateBuilder().SetCity(loginInfo.City).SetHeadimg(string.IsNullOrEmpty(info.HeadImg1.ToString()) ?"1": string.Format("http://www.qytfkj.com{0}", info.HeadImg1)).SetLatitude(loginInfo.Latitude).SetNickname(info.TrueName.ToString())
                                       .SetOpenid(info.ID.ToString()).SetProvince(loginInfo.Province).SetSex(info.Sex.ToString().Equals("1") ? "2" : "1").SetUnionid(info.ID.ToString()).Build();
            var loginInfoByte = loginInfobuild.ToByteArray();
            var login         = new Login();
            var json          = new
            {
                ID       = info.ID,
                Sex      = info.Sex,
                HeadImg1 = info.HeadImg1,
                TrueName = info.TrueName,
                Score    = info.Score,
                dateTime = DateTime.Now
            };

            login.CerStr      = CompressUtility.CompressString(RoomCardUtility.GetCertStrByloginInfoStr(JsonConvert.SerializeObject(json)));
            login.UserType    = 1;
            login.UserLongBao = (long)info.Score;
            login.ExecuteCommand(session, new ProtobufRequestInfo {
                Body = loginInfoByte
            });
        }
コード例 #5
0
ファイル: WXLogin.cs プロジェクト: zhaoy615/Guizhoule
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            System.Net.IPEndPoint clientipe = (System.Net.IPEndPoint)session.RemoteEndPoint;

            MsgLog msglog = new MsgLog();

            session.Logger.Debug("登陆sssionID--------" + session.SessionID);

            string fileName = string.Empty; //文件名
            string headImg  = string.Empty; //头像图片

            session.Logger.Debug("登录游戏----------" + DateTime.Now);
            var        userinfo  = SendLogin.ParseFrom(requestInfo.Body);
            mjuserinfo usermodel = new mjuserinfo();

            mjuserinfo model = new mjuserinfo()
            {
                nickname = HttpUtility.UrlEncode(userinfo.Nickname),
                openid   = userinfo.Openid,
                city     = userinfo.City,
                headimg  = userinfo.Headimg,
                province = userinfo.Province,
                unionid  = userinfo.Unionid,
                sex      = int.Parse(userinfo.Sex)
            };

            usermodel = AddUser(model, session);



            session.Logger.Debug("登录用户openid:" + userinfo.Openid + "|昵称:" + userinfo.Nickname + "----------" + DateTime.Now);
            UserInfo olduser = Gongyong.userlist.Find(u => u.openid == userinfo.Openid);

            if (olduser == null)
            {
                UserInfo user = new UserInfo()
                {
                    city = userinfo.City,
                    //判断图片是否保存至图片服务器,保存相应头像地址
                    headimg  = usermodel.headimg,
                    nickname = userinfo.Nickname,
                    openid   = userinfo.Openid,
                    province = userinfo.Province,
                    session  = session,
                    sex      = userinfo.Sex,
                    unionid  = userinfo.Unionid,
                    Lat      = userinfo.Latitude,
                    UserID   = int.Parse(usermodel.id.ToString()),
                    UserIP   = clientipe.Address.ToString()
                };
                Gongyong.userlist.Add(user);
                ReturnLogin log = ReturnLogin.CreateBuilder().SetLoginstat(1).SetUserID(int.Parse(usermodel.id.ToString())).Build();
                byte[]      msg = log.ToByteArray();

                session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));


                session.Logger.Debug("登录游戏成功----------" + DateTime.Now);
            }
            else
            {
                if (olduser.session.Connected)
                {
                    ReturnLogin log = ReturnLogin.CreateBuilder().SetLoginstat(2).SetUserID(int.Parse(usermodel.id.ToString())).Build();
                    byte[]      msg = log.ToByteArray();

                    session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));

                    session.Logger.Debug("登录游戏失败,当前对象存在----------" + DateTime.Now);
                    session.Logger.Debug("sssionID--------" + session.SessionID);
                }
                else
                {
                    mjuser mju = Gongyong.mulist.Find(u => u.Openid == userinfo.Openid);
                    if (mju != null)
                    {
                        SendCL(session, userinfo.Openid, requestInfo);
                    }


                    olduser.session = session;
                    ReturnLogin log = ReturnLogin.CreateBuilder().SetLoginstat(1).SetUserID(int.Parse(usermodel.id.ToString())).Build();
                    byte[]      msg = log.ToByteArray();
                    session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));
                    session.Logger.Debug("登录游戏成功,当前对象存在----------" + DateTime.Now);
                }
            }
        }
コード例 #6
0
ファイル: Login.cs プロジェクト: zhaoy615/Guizhoule
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            IPEndPoint clientipe = session.RemoteEndPoint;

            session.Logger.Debug("登陆sssionID--------" + session.SessionID);

            string fileName = string.Empty; //文件名
            string headImg  = string.Empty; //头像图片

            session.Logger.Debug("登录游戏----------" + DateTime.Now);
            var        userinfo  = SendLogin.ParseFrom(requestInfo.Body);
            mjuserinfo usermodel = new mjuserinfo();

            mjuserinfo model = new mjuserinfo()
            {
                nickname   = userinfo.Nickname,
                openid     = userinfo.Openid,
                city       = userinfo.City,
                headimg    = userinfo.Headimg,
                province   = userinfo.Province,
                unionid    = userinfo.Unionid,
                sex        = int.Parse(userinfo.Sex),
                Oldheadimg = userinfo.Headimg,
                is_band    = UserType
            };

            usermodel = AddUser(model, session);
            session.Logger.Debug("登录用户openid:" + userinfo.Openid + "|昵称:" + userinfo.Nickname + "----------" + DateTime.Now);
            // UserInfo olduser = Gongyong.userlist.Find(u => u.openid == userinfo.Openid);

            RedisLoginModel olduser = RedisUtility.Get <RedisLoginModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERLIST, userinfo.Openid, userinfo.Unionid));

            if (olduser == null)
            {
                NewUserLogin(userinfo, usermodel, session, clientipe, GameInformationBase.serverName, requestInfo);
            }
            else if (olduser.ServerName.Equals(GameInformationBase.serverName))
            {
                UserInfo userInfo = Gongyong.userlist.Find(u => u.openid == userinfo.Openid);

                // 可能会存在缓存服务器有用户信息,而服务器没有的情况。因此需要再次判断
                if (userInfo == null)
                {
                    NewUserLogin(userinfo, usermodel, session, clientipe, GameInformationBase.serverName, requestInfo);
                    session.Logger.Debug("新登录用户openid:" + userinfo.Openid);
                }
                else if (userInfo.session.Connected)
                {
                    ReturnLogin log = ReturnLogin.CreateBuilder().SetLoginstat(2).SetUserID(int.Parse(usermodel.id.ToString())).SetUserRoomCard(0).Build();
                    byte[]      msg = log.ToByteArray();

                    session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));

                    session.Logger.Debug("登录游戏失败,当前对象存在----------" + DateTime.Now);
                    session.Logger.Debug("sssionID--------" + session.SessionID);
                }
                else
                {
                    session.Logger.Debug("登录游戏成功,当前对象存在----------" + DateTime.Now);
                    var redisUserInfo = RedisUtility.Get <RedisGameModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERGAME, userinfo.Openid, userinfo.Unionid));
                    // UserInfo user = Gongyong.userlist.Find(u => u.openid == userinfo.Openid);
                    userInfo.city = userinfo.City;

                    //判断图片是否保存至图片服务器,保存相应头像地址
                    userInfo.headimg  = usermodel.headimg;
                    userInfo.nickname = userinfo.Nickname;
                    userInfo.openid   = userinfo.Openid;
                    userInfo.province = userinfo.Province;
                    userInfo.session  = session;
                    userInfo.sex      = userinfo.Sex;
                    userInfo.unionid  = userinfo.Unionid;
                    userInfo.Lat      = userinfo.Latitude;
                    userInfo.UserID   = long.Parse(usermodel.id.ToString());
                    userInfo.UserIP   = clientipe.Address.ToString();
                    userInfo.GroupID  = groupStaffInfoDAL.GetGroupIDByUserID(usermodel.id).ToList();
                    userInfo.Type     = UserType;
                    //userInfo.GroupID.AddRange(groupInfoDAL.GetGroupIDByUserID(usermodel.id));//因为圈主 不存在圈子成员表中, 所以需要单独再添加一次
                    RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userinfo.Openid, userinfo.Unionid), new RedisUserInfoModel(userInfo));
                    // mjuser mju = Gongyong.mulist.Find(u => u.Openid == userinfo.Openid);
                    bool isSendCL = false;
                    if (redisUserInfo != null && redisUserInfo.RoomID != 0)
                    {
                        //SendCL(session, userinfo.Openid, requestInfo);
                        isSendCL = RedisUtility.GetServerIP(redisUserInfo.ServerName, requestInfo.MessageNum, session, 2, userinfo.Openid, userinfo.Unionid, true, redisUserInfo.RoomID);//2为有未结束的游戏
                    }
                    //UserClient userClient = new UserClient();
                    //userClient.UpdateUserInfo(new registrationactivitiesModel { GameUserID = userInfo.UserID.ToString(), HeadImgurl = userInfo.headimg, UnionID = userInfo.unionid, LastTime = DateTime.Now, NickName = userInfo.nickname });
                    //var resultData = JsonConvert.DeserializeObject<ResultData>(userClient.GetGameCurrency(userInfo.unionid)).Data;
                    long roomCard = 0;
                    roomCard = UserType == 1 ? UserLongBao : RoomCardUtility.GetRoomCard(userInfo.UserID);

                    //long.TryParse(resultData == null ? "0" : resultData.ToString(), out roomCard);
                    userInfo.session = session;
                    var log = ReturnLogin.CreateBuilder().SetLoginstat(1).SetUserID(int.Parse(usermodel.id.ToString())).SetUserRoomCard(roomCard);
                    if (!string.IsNullOrEmpty(CerStr))
                    {
                        log.SetCertificate(CerStr);//返回证书
                        log.SetUnionid(userInfo.unionid);
                        log.SetHeadimg(userInfo.headimg);
                        log.SetUserName(userInfo.nickname);
                    }
                    byte[] msg = log.Build().ToByteArray();
                    // if(!isSendCL)
                    session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));

                    var list = new AnnouncementDAL().GetAnnouncement();//获取公告列表
                    var returnAnnouncement = ReturnAnnouncement.CreateBuilder();
                    foreach (var item in list)
                    {
                        returnAnnouncement.AddAnnouncement(AnnouncementInfo.CreateBuilder().SetTitle(item.Title).SetContent(item.Content).Build());
                    }
                    var dataInfo = returnAnnouncement.Build().ToByteArray();
                    session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 8001, dataInfo.Length, requestInfo.MessageNum, dataInfo)));
                    session.Logger.Debug("登录游戏成功,当前对象存在----------" + DateTime.Now);
                }
            }
            else//如果用户登录的服务器不是当前服务器,则返回登录的服务器IP和端口
            {
                UserInfo userInfo = Gongyong.userlist.Find(u => u.openid == userinfo.Openid);
                var      log      = ReturnLogin.CreateBuilder().SetLoginstat(1).SetUserID(int.Parse(usermodel.id.ToString())).SetUserRoomCard(0);
                if (!string.IsNullOrEmpty(CerStr))
                {
                    log.SetCertificate(CerStr);//返回证书
                    log.SetUnionid(userInfo.unionid);
                    log.SetHeadimg(userInfo.headimg);
                    log.SetUserName(userInfo.nickname);
                }
                byte[] msg = log.Build().ToByteArray();
                session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));
                RedisUtility.GetServerIP(olduser.ServerName, requestInfo.MessageNum, session, 1, userinfo.Openid, userinfo.Unionid);//2为有未结束的游戏
                session.Logger.Debug("有未结束的游戏");
            }
        }
コード例 #7
0
ファイル: Login.cs プロジェクト: zhaoy615/Guizhoule
        /// <summary>
        /// 新用户登录信息保存
        /// </summary>
        /// <param name="userinfo"></param>
        /// <param name="usermodel"></param>
        /// <param name="session"></param>
        /// <param name="clientipe"></param>
        /// <param name="serverName"></param>
        /// <param name="requestInfo"></param>
        private void NewUserLogin(SendLogin userinfo, mjuserinfo usermodel, GameSession session, IPEndPoint clientipe, string serverName, ProtobufRequestInfo requestInfo)
        {
            UserInfo user = new UserInfo()
            {
                city = userinfo.City,
                //判断图片是否保存至图片服务器,保存相应头像地址
                headimg  = usermodel.headimg,
                nickname = userinfo.Nickname,
                openid   = userinfo.Openid,
                province = userinfo.Province,
                session  = session,
                sex      = userinfo.Sex,
                unionid  = userinfo.Unionid,
                Lat      = userinfo.Latitude,
                UserID   = usermodel.id,
                UserIP   = clientipe.Address.ToString(),
                GroupID  = groupStaffInfoDAL.GetGroupIDByUserID(usermodel.id).ToList(),
                Type     = UserType,
                ConnTime = DateTime.Now
            };
            var redisUserInfo = RedisUtility.Get <RedisGameModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERGAME, userinfo.Openid, userinfo.Unionid));
            //user.GroupID.AddRange(groupInfoDAL.GetGroupIDByUserID(usermodel.id));//因为圈主 不存在圈子成员表中, 所以需要单独再添加一次
            // UserClient userClient = new UserClient();
            // userClient.UpdateUserInfo(new registrationactivitiesModel { GameUserID = user.UserID.ToString(), HeadImgurl = user.headimg, UnionID = user.unionid, LastTime = DateTime.Now, NickName = user.nickname });
            //var resultData = JsonConvert.DeserializeObject <ResultData> (userClient.GetGameCurrency(user.unionid)).Data;
            long roomCard = roomCard = UserType == 1 ? UserLongBao : RoomCardUtility.GetRoomCard(user.UserID);

            // long.TryParse(resultData == null ?"0":resultData.ToString(), out roomCard); //resultData==null?"0": resultData.ToString()//userClient.GetGameCurrencyList(user.unionid)//resultData ? Convert.ToInt64(resultData.Data) : 0;

            Gongyong.userlist.Add(user);
            RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERLIST, userinfo.Openid, userinfo.Unionid), new RedisLoginModel {
                Openid = userinfo.Openid, ServerName = serverName, Unionid = userinfo.Unionid
            });
            RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userinfo.Openid, userinfo.Unionid), new RedisUserInfoModel(user));

            var A = RedisUtility.Get <RedisLoginModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERLIST, userinfo.Openid, userinfo.Unionid));


            var log = ReturnLogin.CreateBuilder().SetLoginstat(1).SetUserID(int.Parse(usermodel.id.ToString())).SetUserRoomCard(roomCard);

            if (!string.IsNullOrEmpty(CerStr))
            {
                log.SetCertificate(CerStr);//返回证书
                log.SetUnionid(user.unionid);
                log.SetHeadimg(user.headimg);
                log.SetUserName(user.nickname);
            }
            byte[] msg      = log.Build().ToByteArray();
            bool   isSendCL = false;

            if (redisUserInfo != null && redisUserInfo.RoomID != 0)
            {
                //SendCL(session, userinfo.Openid, requestInfo);
                isSendCL = RedisUtility.GetServerIP(redisUserInfo.ServerName, requestInfo.MessageNum, session, 2, userinfo.Openid, userinfo.Unionid, true, redisUserInfo.RoomID);//2为有未结束的游戏
            }
            // if (!isSendCL)
            session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg)));
            var list = new AnnouncementDAL().GetAnnouncement();//获取公告列表
            var returnAnnouncement = ReturnAnnouncement.CreateBuilder();

            foreach (var item in list)
            {
                returnAnnouncement.AddAnnouncement(AnnouncementInfo.CreateBuilder().SetTitle(item.Title).SetContent(item.Content).Build());
            }
            var data = returnAnnouncement.Build().ToByteArray();

            session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 8001, data.Length, requestInfo.MessageNum, data)));
            session.Logger.Debug("登录游戏成功----------" + DateTime.Now);
        }