void HandleSendGuestPassResponse(IPacketMsg packetMsg) { var response = new ClientMsg <MsgClientSendGuestPassResponse>(packetMsg); var callback = new SendGuestPassCallback(response.Body); this.Client.PostCallback(callback); }
void HandleSendGuestPassResponse(IPacketMsg packetMsg) { var response = new ClientMsg <MsgClientSendGuestPassResponse>(packetMsg); #if STATIC_CALLBACKS var callback = new SendGuestPassCallback(Client, response.Body); SteamClient.PostCallback(callback); #else var callback = new SendGuestPassCallback(response.Body); this.Client.PostCallback(callback); #endif }
void HandleSendGuestPassResponse(IPacketMsg packetMsg) { var response = new ClientMsg<MsgClientSendGuestPassResponse>(packetMsg); #if STATIC_CALLBACKS var callback = new SendGuestPassCallback( Client, response.Body ); SteamClient.PostCallback( callback ); #else var callback = new SendGuestPassCallback( response.Body ); this.Client.PostCallback( callback ); #endif }
void HandleSendGuestPassResponse(IPacketMsg packetMsg) { var response = new ClientMsg<MsgClientSendGuestPassResponse>(packetMsg); var callback = new SendGuestPassCallback( response.Body ); this.Client.PostCallback( callback ); }