public int sendCmd(int cmdCode, long currentTime) { SendData CmdData = new SendData(1000); CmdData.GetDataPackage(); return(0); }
public void OnLoginClicked() { SendData LoginData = new SendData(-1); LoginData.GetDataPackage().AddLoginInfo(AccountInput.text, PasswordInput.text); int sendNum = LoginData.Send(); Debug.Log("Here we send the login data to the server! The send Num is: " + sendNum); PackageMetaData LoginRecvPackage = ReceiveData.GetSingleton().GetLatestPackage("Login"); int times = 0; while (true) { if (times >= 3) { break; } if (LoginRecvPackage == null) { Thread.Sleep(1000); } else { break; } LoginRecvPackage = ReceiveData.GetSingleton().GetLatestPackage("Login"); times += 1; Debug.Log("Waitting for server login message!"); } if (LoginRecvPackage == null) { Debug.Log("Please check you internet ,it's seems disconnected!"); return; } if (Convert.ToBoolean(LoginRecvPackage.Get("LoginReturn")) == true) { //if (AccountInput.text == "123456" && PasswordInput.text == "654321") //{ SceneManager.LoadScene("GameScene", LoadSceneMode.Single); } else { Debug.Log("密码错误"); } }